---
# System prepended metadata

title: r/Europe Ming Split Campaign 5

---

# r/Europe Ming Split Campaign 5

![](https://i.imgur.com/evSeRIt.jpg)




## Gansu

* Morale of armies +10%; Fort Defense +20%
* Development cost -10%
* Caravan Power +40%
* Trade Range +80%
* Shock damage received -10%
* Fort Maintenance -20%
* Infantry cost -15%
* Discipline +5%
* Monthly war exhaustion -0,05

56 Development, Plutocratic Monarchy, Confucian, Teal
Starts with Feliz Gang as a vassal

## Shanxi

* Fort Defense +20%; Shock damage received -10%
* Morale of armies +15%
* Development cost -10%
* Production efficiency +10%
* Diplomats +1
* Yearly army tradition decay -1%
* National unrest -1
* Yearly Prestige +1
* Discipline +5%

73 Development, Elective Monarchy, Confucian, Yellow

## Wei

* Fort Maintenance -20%; idea cost -10%
* Garrison Size +40%
* Discipline +5%
* Stability cost -15%
* Production efficiency +15%
* National tax +15%
* Trade efficiency +10%
* Land Leader fire +1
* Infantry combat +10%

99 Development, Feudal Monarchy, Confucian, red
Starts with Hebei as a vassal.

## Feliz Gang

* Diplomatic Reputation +2; Diplomatic Relations +1
* Diplomats +1
* Infantry cost -10%
* National unrest -2
* Tolerance of true faith +2
* Morale of armies +10%
* Land maintenance -15%
* Merchants +1
* Disicpline +5%

11 Development, Feudal Monarchy, Confucian, dark green
Starts as a vassal of Gansu 

## Xi'an

* Merchants +1; Tradepower abroad +15%
* Trade steering +15%
* Trade range +20%
* Stability cost -15%
* Idea cost -10%
* Trade efficiency +10%
* Development cost -20%
* Available Mercenaries +25%
* Yearly Corruption -0,20

22 Development, Merchant Republic, Confucian, dark blue

## Kaifeng

* Development cost -20%; Yearly prestige +1
* Reinforce cost -20%
* Improve relations +15%
* Idea cost -5%
* Diplomats +1
* National unrest -1
* Tolerance of Heathens +2
* Goods produced +10%
* Infantry cost -20%

41 Development, Feudal Monarchy, Jewish, rose(? idk colours)

## Hebei

* Attrition for enemies +1; Production efficiency +5%
* Morale of armies +10%
* Years of separatism -5
* Looting speed +20%
* National Manpower +15%
* Diplomatic relations +1
* Land leader Maneuvre +1
* Movement sped +5%
* Land Maintenance -5%

14 Development, Tribal Monarchy, Confucian, Orange
Starts as a vassal of Wei

## Qui
* Provincial tradepower +15%; Infantry combat +10%
* Galley Combat +15%
* Blockade impact on siege +1
* National Sailors +20%
* Production efficiency +10%
* Morale of navies +10%
* Ship durability +5%
* Infantry cost -20%
* Morale of armies +10%

53 Development, Plutocratic Monarchy, Confucian, Green
Starts with Cao as a vassal. 

## Cao

* Missionaries +1, Missionary Strength +1,5%
* Morale of armies +15%
* Warscore cost against other religions -25%
* Development cost -10%
* Harsh treatment cost -30%
* Tolerance of true faith +2
* Mercenary Maintenance -20%
* Construction Time -20%
* Light ship cost -15%

8 Development, Theocracy, Shinto, Brownish red
Starts as a vassal of Qui

## Sechuan

* Land Leader shock +1; Diplomatic relations +1
* +2 Diplomatic Reputation
* Advisor cost -10%
* Morale +15%
* Fort Defense +20%
* Development cost -10%
* Disicpline +5%
* Artillery Bonus vs Forts +2
* Monthly war exhaustion -0,05

61 Development, Feudal Monarchy, Confucian, Blue
Start with Lost People as a vassal. 

## Lost People

* Discipline +5%, Yearly Republican Tradition +0,3
* National unrest -1
* Diplomatic Reputation +2
* Stability cost modifier -20%
* Infantry combat ability +10%
* Land Force limit +15%
* Production efficiency +20%
* Core creation cost -20%
* National Manpower +30%

11 Development, Noble Elite Republic, Zoroastrian, Red
Starts as a vassal of Sechuan

## Henan

* Development cost -20%; Technology cost -10%
* Improve relations +20%
* Diplomatic reputation +2
* Idea cost -10%
* Institution Spread +20%
* National Tax +15%
* Discipline +5%
* Institution embracement cost -20%
* Advisor Cost -20%;

59 Development, Theocracy, Confucian, Black

## Ku

* Stability cost modifier -15%; Diplomatic relations +1
* Land Leader shock +1
* Manpower recovery +20%
* Development cost -10%
* Missionary Strength +1%
* Tolerance of True faith +1
* Yearly inflation reduction +0,10
* Morale of armies +10%
* Infantry combat ability +15%

50 Development, Feudal Monarchy, Confucian, Blue

## Anhui

* National Manpower modifier +15%; Goods produced modifier +10%
* Caravan power +20%
* National tax modifier +10%
* Diplomats +1
* Infantry cost -10%
* Advisor cost -10%
* Possible military policies +1
* Idea cost -5%
* Development cost -10%

