# 2022-6-22 Sculpt/Texture/Paint Module Meeting ## Attendees * Jeroen * Ramil * Joseph ## Agenda ### Needs Commit - [⚙ D14975 Voxel Remesh Size Edit - Constant Size by default](https://developer.blender.org/D14975) - Joe has committed it. ### High Prio Bugs We should prioritise fixing recent regressions: - [⚓ T98975 Regression: Dirty Vertex Color, Invert, Levels, HSV, Brightness-Contrast ignores destination Color Attribute selection (also crash)](https://developer.blender.org/T98975) - Hans provided a fix - [⚓ T98673 Regression: Crash when adding color attribute in edit mode](https://developer.blender.org/T98673) - Can we support adding color attributes in Edit Mode? - Should still be investigated. - [⚓ T98842 Regression: Switching shading color type crashes blender (using the sculpting template)](https://developer.blender.org/T98842) - Not able to reproduce, but perhaps only in debug mode. - [⚓ T98836 Regression: Applying a stroke after enabling Dyntopo crashes Blender](https://developer.blender.org/T98836) - Hard to reproduce, will try with ASAN. - [⚓ T98886 Regression: Smooth shading issues with multiresolution](https://developer.blender.org/T98886) - Should still be investigated. - [⚓ T98889 Regression: Sculpting on a linked copy of an objects crashes Blender](https://developer.blender.org/T98889) - Hard to reproduce, will try with ASAN. - [⚓ T98884 Regression: Crash when switched to vertex paint mode](https://developer/blender.org/T98884) Solved issues that needs to be backported to 3.2 should be added to [T98661](https://developer.blender.org/T98661) ### In Review - [⚙ D14900 PBVH Texture Paint Node Splitting](https://developer.blender.org/D14900) - Updates have been done and needs a next round of reviews. - [⚙ D15025 Expose Face Sets In Python API](https://developer.blender.org/D15025) - Still needs feedback adjustments - [⚙ D14733 Color Attribute: Add convert color attribute operation](https://developer.blender.org/D14733) - Can someone ask San Rin to make required changes? Jeroen will check on Friday. ### In Progress - [⚓ T96225 PBVH image texture painting implementation](https://developer.blender.org/T96225) - [⚙ D14970 PBVH: Fix UV Seams](https://developer.blender.org/D14970) - New algorithm has been implemented, Needs initial feedback on approach. - Still a lot of cases are missing. - Current bottleneck is the UV Islands extraction. - [⚙ D15122 Cavity Automasking Mode](https://developer.blender.org/D15122) - Ready for next round of review. - Jeroen will review it on code-wise. - [⚙ D15137 Try to introduce a slider widget for sculpt mesh filter](https://developer.blender.org/D15137) - Initial version available. Review has been started and lot of comments. If Ramil needs some help just poke Joseph or Jeroen. - [⚙ D14974 Tip roundness - match square and round brush radius](https://developer.blender.org/D14974) - Joe wanted to help out fixing artefacts so it can be approved. - Might have been solved in sculpt-dev branch. - Joseph will look at it. ### Next To Do's - Jeroen - Occupied with Viewport/Eevee tasks. Will perform the codereviews as mentioned. - Joe - High priority bugs - Port over the normal automasking modes from sculpt-dev. - Ramil - Simple bug fixes - Update the sliding patch ### New Tasks - [⚓ T98676 Paint Mode: Brush Radius VS Brush Size](https://developer.blender.org/T98676) - Will wait for Julian and other artists for a better discussion. ### Other Topics - Brecht commented on [D13897](https://developer.blender.org/D13897) - "Can you create a task on the workboard for implementing general attributes in PBVH drawing?" - Task has been created [T98893](https://developer.blender.org/T98893) - Still needs to be discussed with Clement. Also planning wise. - Perhaps we should do a meeting with the Viewport/Eevee module to known who will be doing what.