*who out junglin they path*
Main characteristics : Jungle is intended to be a difficult path to play that praises power above all else, at the cost of the heretics life. It is also seen as a corruption of the mansus, and should give all non jungle heretics a objective to eliminate the jungle heretic, when said heretic reaches their bola mark. Anyone who has pledged to the jungle path at this point should recieve their name and location, along with a language for talking between jungle heretics.
Jungle is intended to be a isolated path that should prevent you from picking any other ablities from any other paths.
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Lore/Start path - Pledge yourself to the jungle. You gain a spell that can create a vine bola every minute, and gain one for free. The bola passively deals toxin damage, and provides signficant healing to you when removed by the victim.
Grasp - Create a 3x3 of vines that slow down and damage anyone who walks over them
T1 Minor- Your vines now passively spread, up to a maximum of 2 tiles in each lateral direction, in total.
T1 Minor - Vines will now provide a percentge of the damage they deal to you as cascade healing, in the order of TOX BURN BRUTE OXY
T1 Minor - Vine Crawl. Sprout vines under the floor that can traverse through objects freely, but not walls. Allows you to travel 8 tiles, or for 15 seconds. Doesn't expend tiles while traveling on preexisting vines. Costs 2% health as toxin damage
Bola Mark - Hitting a victim with your grasp draws a growth mark on them. Detonating this with your bola will cause vines to rapidly sprout around them, and these vines will repeatedly drag the victim back to them.
T2 Minor - Upgrade vines in a area around you to ones that are signfically stronger and heavily slow down those who attempt to pass through them, along with dealing signifcantly more damage. Costs 12% life, as toxin damage.
T2 Minor - Upgrades your mark, causing thorns to shoot out alongside the vines. These thorns deal brute damage, bleeding, and eye damage to everyone in a medium AOE around the victim, unless they have eye protection.
T2 Minor - Gain thermals and a medhud while on vine tiles.
T2 Minor - Launch a cone of thorns in the direction your facing, dealing brute damage, causing bleed, and posioning anyone they strike. Costs 6% life.
Bola Upgrade - Your bolas can now be summoned much faster, and will blind and posion everyone nearby, in a small AOE, when a victim is struck by a bola, including the victim themselfs. Summoning a bola now draws 8% health from you, as toxin damage.
T3 Minor - Posion nearby open wounds. Everyone in a large AOE, through walls, will have their bleeding wounds painfully closed, before having thorns burst through their skin, into nearby people and objects, causing significant bleeding, toxin, and brute damage to everyone struck, including the victim. Costs 25% health as toxin damage, half of all toxin damage dealt by the spell is returned as cascade healing, going in the order of toxin, burn, brute, and oxygen.
T3 Minor - Allows you to craft a set of vine armor, with a pack of seeds and a vine tile. Causes you to move faster and heal while on vine tiles, but gain slowdown and signficant armor while off vine tiles.
T3 Minor - Embrace the corruption. Quarter your max health and replace your limbs, chest, and head, with vine body parts. These body parts passively heal damage, and allow you to throw thorns at people, which heal you for all the damage do in the same cascade styling, along with passively upgrading vines nearby you and halfing your spell cooldowns.
Ascension - Ascend as a jungle dragon. Vines will now passively spread from your body, and will actively attempt to draw anyone nearby towards them. Spew toxic fire, burning and posioning anyone struck by it. You passively take damage, but heal passively from any damage dealt by your vines. Ghosts should be able to be born as weak minions that only survive on vines, and gain the spell that allows them to upgrade vines.