# 2022-4-20 Sculpt/Texture/Paint Module Meeting
## Attendees
- Jeroen Bakker (Dev)
- Joe Eagar (Dev)
- Ramil Roosileht (Dev)
- Brecht van Lommel (Dev)
- Julien Kaspar (Artist)
- Kursad Karatas (Dev)
- Daniel Bystedt (Artist)
## Agenda
- Reviewing community tasks
- Mention reviewers in the task descriptions
- These can be added to the patch as reviewer and contacted for any feedback
- Discuss responsibilities and time frame for reviewing community patches
- Pablo on design, Hans on technical side could review patches that relate to UI module. Mention this to them.
- Jeroen can also review or at least commit patches that are approved
- Who commits the patches once approved
- Technical dev marked as reviewer
- Documentation & Manual
- Discuss responsibilities for release log & manual for the color attribute changes
- Joe should add all his commits to the release notes soon
- We need to add a task to the module to document the color attribute changes to the manual
- Anyone who has time can then contribute to the manual based on these to do's
- In the future move resolved tasks first to collumn "Done (Needs documentation)" to add info to release notes & manual first
- Focusing on [high priority bugs](https://developer.blender.org/maniphest/query/OuEOt2MpzDHT/) related to [color attribute to do's](https://developer.blender.org/T97101)
- Joe will prioritise these tasks in the upcoming week
- Progress on [PBVH image texture painting implementation](https://developer.blender.org/T96225)
-- [UV Seams](https://developer.blender.org/T97352) Algorithm/Qualilty should be as we discussed. Needs testing to see where it fails. After that we can finetune the patch.
- Undo support will be worked on after UV seams are done
- Then we can make a build and test for more issues
- Further tasks to follow are in the module workboard under "To Do" in order
- Next tasks on the agenda?
- So Jeroen will work on next tasks in To Do column in order
- Joe will first go over color attribute tasks and bugs followed by filling in the release logs
- Then Joe wants to help out with texture painting implementation tasks
- Other tools still need to be converted (Blur, smear, etc)
- Any other to do's from https://developer.blender.org/T96225
- Priority/state of [Revamp Vertex Paint With C++](https://developer.blender.org/D14179)?
- Brecht & Joe can work on getting it finally reviewed for Blender 3.2
- PBVH Draw Refactor is also still a good to do for Blender 3.2 ([D13897](https://developer.blender.org/D13897))
- Update "Vertex Color" options in add menu of shader editor ([T97105](https://developer.blender.org/T97105))
- Ramil created a patch to fix the issue
- Would be better to add list for all attributes instead of only supporting color attributes
- Joe fixed brush shortcuts not appearing in the toolbar
- The known issue is still there and need to be discussed
- For now a good enough solution would be to remove the double shortcut that is not used (Smooth Stroke)
- Sharpening filter for color attrbiute ([T97340](https://developer.blender.org/T97340))
- Current fix might be good enough for now
- Further improvements to fix the remainng bug would need more thorrogh refactor
- For example LAB conversion code from RGB to properly sharpen
- Leave it as a to do for now and pick up later
- Julien might be short on time in the next couple months
- Pablo V. is also available for UX feedback & general product design
- Dev talk threads on current design for Paint Mode should still be written and shared openly to get more feedback