# Formables ## Rozvi Empire RZV - infantry cost -10%; landmorale 10% - institution spread +10% and global trade power 10% - movement speed 10% - goods produced 10% - trade eff 15% - mercenary manpower 25% advisor cost -10% - inflation reduction -0.1; - discipline 5% - Development cost -10% Own provinces: Butua, Kilwa, Tumbuka, Kalonga, Lundu, Zimbabwe. Own atleast 20 provincesin South africa/east africa. African tech group. Swhali culture or southern african culture group. ## United African Republic UAR - merchants + 1; trade eff 10% - land morale 15% - global manpower 25% - piety -0.005; tolerance true faith +2 - interest -0.5 - build cost -10% - ICA 10% - production eff 10% - accepted cultures +1 own provinces of: Goa, Joma, Benin, Borno. Have 30 provinces in the Niger/Guinea or Sahel region. African tech group. ## Taiping Heavenly Kingdom (south) HEA * build cost -10%; advisor cost -10% * Land leader shock +1 * army tradition decay -0.5% * Tolerance true faith +2 * artillery fire +1 * discipline 5% * dev cost reduction 10% * Land morale +15% * Monarch military power +1 Admin tech 10, own: Canton, Ji'an, Nanjing. Own 20 provinces in southern china region. chinese culture and tech group. ## Chinese Peoples Republic (north)(Peasant Republic) PRC * Manpower +33%; Force limit +25% * +5%morale, +10%infantry combat * Shock damage reduction -15% * Manpower recovery +30%; Reinforce cost -20% * dev cost -10% * trade efficiency +15% * possible advisors +1; Stability cost -10% * Harsh treatment cost -50%; National unrest -2 * +500 Governing Capacity admin tech 10; own: Beijing, Xi'an, Taiyuan, Qingzhou. Own 20 provinces in the north china region. chinese culture and tech group. ## Celestial Empire (Super formable) CEL * goods produced +15%; governing capacity +400 * monarch military power +1 * dev cost -10% * discipline +5% * morale +15% * manpower +20%; manpower recovery +20% * admin efficiency +5%; diplomat +1 * infantry combat +10% * artillery fire +1 tech 15, china super region chinese culture and tech group ## Empire of Kitara KIT * Tech cost -10%; Idea cost -10% * Domestic Tradepower +25% * Infantry combat ability +15% * Yearly Legitimacy +1, Yearly Prestige +1 * Land Attrition -20%; Supply limit +20% * Goods produced +10%; development cost -10% * Shock Damage dealt +15% * Siberian Frontier; auto explore next to colony * Manpower +25% African tech group; Rwandan, Ganda, Masaba culture; own core Busoga, Buganda, Karagwe, Buzinza; Give government rank Empire; make Buganda Capital; give Buganda +4/+4/+4 dev; Give Permaclaims on Central Ethiopia, Damot, Shewa states ## Rhineland RHN * Merchants +1; Caravan Power +25% * National Manpower+15%; Fire Damage Received -10% * Diplomatic Reputation +2; Years of Separatism -5 * Mercenary Maintenance -15% * Yearly Corruption -0.2 * Fort Defense +15% * Goods produced +10%; Development Cost -10% * build_cost = -0.10; Regiment cost - 10% * Morale +10% own provinces: Köln, Oberhessen, Cleve. Own one of the following: Aachen, Frankfurt admin tech 10. Hessian primary culture ### Carthage - Galley combat ability +25%; Global naval engagement modifer +10% - Mercenary manpower +25%; Mercenary discipline +5% - Naval Forcelimit modifier +25%; Global sailors modifier +15% - Ship trade power +20%; sailor upkeep -20% - Naval morale +10% - Trade efficiencey +15%; trade range +25% - Culture conversion cost -25%; same culture advisor cost -25% - Discipline +5% - Naval combat bonus off own cost +1 Admin tech 10; own Tunis, Palermo, Sfax, Mitija, Tataouine and Cáller ### Gokturk - Cavalry combat ability +20%;Core creation cost - 20% - Tolerance of heathens +2; years of sepoeratism -5 - Manpower recovery +10%; National manpower +10% - Land morale +10% - Caravan power +20% - Domestic trade power +25% - Horde unity/legitimacy +1 - Cavalry shock +1 - Development cost -10% Admin tech 10, Is a horde, own 20 provinces in central asia region; own 20 provinces in mongolia region; own bashgird, kypshak, qaraqorum, urumqi.