# r/Europe Ming Split Campaign 4 ![](https://i.imgur.com/nyMNGp1.jpg) ## Gansu * Morale of armies +10%; Fort Defense +20% * Development cost -10% * Caravan Power +40% * Trade Range +80% * Shock damage received -10% * Fort Maintenance -20% * Infantry cost -15% * Discipline +5% * Monthly war exhaustion -0,05 56 Development, Plutocratic Monarchy, Confucian, Teal Starts with Feliz Gang as a vassal ## Shanxi * Fort Defense +20%; Shock damage received -10% * Morale of armies +15% * Development cost -10% * Production efficiency +10% * Diplomats +1 * Yearly army tradition decay -1% * National unrest -1 * Yearly Prestige +1 * Discipline +5% 73 Development, Elective Monarchy, Confucian, Yellow ## Wei * Fort Maintenance -20%; idea cost -10% * Garrison Size +40% * Discipline +5% * Stability cost -15% * Production efficiency +15% * National tax +15% * Trade efficiency +10% * Land Leader fire +1 * Infantry combat +10% 99 Development, Feudal Monarchy, Confucian, red Starts with Hebei as a vassal. ## Feliz Gang * Diplomatic Reputation +2; Diplomatic Relations +1 * Diplomats +1 * Infantry cost -10% * National unrest -2 * Tolerance of true faith +2 * Morale of armies +10% * Land maintenance -15% * Merchants +1 * Disicpline +5% 11 Development, Feudal Monarchy, Confucian, dark green Starts as a vassal of Gansu ## Xi'an * Merchants +1; Tradepower abroad +15% * Trade steering +15% * Trade range +20% * Stability cost -15% * Idea cost -10% * Trade efficiency +10% * Development cost -20% * Available Mercenaries +25% * Yearly Corruption -0,20 22 Development, Merchant Republic, Confucian, dark blue ## Kaifeng * Development cost -20%; Yearly prestige +1 * Reinforce cost -20% * Improve relations +15% * Idea cost -5% * Diplomats +1 * National unrest -1 * Tolerance of Heathens +2 * Goods produced +10% * Infantry cost -20% 41 Development, Feudal Monarchy, Jewish, rose(? idk colours) ## Hebei * Attrition for enemies +1; Production efficiency +5% * Morale of armies +10% * Years of separatism -5 * Looting speed +20% * National Manpower +15% * Diplomatic relations +1 * Land leader Maneuvre +1 * Movement sped +5% * Land Maintenance -5% 14 Development, Tribal Monarchy, Confucian, Orange Starts as a vassal of Wei ## Qui * Provincial tradepower +15%; Infantry combat +10% * Galley Combat +15% * Blockade impact on siege +1 * National Sailors +20% * Production efficiency +10% * Morale of navies +10% * Ship durability +5% * Infantry cost -20% * Morale of armies +10% 53 Development, Plutocratic Monarchy, Confucian, Green Starts with Cao as a vassal. ## Cao * Missionaries +1, Missionary Strength +1,5% * Morale of armies +15% * Warscore cost against other religions -25% * Development cost -10% * Harsh treatment cost -30% * Tolerance of true faith +2 * Mercenary Maintenance -20% * Construction Time -20% * Light ship cost -15% 8 Development, Theocracy, Shinto, Brownish red Starts as a vassal of Qui ## Sechuan * Land Leader shock +1; Diplomatic relations +1 * +2 Diplomatic Reputation * Advisor cost -10% * Morale +15% * Fort Defense +20% * Development cost -10% * Disicpline +5% * Artillery Bonus vs Forts +2 * Monthly war exhaustion -0,05 61 Development, Feudal Monarchy, Confucian, Blue Start with Lost People as a vassal. ## Lost People * Discipline +5%, Yearly Republican Tradition +0,3 * National unrest -1 * Diplomatic Reputation +2 * Stability cost modifier -20% * Infantry combat ability +10% * Land Force limit +15% * Production efficiency +20% * Core creation cost -20% * National Manpower +30% 11 Development, Noble Elite Republic, Zoroastrian, Red Starts as a vassal of Sechuan ## Henan * Development cost -20%; Technology cost -10% * Improve relations +20% * Diplomatic reputation +2 * Idea cost -10% * Institution Spread +20% * National Tax +15% * Discipline +5% * Institution embracement cost -20% * Advisor Cost -20%; 59 Development, Theocracy, Confucian, Black ## Ku * Stability cost modifier -15%; Diplomatic relations +1 * Land Leader shock +1 * Manpower recovery +20% * Development cost -10% * Missionary Strength +1% * Tolerance of True faith +1 * Yearly inflation reduction +0,10 * Morale of armies +10% * Infantry combat ability +15% 50 Development, Feudal Monarchy, Confucian, Blue ## Anhui * National Manpower modifier +15%; Goods produced modifier +10% * Caravan power +20% * National tax modifier +10% * Diplomats +1 * Infantry cost -10% * Advisor cost -10% * Possible military policies +1 * Idea cost -5% * Development cost -10% 35 Development, Feudal