35 Development, Feudal Monarchy, Confucian, Dark green

## Pengcheng

* Land attrition -20%; Merchant trade power +5
* Chance of Heir +50%
* Maximum Absolutism +20
* Advisor cost -10%
* Artillery cost -20%
* Looting speed +20%
* Culture conversion cost -15%
* Morale hit when losing ship -10%
* National unrest -2

21 Development, Feudal Monarchy, Confucian, Black

## Jew Jitsu

* Interest Per Annum -0,50; National Tax modifier +20%
* Merchants +1
* Global Trade power +20%
* Mercenary cost -15%
* Production efficiency +15%
* Tolerance of true faith +2
* Harsh treatment cost -40%
* Diplomatic reputation +2
* Trade efficiency +15%

26 Development, Merchant Republic, Jewish, White

## Zhejiang

* Morale of armies +10%; Improve relations +15%
* land Fire dmg +10%
* land force limit +30%
* Yearly Prestige +1
* Diplomatic relations +1
* Siege ability +20%
* Advisor cost -10%
* Discipline +5%
* Goods produced +20%

65 Development, Plutocratic Monarchy, Confucian, Purple

## Hangchow

* Morale of navies +15%; Blockade impact on siege +1
* Development cost -10%
* Construction cost -10%
* Yearly prestige +1
* Production efficiency +15%
* Discipline +5%
* Land leader fire +1
* Trade efficiency +10%
* Land force limit +30%

57 Development, Feudal Monarchy, Confucian, Light Blue

## Yunnan

* Diplomatic reputation +1; Land movement speed +15%
* Morale of armies +10%
* Missionary Strength +1%
* Goods produced modifier +10%
* Trade efficiency +15%
* Disicpline +5%
* Mercenary cost -15%
* Development cost -10%
* Land Leader Maneuver +2

57 Development, Mandala System Monarchy, Theravada, White
Starts with Belgium as a vassal

## Guangxi Zhuang

* Fort Defense +20%; Aggressive Expansion -15%
* Diplomatic possible policies +1
* Available Mercenaries +25%
* National Tax +10%
* land Force Limit +15%
* National Unrest -1
* Diplomats +1
* Attrition for Enemies +1
* Looting speed +30%

18 Development, Feudal Monarchy, Confucian, Dark Green


## Limchow

* Global Trade power +10%; Privateer Efficiency +30%
* Idea Cost -10%
* Colonist +1
* National Sailors +20%
* Colonial Range +40%
* Settlers +10
* Development cost -10%
* Trade efficiency +15%
* May Raid Coast

7 Development; Merchant Republic; Confucian; Dark Grey

## Hainan

* Tolerance of true faith +2; May raid coasts
* Chance to capture enemy ships +30%
* Morale of Navies +15%
* Galley Combat ability +15%
* Missionaries +1
* Blockade impact on siege +1
* Missionary Strength +1%
* Privateer efficiency +30%
* Ship durability +5%

6 Development, Feudal Theocracy Monarchy, Ibadi, Green

## Sacrificial Boar

* Cavalry Combat ability +15%; Administrative efficiency +5%
* Morale of armies +10%
* Core creation cost -15%
* Cavalry cost -15%
* Cavalry Flanking ability +50%
* National Manpower +15%
* Missionary Strength +1%
* National unrest -1
* Years of separatism -10

23 Development, Tribal Despotism Kingdom, Animist, Burgundy

## Hong Kong 

* Provincial Trade power +20%; Trade Steering +20%
* Land Force Limit +15%
* Development cost -10%
* Stability cost -20%
* Morale of Navies +15%
* Merchant +1
* Mercenary Discipline +10%
* Trade Efficiency +15%
* Yearly Republican Tradition +0,3

83 Development; Merchant Republic; Confucian; Tourquoise

## The Fire Nation

* Goods produced Modifier +10%; Military Technology cost -10%
* Discipline +5%
* Spy Network Construction +40%
* Rebel support efficiency +40%
* Land Leader Fire +1
* Monthly autonomy change -0,05
* Development cost -10%
* Artillery damage from Back Row +20%
* Land Fire damage +20%

59 Development; Feudal Monarchy; Confucian; Red

## Fujian

* Land Force Limit +15%; Advisor costs -10%
* Construction cost -15%
* Morale of armies +15%
* Idea cost -10%
* Colonists +1
* Manpower recovery +15%
* Settlers +10
* Colonial range +40%
* Naval Force limit +15%

63 Development; Elective Monarchy; Confucian; Champagne

## Taiwan

* Privateer efficiency +15%; Colonist +1
* National Sailor modifier +20%
* Global settler increase +10
* Blockade efficiency +20%
* Morale of navies +10%
* Hostile core creation cost on us +30%
* Tolerance of Heathens +2
* Chance to capture enemy ships +20%
* Yearly naval tradition +1

10 Development, Pirate Republic, Hindu, Dark Blue

## Djibouti

* Missionaries +1; Fort Defense +20%
* Manpower recovery speed +10%
* Yearly navy tradition +1
* Ship durability +5%
* Infantry combat ability +10%
* Tolerance of true faith +1
* Yearly Prestige +2
* Chance to capture enemy ships +30%
* National Manpower modifier +15%

16 Development, Feudal Monarchy, Coptic, Dark Brown

## Belgium

* Development Cost -20%; Garrison size + 40%
* Fort Defesne +20%
* Attrition for Enemies +1
* Fort Maintenance -15%
* Goods Produced Modifer: 10%
* Colonist +1
* Shock damage Recieved -10%
* Native Uprising Change -100%
* Production Efficiency +20%

12 Development, Chiefom, Shia, Black
Starts as a vassal of Yunnan