# 寶貝潛能中心 爬行地墊2.0
[專題網站](https://jamesorry.github.io/APP_Team_2/)
## 音樂地墊
### 材料
* Arduino UNO板
* [DFPlayer Mini MP3 播放模組](https://wiki.dfrobot.com/DFPlayer_Mini_SKU_DFR0299)
* 喇叭
* 輕觸開關
* 1K電阻x12
### 參考電路


整合電路

### 程式
``` cpp=
#include "Arduino.h"
#include "SoftwareSerial.h" // 採用SoftwareSerial程式庫
#include "DFRobotDFPlayerMini.h" // 採用DFRobotDFPlayerMini程式庫
SoftwareSerial mySoftwareSerial(2, 3); // mySoftwareSerial(RX, TX), 宣告軟體序列傳輸埠
// 用來與DFPlayerMini通訊用
DFRobotDFPlayerMini myDFPlayer; //宣告MP3 Player
void printDetail(uint8_t type, int value); //印出詳情
int value = 0;
// the setup function runs once when you press reset or power the board
void setup()
{
pinMode( 7 , INPUT);
Serial.begin(115200); // 定義Serial傳輸速率115200bps
mySoftwareSerial.begin(9600); // 定義mySoftwareSerial傳輸速率9600bps, DFPlayerMini的通訊速率為9600bps.
delay(3000);
Serial.println(F("DFRobot DFPlayer Mini Demo")); // 印出DFRobot DFPlayer Mini Demo字串到Serial通訊埠
Serial.println(F("Initializing DFPlayer ... (May take 3~5 seconds)")); // 以下用法依此類通
if (!myDFPlayer.begin(mySoftwareSerial)) // 如果DFPlayer Mini回應不正確.
{ //Use softwareSerial to communicate with mp3. // 印出下面3行字串
Serial.println(F("Unable to begin:")); // 然後程式卡死.
Serial.println(F("1.Please recheck the connection!"));
Serial.println(F("2.Please insert the SD card!"));
while (true);
}
Serial.println(F("DFPlayer Mini online.")); // 如果DFPlayer Mini回應正確.印出"DFPlayer Mini online."
myDFPlayer.setTimeOut(500); // 設定通訊逾時為500ms
//----Set volume----
myDFPlayer.volume(25); // 設定音量, 範圍0~30.
//myDFPlayer.volumeUp(); // 增加音量
//myDFPlayer.volumeDown(); // 降低音量
//----Set different EQ---- // 設定EQ(等化器 Equalizer)
//myDFPlayer.EQ(DFPLAYER_EQ_NORMAL);
myDFPlayer.EQ(DFPLAYER_EQ_POP);
// myDFPlayer.EQ(DFPLAYER_EQ_ROCK); // 我比較喜歡搖滾模式
// myDFPlayer.EQ(DFPLAYER_EQ_JAZZ);
// myDFPlayer.EQ(DFPLAYER_EQ_CLASSIC);
// myDFPlayer.EQ(DFPLAYER_EQ_BASS);
//----Set device we use SD as default---- // 設定SD卡
// myDFPlayer.outputDevice(DFPLAYER_DEVICE_U_DISK);
myDFPlayer.outputDevice(DFPLAYER_DEVICE_SD);
// myDFPlayer.outputDevice(DFPLAYER_DEVICE_AUX);
// myDFPlayer.outputDevice(DFPLAYER_DEVICE_SLEEP);
// myDFPlayer.outputDevice(DFPLAYER_DEVICE_FLASH);
//----Mp3 control---- // 設定MP3參數
// myDFPlayer.sleep(); //sleep
// myDFPlayer.reset(); //Reset the module
myDFPlayer.enableDAC(); //Enable On-chip DAC
// myDFPlayer.disableDAC(); //Disable On-chip DAC
// myDFPlayer.outputSetting(true, 15); //output setting, enable the output and set the gain to 15
//----Mp3 play---- // 設定MP3播放參數
myDFPlayer.play(1); // 播放第1首音樂
// 在SD卡裡放置MP3的目錄,然後放置名為1的MP3即可
// SD\MP3\1.mp3
// myDFPlayer.play(2);
// 即是撥放SD\MP3\2.mp3這首歌
// 接下來以此類推
//myDFPlayer.pause(); //pause the mp3
//myDFPlayer.start();
//myDFPlayer.next(); //Play next mp3
//myDFPlayer.previous(); //Play previous mp3
//myDFPlayer.loop(1); //Loop the first mp3
//myDFPlayer.pause(); //pause the mp3
//myDFPlayer.start(); //start the mp3 from the pause
//myDFPlayer.playFolder(15, 4); //play specific mp3 in SD:/15/004.mp3; Folder Name(1~99); File Name(1~255)
//myDFPlayer.enableLoopAll(); //loop all mp3 files.
