# 2022-4-20 Sculpt/Texture/Paint Module Meeting ## Attendees - Jeroen Bakker (Dev) - Joe Eagar (Dev) - Ramil Roosileht (Dev) - Brecht van Lommel (Dev) - Julien Kaspar (Artist) - Kursad Karatas (Dev) - Daniel Bystedt (Artist) ## Agenda - Reviewing community tasks - Mention reviewers in the task descriptions - These can be added to the patch as reviewer and contacted for any feedback - Discuss responsibilities and time frame for reviewing community patches - Pablo on design, Hans on technical side could review patches that relate to UI module. Mention this to them. - Jeroen can also review or at least commit patches that are approved - Who commits the patches once approved - Technical dev marked as reviewer - Documentation & Manual - Discuss responsibilities for release log & manual for the color attribute changes - Joe should add all his commits to the release notes soon - We need to add a task to the module to document the color attribute changes to the manual - Anyone who has time can then contribute to the manual based on these to do's - In the future move resolved tasks first to collumn "Done (Needs documentation)" to add info to release notes & manual first - Focusing on [high priority bugs](https://developer.blender.org/maniphest/query/OuEOt2MpzDHT/) related to [color attribute to do's](https://developer.blender.org/T97101) - Joe will prioritise these tasks in the upcoming week - Progress on [PBVH image texture painting implementation](https://developer.blender.org/T96225) -- [UV Seams](https://developer.blender.org/T97352) Algorithm/Qualilty should be as we discussed. Needs testing to see where it fails. After that we can finetune the patch. - Undo support will be worked on after UV seams are done - Then we can make a build and test for more issues - Further tasks to follow are in the module workboard under "To Do" in order - Next tasks on the agenda? - So Jeroen will work on next tasks in To Do column in order - Joe will first go over color attribute tasks and bugs followed by filling in the release logs - Then Joe wants to help out with texture painting implementation tasks - Other tools still need to be converted (Blur, smear, etc) - Any other to do's from https://developer.blender.org/T96225 - Priority/state of [Revamp Vertex Paint With C++](https://developer.blender.org/D14179)? - Brecht & Joe can work on getting it finally reviewed for Blender 3.2 - PBVH Draw Refactor is also still a good to do for Blender 3.2 ([D13897](https://developer.blender.org/D13897)) - Update "Vertex Color" options in add menu of shader editor ([T97105](https://developer.blender.org/T97105)) - Ramil created a patch to fix the issue - Would be better to add list for all attributes instead of only supporting color attributes - Joe fixed brush shortcuts not appearing in the toolbar - The known issue is still there and need to be discussed - For now a good enough solution would be to remove the double shortcut that is not used (Smooth Stroke) - Sharpening filter for color attrbiute ([T97340](https://developer.blender.org/T97340)) - Current fix might be good enough for now - Further improvements to fix the remainng bug would need more thorrogh refactor - For example LAB conversion code from RGB to properly sharpen - Leave it as a to do for now and pick up later - Julien might be short on time in the next couple months - Pablo V. is also available for UX feedback & general product design - Dev talk threads on current design for Paint Mode should still be written and shared openly to get more feedback