### R/europe suggestions - change wei fort maintenance with shock damage reduction and tax with dev cost reduction (since all of china has 20% dev cost and it dies to hordes to often) - Make it so top5 GP cant fight on the same side in the same war. - Remove all dev cost, discipline and combat ability from custom nations. - Disallow all indian governments. - Disallow converting to orthodox, shinto and hinduism. - Disallow converting away from polish culture. - Disallow piratical nations from owning inland provinces. - Allow player Colonial Nations - Disallow playing 80+ dev nations in india - Make weekly contests democratic, not partly democratic where 5 mods democratically elect a winner. full democracy. Becuase right now it doesn't make sense to even contribute to the contest since being the best doesn't secure a winning spot. This in turn removes any reason to donate to contest fund since your money won't give a reason for people to make quality contest submissions. - Guarantees should take up an alliance slot - Remove piracy efficency limit - Set piracy efficienty minimum: > +100% - Allow switching religion/government forms to drop primitive as natives you fascists - Make it so natives cant declare on european colonial nations without the colonial overlord being called in - Allow Player marches - Remove shanxi's stupid government type - Ban pirates - Allow max 1 or 2 CN players for each overlord - Give Andrex England - Have the 5 greatest powers from the last save from the previous campaign start the next campaign bankrupt, only the starting nation counts so playing something else and forming france doesn't mean france starts bankrupt - Make nabbis the nab nab eu4 mod, stellaris mod, hoi4 mod and imperator mod. - Gulag spilburrrak for rastecism - SPILBERKS MAKE R/EUROPE EU4 GREAT AGAIN Rule 1: alliance rules apply after 1499 Rule 2: CN allowed without any limitation Rule3: Player vassals allowed after 1499 Rule 4: Player vassals don´t count into alliance slots Rule 5: Can only declare if they have 50% independence desire or overlord is bankrupt. Rule 6: The same rules for independence but for CN it is 6 years instead of 4. Rule 7: The vassal is only allowed to dev when he is ±1 miltech from overlord ± 2 admintech and ± 3 diplo tech. Rule 8: If overlord annexes vassal that deved in last 4 hour period meaning the time of annexation and 2 full session half´s. The amount of development is deducted from overlords mana pool calculations in rule 9. Rule 9: The dev vassal deved in each category is multiplied by 30 and deducted from overlords mana pool. Meaning if he deved 20 adm 20 dip and 20 mil dev in the period stated above overlord will be deducted 600 adm 600 dip 600 mill. Rule 10: Vassals dev is limited to either 100 dev or 50% of overlords dev. Any bigger vassals will either have to be granted independence or fight independence war. If vassal looses the independence war the player vassal player has to leave. Rule 11: Player vassal´s can´t declare independence war before half a session wen´t by from them joining. (Doesn´t apply if overlord is bankrupt) Rule 12: If overlord fought vassal in independence war the rule 9 doesn´t apply. - Ignore all of Spilberks suggestions Remove protections Remove protections Remove protections