//myDFPlayer.disableLoopAll(); //stop loop all mp3 files.
//myDFPlayer.playMp3Folder(4); //play specific mp3 in SD:/MP3/0004.mp3; File Name(0~65535)
//myDFPlayer.advertise(3); //advertise specific mp3 in SD:/ADVERT/0003.mp3; File Name(0~65535)
//myDFPlayer.stopAdvertise(); //stop advertise
//myDFPlayer.playLargeFolder(2, 999); //play specific mp3 in SD:/02/004.mp3; Folder Name(1~10); File Name(1~1000)
//myDFPlayer.loopFolder(5); //loop all mp3 files in folder SD:/05.
myDFPlayer.randomAll(); //Random play all the mp3.
//myDFPlayer.enableLoop(); //enable loop.
//myDFPlayer.disableLoop(); //disable loop.
//----Read imformation----
// Serial.print("State: ");
// Serial.println(myDFPlayer.readState()); //read mp3 state
// Serial.print("Volume: ");
// Serial.println(myDFPlayer.readVolume()); //read current volume
// Serial.print("EQ: ");
// Serial.println(myDFPlayer.readEQ()); //read EQ setting
// Serial.print("File Counts: ");
// Serial.println(myDFPlayer.readFileCounts()); //read all file counts in SD card
// Serial.print("CurrentFileNumber: ");
//// Serial.println(myDFPlayer.readCurrentFileNumber()); //read current play file number
// Serial.print("FileCountsInFolder: ");
// Serial.println(myDFPlayer.readFileCountsInFolder(3)); //read fill counts in folder SD:/03
}
void loop()
{
if (myDFPlayer.available()) // 監視MP3有沒有回應
{ // 有的話印出詳情
printDetail(myDFPlayer.readType(), myDFPlayer.read()); //Print the detail message from DFPlayer to handle different errors and states.
}
value = analogRead(A1);
if (value > 925 && value < 1000) {
Serial.println("Button1");
myDFPlayer.next();
}
else if (value > 915 && value < 925) {
Serial.println("Button2");
myDFPlayer.next();
}
else if (value > 880 && value < 915) {
Serial.println("Button3");
myDFPlayer.next();
}
else if (value > 865 && value < 880) {
Serial.println("Button4");
myDFPlayer.next();
}
else if (value > 830 && value < 865) {
Serial.println("Button5");
myDFPlayer.next();
}
else if (value > 780 && value < 830) {
Serial.println("Button6");
myDFPlayer.next();
}
else if (value > 700 && value < 780) {
Serial.println("Button7");
myDFPlayer.next();
}
else if (value > 580 && value < 700) {
Serial.println("Button8");
myDFPlayer.next();
}
else if (value > 50 && value < 580) {
Serial.println("Button9");
myDFPlayer.next();
}
else if (value < 50 && value > 0) {
Serial.println("Button10");
myDFPlayer.next();
}
delay(250);
}
void printDetail(uint8_t type, int value)
{
switch (type) {
case TimeOut:
Serial.println(F("Time Out!"));
break;
case WrongStack:
Serial.println(F("Stack Wrong!"));
break;
case DFPlayerCardInserted:
Serial.println(F("Card Inserted!"));
break;
case DFPlayerCardRemoved:
Serial.println(F("Card Removed!"));
break;
case DFPlayerCardOnline:
Serial.println(F("Card Online!"));
break;
case DFPlayerPlayFinished:
Serial.print(F("Number:"));
Serial.print(value);
Serial.println(F(" Play Finished!"));
break;
case DFPlayerError:
Serial.print(F("DFPlayerError:"));
switch (value) {
case Busy:
Serial.println(F("Card not found"));
break;
case Sleeping:
Serial.println(F("Sleeping"));
break;
case SerialWrongStack:
Serial.println(F("Get Wrong Stack"));
break;
case CheckSumNotMatch:
Serial.println(F("Check Sum Not Match"));
break;
case FileIndexOut:
Serial.println(F("File Index Out of Bound"));
break;
case FileMismatch:
Serial.println(F("Cannot Find File"));
break;
case Advertise:
Serial.println(F("In Advertise"));
break;
default:
break;
}
break;
default:
break;
}
}
```
## LED閃爍地墊
### 材料
* [WS2812B RGB LED](https://www.ruten.com.tw/item/show?21850231509219)
* Arduino UNO板
### 參考電路

### 程式
``` cpp=
#include <Adafruit_NeoPixel.h>
#ifdef __AVR__
#include <avr/power.h> // Required for 16 MHz Adafruit Trinket
#endif
#include "Arduino.h"
#define LED_PIN 6
#define LED_COUNT 55
Adafruit_NeoPixel strip(LED_COUNT, LED_PIN, NEO_GRB + NEO_KHZ800);
bool _ABVAR_1_BTS= false ;
bool _ABVAR_2_BTL= false ;
int _ABVAR_3_count = 1 ;
void setup() {
#if defined(__AVR_ATtiny85__) && (F_CPU == 16000000)
clock_prescale_set(clock_div_1);
#endif
// END of Trinket-specific code.
