# 2022-6-22 Sculpt/Texture/Paint Module Meeting
## Attendees
* Jeroen
* Ramil
* Joseph
## Agenda
### Needs Commit
- [⚙ D14975 Voxel Remesh Size Edit - Constant Size by default](https://developer.blender.org/D14975)
- Joe has committed it.
### High Prio Bugs
We should prioritise fixing recent regressions:
- [⚓ T98975 Regression: Dirty Vertex Color, Invert, Levels, HSV, Brightness-Contrast ignores destination Color Attribute selection (also crash)](https://developer.blender.org/T98975)
- Hans provided a fix
- [⚓ T98673 Regression: Crash when adding color attribute in edit mode](https://developer.blender.org/T98673)
- Can we support adding color attributes in Edit Mode?
- Should still be investigated.
- [⚓ T98842 Regression: Switching shading color type crashes blender (using the sculpting template)](https://developer.blender.org/T98842)
- Not able to reproduce, but perhaps only in debug mode.
- [⚓ T98836 Regression: Applying a stroke after enabling Dyntopo crashes Blender](https://developer.blender.org/T98836)
- Hard to reproduce, will try with ASAN.
- [⚓ T98886 Regression: Smooth shading issues with multiresolution](https://developer.blender.org/T98886)
- Should still be investigated.
- [⚓ T98889 Regression: Sculpting on a linked copy of an objects crashes Blender](https://developer.blender.org/T98889)
- Hard to reproduce, will try with ASAN.
- [⚓ T98884 Regression: Crash when switched to vertex paint mode](https://developer/blender.org/T98884)
Solved issues that needs to be backported to 3.2 should be added to [T98661](https://developer.blender.org/T98661)
### In Review
- [⚙ D14900 PBVH Texture Paint Node Splitting](https://developer.blender.org/D14900)
- Updates have been done and needs a next round of reviews.
- [⚙ D15025 Expose Face Sets In Python API](https://developer.blender.org/D15025)
- Still needs feedback adjustments
- [⚙ D14733 Color Attribute: Add convert color attribute operation](https://developer.blender.org/D14733)
- Can someone ask San Rin to make required changes? Jeroen will check on Friday.
### In Progress
- [⚓ T96225 PBVH image texture painting implementation](https://developer.blender.org/T96225)
- [⚙ D14970 PBVH: Fix UV Seams](https://developer.blender.org/D14970)
- New algorithm has been implemented, Needs initial feedback on approach.
- Still a lot of cases are missing.
- Current bottleneck is the UV Islands extraction.
- [⚙ D15122 Cavity Automasking Mode](https://developer.blender.org/D15122)
- Ready for next round of review.
- Jeroen will review it on code-wise.
- [⚙ D15137 Try to introduce a slider widget for sculpt mesh filter](https://developer.blender.org/D15137)
- Initial version available. Review has been started and lot of comments. If Ramil needs some help just poke Joseph or Jeroen.
- [⚙ D14974 Tip roundness - match square and round brush radius](https://developer.blender.org/D14974)
- Joe wanted to help out fixing artefacts so it can be approved.
- Might have been solved in sculpt-dev branch.
- Joseph will look at it.
### Next To Do's
- Jeroen
- Occupied with Viewport/Eevee tasks. Will perform the codereviews as mentioned.
- Joe
- High priority bugs
- Port over the normal automasking modes from sculpt-dev.
- Ramil
- Simple bug fixes
- Update the sliding patch
### New Tasks
- [⚓ T98676 Paint Mode: Brush Radius VS Brush Size](https://developer.blender.org/T98676)
- Will wait for Julian and other artists for a better discussion.
### Other Topics
- Brecht commented on [D13897](https://developer.blender.org/D13897)
- "Can you create a task on the workboard for implementing general attributes in PBVH drawing?"
- Task has been created [T98893](https://developer.blender.org/T98893)
- Still needs to be discussed with Clement. Also planning wise.
- Perhaps we should do a meeting with the Viewport/Eevee module to known who will be doing what.