---
# System prepended metadata

title: Milestones and Deadlines for Detox
tags: [Blue Gem Studios, Detox]

---

# Milestones and Deadlines for Detox

## Genral outline and Deadlines
### Pre Production: October 3, 2020 - October 17, 2020 (Weeks 1-2)
#### Process
* Working to devise a production plan for Detox
#### End Product
* A complete plan of the game. This may be tweaked later but overall should still retain the core concepts and the game should not go through any major changes after this point
### Prototype: October 17, 2020 - December 22, 2020 (Weeks 3-8)
#### Process
* Jason: Learning and understanding Blender, Unity, and the characters from Detox
* Sapphire: Organizing and setting up project. Starting on recreating game and working towards a working prototype.
##### Sprints (4 total)
###### Sprint 1 (Oct. 17, 2020- Nov. 8, 2020)
##### Jason:
- [x] Player blockout
- [x] Well Model
- [x] [Game Design Document First draft](https://hackmd.io/@KrazzyJace/rkFY5xEDP)
- [ ] [Character Design Document](https://hackmd.io/@KrazzyJace/Hk_EauJ_D) (Players and bosses)
- [ ] Enemy Blockouts (Plant Eaters [Both Versions])
- [ ] Dropped Item Blockouts
    - [x] Dewdrop (Common)
    - [x] Vines (Uncommon)
    - [ ] Animal Fur (Rare)
    - [x] Vial of Corruption (Legendary)
##### Sapphire:
- [x] Inventory System
- [x] Dropped Item Rarity Effects
- [x] Item Drops
- [x] Item Pickups
- [x] Enemy Health
- [x] Player health
- [x] Item Usage
- [x] Camera Movement
- [x] Movement
- [x] Technical Design Document First Draft

###### Sprint 2 (Nov. 9, 2020- Nov. 22, 2020)

#### End Product
* Jason: Basic understanding and knowledge of the game and applications needed
* Sapphire: Basic Prototype of the game. This will be extremely rough and filled with bugs but will have the core gameplay and concept implemented.
### Alpha: December 28, 2020 - June 29, 2021 (Weeks 9 - 35)
#### Process
* Jason: Working on the art side of production. Setting up environment and setting of the game.
* Sapphire: Implement gameplay mechanics and systems along with starting to promote the alpha version of the game on social media to try and start marketing.
#### End Product
* A complete playable alpha version of the game. This will include first iteration of all gameplay systems and art assets. At this point, no new mechanics should be implemented into the game. All of the art assets should be made and ready to be polished or any bugs being fixed. 
### Beta: July 5, 2021 - October 5, 2021 (Weeks 36 - 48)
#### Process
* Jason: Polishing art assets and environment as well as bug fixing any models or animations
* Sapphire: Polishing game mechanics and fixing any bugs in the game. Will also be promoting the game as much as possible and getting Beta testers lined up for the game
#### End Product
* A mostly bug free game the can be played from start to finish without any type of instruction or intervention from the developers.
### Release: October 6, 2021 - December 7, 2021 (Weeks 49 - 57)
#### Process
* This milestone will conist of promoting, marketing and bug fixing. Nothing new should be getting implemented.
#### End Product
* The finished project. There should be no further development except possible DLC content depending on reception and will to continue.
### Stretch goals
#### Nintendo Switch Port
* As a post-release stretch goal, we would like to port the game from PC to the Nintendo Switch. 
* This would add on a decent amount of production time
* This would also cost at least another $500 (exact cost not known until we created a Nintendo Developer account) in a Nintendo Switch Development Kit. However, the Development Kit is not only for one project. The Nintendo Development Kit is essentially a Nintendo Switch console provided by Nintendo for playtesting any and all games we are developing for the platform.
* This may also cost an additional $45 on third party controller support ([Rewired](https://assetstore.unity.com/packages/tools/utilities/rewired-21676) for Unity) depending on Unity's Capabilities and limitations
#### Other Console Ports (PS5 and Xbox Series X)
* This is a possible stretch goal depending on what goes into porting to these consoles and whether or not it would be cost effective for the project.
* Would cost an undefined amount for the two Development Kits
* Would take an undefined amount more time for production on the port
#### Day/night set up in game
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Disclaimer: Dates are subject to change depending on outside circumstances and Pre-Production milestone plans. This is just a rough outline of the overall plan and another timeline will be created during Pre-Production with fine details of game mechanics and art assets.

###### tags: `Detox` `Blue Gem Studios`