# Formables
## Rozvi Empire RZV
- infantry cost -10%; landmorale 10%
- institution spread +10% and global trade power 10%
- movement speed 10%
- goods produced 10%
- trade eff 15%
- mercenary manpower 25% advisor cost -10%
- inflation reduction -0.1;
- discipline 5%
- Development cost -10%
Own provinces: Butua, Kilwa, Tumbuka, Kalonga, Lundu, Zimbabwe. Own atleast 20 provincesin South africa/east africa.
African tech group. Swhali culture or southern african culture group.
## United African Republic UAR
- merchants + 1; trade eff 10%
- land morale 15%
- global manpower 25%
- piety -0.005; tolerance true faith +2
- interest -0.5
- build cost -10%
- ICA 10%
- production eff 10%
- accepted cultures +1
own provinces of: Goa, Joma, Benin, Borno. Have 30 provinces in the Niger/Guinea or Sahel region.
African tech group.
## Taiping Heavenly Kingdom (south) HEA
* build cost -10%; advisor cost -10%
* Land leader shock +1
* army tradition decay -0.5%
* Tolerance true faith +2
* artillery fire +1
* discipline 5%
* dev cost reduction 10%
* Land morale +15%
* Monarch military power +1
Admin tech 10, own: Canton, Ji'an, Nanjing. Own 20 provinces in southern china region. chinese culture and tech group.
## Chinese Peoples Republic (north)(Peasant Republic) PRC
* Manpower +33%; Force limit +25%
* +5%morale, +10%infantry combat
* Shock damage reduction -15%
* Manpower recovery +30%; Reinforce cost -20%
* dev cost -10%
* trade efficiency +15%
* possible advisors +1; Stability cost -10%
* Harsh treatment cost -50%; National unrest -2
* +500 Governing Capacity
admin tech 10;
own: Beijing, Xi'an, Taiyuan, Qingzhou. Own 20 provinces in the north china region.
chinese culture and tech group.
## Celestial Empire (Super formable) CEL
* goods produced +15%; governing capacity +400
* monarch military power +1
* dev cost -10%
* discipline +5%
* morale +15%
* manpower +20%; manpower recovery +20%
* admin efficiency +5%; diplomat +1
* infantry combat +10%
* artillery fire +1
tech 15, china super region
chinese culture and tech group
## Empire of Kitara KIT
* Tech cost -10%; Idea cost -10%
* Domestic Tradepower +25%
* Infantry combat ability +15%
* Yearly Legitimacy +1, Yearly Prestige +1
* Land Attrition -20%; Supply limit +20%
* Goods produced +10%; development cost -10%
* Shock Damage dealt +15%
* Siberian Frontier; auto explore next to colony
* Manpower +25%
African tech group; Rwandan, Ganda, Masaba culture; own core Busoga, Buganda, Karagwe, Buzinza; Give government rank Empire; make Buganda Capital; give Buganda +4/+4/+4 dev; Give Permaclaims on Central Ethiopia, Damot, Shewa states
## Rhineland RHN
* Merchants +1; Caravan Power +25%
* National Manpower+15%; Fire Damage Received -10%
* Diplomatic Reputation +2; Years of Separatism -5
* Mercenary Maintenance -15%
* Yearly Corruption -0.2
* Fort Defense +15%
* Goods produced +10%; Development Cost -10%
* build_cost = -0.10; Regiment cost - 10%
* Morale +10%
own provinces: Köln, Oberhessen, Cleve.
Own one of the following: Aachen, Frankfurt
admin tech 10. Hessian primary culture
### Carthage
- Galley combat ability +25%; Global naval engagement modifer +10%
- Mercenary manpower +25%; Mercenary discipline +5%
- Naval Forcelimit modifier +25%; Global sailors modifier +15%
- Ship trade power +20%; sailor upkeep -20%
- Naval morale +10%
- Trade efficiencey +15%; trade range +25%
- Culture conversion cost -25%; same culture advisor cost -25%
- Discipline +5%
- Naval combat bonus off own cost +1
Admin tech 10; own Tunis, Palermo, Sfax, Mitija, Tataouine and Cáller
### Gokturk
- Cavalry combat ability +20%;Core creation cost - 20%
- Tolerance of heathens +2; years of sepoeratism -5
- Manpower recovery +10%; National manpower +10%
- Land morale +10%
- Caravan power +20%
- Domestic trade power +25%
- Horde unity/legitimacy +1
- Cavalry shock +1
- Development cost -10%
Admin tech 10, Is a horde, own 20 provinces in central asia region; own 20 provinces in mongolia region; own bashgird, kypshak, qaraqorum, urumqi.