Monarchy, Confucian, Dark green ## Pengcheng * Land attrition -20%; Merchant trade power +5 * Chance of Heir +50% * Maximum Absolutism +20 * Advisor cost -10% * Artillery cost -20% * Looting speed +20% * Culture conversion cost -15% * Morale hit when losing ship -10% * National unrest -2 21 Development, Feudal Monarchy, Confucian, Black ## Jew Jitsu * Interest Per Annum -0,50; National Tax modifier +20% * Merchants +1 * Global Trade power +20% * Mercenary cost -15% * Production efficiency +15% * Tolerance of true faith +2 * Harsh treatment cost -40% * Diplomatic reputation +2 * Trade efficiency +15% 26 Development, Merchant Republic, Jewish, White ## Zhejiang * Morale of armies +10%; Improve relations +15% * land Fire dmg +10% * land force limit +30% * Yearly Prestige +1 * Diplomatic relations +1 * Siege ability +20% * Advisor cost -10% * Discipline +5% * Goods produced +20% 65 Development, Plutocratic Monarchy, Confucian, Purple ## Hangchow * Morale of navies +15%; Blockade impact on siege +1 * Development cost -10% * Construction cost -10% * Yearly prestige +1 * Production efficiency +15% * Discipline +5% * Land leader fire +1 * Trade efficiency +10% * Land force limit +30% 57 Development, Feudal Monarchy, Confucian, Light Blue ## Yunnan * Diplomatic reputation +1; Land movement speed +15% * Morale of armies +10% * Missionary Strength +1% * Goods produced modifier +10% * Trade efficiency +15% * Disicpline +5% * Mercenary cost -15% * Development cost -10% * Land Leader Maneuver +2 69 Development, Mandala System Monarchy, Theravada, White ## Guangxi Zhuang * Fort Defense +20%; Aggressive Expansion -15% * Diplomatic possible policies +1 * Available Mercenaries +25% * National Tax +10% * land Force Limit +15% * National Unrest -1 * Diplomats +1 * Attrition for Enemies +1 * Looting speed +30% 18 Development, Feudal Monarchy, Confucian, Dark Green ## Limchow * Global Trade power +10%; Privateer Efficiency +30% * Idea Cost -10% * Colonist +1 * National Sailors +20% * Colonial Range +40% * Settlers +10 * Development cost -10% * Trade efficiency +15% * May Raid Coast 7 Development; Merchant Republic; Confucian; Dark Grey ## Hainan * Tolerance of true faith +2; May raid coasts * Chance to capture enemy ships +30% * Morale of Navies +15% * Galley Combat ability +15% * Missionaries +1 * Blockade impact on siege +1 * Missionary Strength +1% * Privateer efficiency +30% * Ship durability +5% 6 Development, Feudal Theocracy Monarchy, Ibadi, Green ## Sacrificial Boar * Cavalry Combat ability +15%; Administrative efficiency +5% * Morale of armies +10% * Core creation cost -15% * Cavalry cost -15% * Cavalry Flanking ability +50% * National Manpower +15% * Missionary Strength +1% * National unrest -1 * Years of separatism -10 23 Development, Tribal Despotism Kingdom, Animist, Burgundy ## Hong Kong (=Macau final version will have a name change to Hong Kong) * Provincial Trade power +20%; Trade Steering +20% * Land Force Limit +15% * Development cost -10% * Stability cost -20% * Morale of Navies +15% * Merchant +1 * Mercenary Discipline +10% * Trade Efficiency +15% * Yearly Republican Tradition +0,3 83 Development; Merchant Republic; Confucian; Tourquoise ## The Fire Nation * Goods produced Modifier +10%; Military Technology cost -10% * Discipline +5% * Spy Network Construction +40% * Rebel support efficiency +40% * Land Leader Fire +1 * Monthly autonomy change -0,05 * Development cost -10% * Artillery damage from Back Row +20% * Land Fire damage +20% 59 Development; Feudal Monarchy; Confucian; Red ## Fujian * Land Force Limit +15%; Advisor costs -10% * Construction cost -15% * Morale of armies +15% * Idea cost -10% * Colonists +1 * Manpower recovery +15% * Settlers +10 * Colonial range +40% * Naval Force limit +15% 63 Development; Elective Monarchy; Confucian; Champagne ## Taiwan * Privateer efficiency +15%; Colonist +1 * National Sailor modifier +20% * Global settler increase +10 * Blockade efficiency +20% * Morale of navies +10% * Hostile core creation cost on us +30% * Tolerance of Heathens +2 * Chance to capture enemy ships +20% * Yearly naval tradition +1 10 Development, Pirate Republic, Hindu, Dark Blue ## Djibouti * Missionaries +1; Fort Defense +20% * Manpower recovery speed +10% * Yearly navy tradition +1 * Ship durability +5% * Infantry combat ability +10% * Tolerance of true faith +1 * Yearly Prestige +2 * Chance to capture enemy ships +30% * National Manpower modifier +15% 16 Development, Feudal Monarchy, Coptic, Dark Brown