pinMode( 7 , INPUT);
Serial.begin(9600);
strip.begin(); // INITIALIZE NeoPixel strip object (REQUIRED)
strip.show(); // Turn OFF all pixels ASAP
strip.setBrightness(50); // Set BRIGHTNESS to about 1/5 (max = 255)
}
void loop() {
// Fill along the length of the strip in various colors...
colorWipe(strip.Color(255, 0, 0), 50); // Red
colorWipe(strip.Color( 0, 255, 0), 50); // Green
colorWipe(strip.Color( 0, 0, 255), 50); // Blue
// Do a theater marquee effect in various colors...
theaterChase(strip.Color(127, 127, 127), 50); // White, half brightness
theaterChase(strip.Color(127, 0, 0), 50); // Red, half brightness
theaterChase(strip.Color( 0, 0, 127), 50); // Blue, half brightness
rainbow(10); // Flowing rainbow cycle along the whole strip
//rainbow2(10);
theaterChaseRainbow(100);
}
void colorWipe(uint32_t color, int wait) {
for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...
strip.setPixelColor(i, color); // Set pixel's color (in RAM)
strip.show(); // Update strip to match
delay(wait); // Pause for a moment
}
}
void theaterChase(uint32_t color, int wait) {
for(int a=0; a<10; a++) { // Repeat 10 times...
for(int b=0; b<3; b++) { // 'b' counts from 0 to 2...
strip.clear(); // Set all pixels in RAM to 0 (off)
// 'c' counts up from 'b' to end of strip in steps of 3...
for(int c=b; c<strip.numPixels(); c += 3) {
strip.setPixelColor(c, color); // Set pixel 'c' to value 'color'
}
strip.show(); // Update strip with new contents
delay(wait); // Pause for a moment
}
}
}
void rainbow(int wait) {
for(long firstPixelHue = 0; firstPixelHue < 5*65536; firstPixelHue += 256) {
for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...
// Offset pixel hue by an amount to make one full revolution of the
// color wheel (range of 65536) along the length of the strip
// (strip.numPixels() steps):
int pixelHue = firstPixelHue + (i * 65536L / strip.numPixels());
// strip.ColorHSV() can take 1 or 3 arguments: a hue (0 to 65535) or
// optionally add saturation and value (brightness) (each 0 to 255).
// Here we're using just the single-argument hue variant. The result
// is passed through strip.gamma32() to provide 'truer' colors
// before assigning to each pixel:
strip.setPixelColor(i, strip.gamma32(strip.ColorHSV(pixelHue)));
}
strip.show(); // Update strip with new contents
delay(wait); // Pause for a moment
}
}
void theaterChaseRainbow(int wait) {
int firstPixelHue = 0; // First pixel starts at red (hue 0)
for(int a=0; a<30; a++) { // Repeat 30 times...
for(int b=0; b<3; b++) { // 'b' counts from 0 to 2...
strip.clear(); // Set all pixels in RAM to 0 (off)
// 'c' counts up from 'b' to end of strip in increments of 3...
for(int c=b; c<strip.numPixels(); c += 3) {
// hue of pixel 'c' is offset by an amount to make one full
// revolution of the color wheel (range 65536) along the length
// of the strip (strip.numPixels() steps):
int hue = firstPixelHue + c * 65536L / strip.numPixels();
uint32_t color = strip.gamma32(strip.ColorHSV(hue)); // hue -> RGB
strip.setPixelColor(c, color); // Set pixel 'c' to value 'color'
}
strip.show(); // Update strip with new contents
delay(wait); // Pause for a moment
firstPixelHue += 65536 / 90; // One cycle of color wheel over 90 frames
}
}
}
```
###### tags: CYCU APP class final project