# ISG BabyBlake Game Ideas These are some shooter game ideas themed around JSon bots vs BabyBlake. These ideas are designed to work well on Roblox. Ideas are either big or small, big games being more complicated, taking longer to make. Smaller games being simpler and quicker to make. ## Big Idea #1: Round based PVE Shooter The HotzBox powerup reminded me of the Monkey Bomb from Call of Duty Zombies, and I think something similar would fit the theme of JSon Bots vs Babies. Up to 4 players (or more) are loaded into a map where JSon bots spawn in waves. After defeating all the JSon bots the next round starts, which increases the amount of JSon bots and introduces more powerful bots. Killing JSon bots could award points (or a currency related to BabyBlake or ISG) that can be spent on better guns and powerups. Players would play as their own avatar, and BabyBlake could communicate to the players after each wave through some sort of radio UI. Boss waves could happen every 5 or 10 waves where a random boss spawns in that players have to defeat. Huzzah Energy could be similar to the Perk-a-Colas in COD Zombies. Vending machines could be placed around the map that you spend points to recieve the corresponding can and its buff. The buff could be temporary, or be kept until the player is knocked down/killed. There wouldn't be too much long term progression in the game, maybe we could have gun skins but I think for the most part if the game loop is fun enough it won't matter. ## Big Idea #2: Team based PVP Shooter 2 teams fight in various gamemodes such as TDM (Team Death Match), Capture the Flag, etc. themed around JSon Bots vs BabyBlake. Players could choose either the bots or babies team, but instead of spawning in as those characters they would stay as their own avatar. Instead of playing those characters, you are fighting for that character. The character you're fighting for could talk to the player during key points in the match. For example if the JSon bots just captured the flag, a JSon bot could congratulate the bot team, while BabyBlake ridicules, or is disappointed in the baby team. Players could be awarded XP and currency for kills and at victory/loss. Leveling up could unlock new guns and currency could be used to buy guns and gun skins. An example of a gamemode could be Terf Takeover, where 3 points exist on the map that teams have to fight over for control, gaining score for each point captured. The game goes until a team has reached a certain score or time is up. Another gamemode could be where each team has 2 points on the map. A bomb will spawn somewhere that players can pick up and bring to an enemies point. The bomb then takes 30 seconds to explode, and the planters have to defend the bomb. The other team has to try to defuse the bomb to save their point. ## Small Idea #1: Simulator/Shooter mix This idea is similar to Pet Simulator 99 and other simulator games, but as a shooter. Players progress through large open areas with JSon bots in them, fighting those bots to collect currency. Or JSon bots could instead drop scrap or something else that players can only hold a limited amount of before having to return to spawn to sell. Players then spend the currency on upgrades, for example more health, more damage, faster reload, more ammo, etc. Backpack size could be an upgrade if you can only hold a limited amount of scrap. Pets are a really popular theme on Roblox, if something in the ISG universe would work as pets it would be beneficial. Players could open eggs or an alternative to unlock these pets. Pets could give additional buffs, or even help fight JSon bots for you. You could upgrade these pets by collecting a large amount of them. For example in Pet Simulator 99, combining 10 pets creates a golden pet, 10 golden pets creates a rainbow pet. Areas could be unlocked for currency that have stronger bots, new pets or upgrades. The main goal of the game would be to progress through the areas getting stronger as you go along.