# 2022-3-23 Sculpt/Texture/Paint Module Meeting ## Attendees - Jeroen Bakker - Joe Eagar - Brecht van Lommel - Daniel Bystedt - Julien Kaspar ## Agenda - Final review to get sculpt colors patch into Blender 3.2 ([D12587](https://developer.blender.org/D12587)) - Texture Painting Prototyp status ## Notes - Sculpt vertex color patch review ([D12587](https://developer.blender.org/D12587)) - All comments have been addressed - Campbell and Hans should also review asap - Vertex paint mode patch that got merged needs to get unmerged again and revewed separately - Hans can review that patch while Brecht reviews sculpt colors to be more efficient - PBVH patch ([D13897](https://developer.blender.org/D13897)) - Depends on sculpt color patch - Not planned or necessary for 3.2 - Can come after - If it's not that big of a patch then it could also land in bcon2? - Texture Paint Slot ([D14455](https://developer.blender.org/D14455)) - Got further improvements for any paint slot (Also supports color attributes) - Depends on sculpt vertex colors patch first - Jeroen worked on the PBVH pixel extractor - Als a design task on pixel support for PBVH ([T96710](https://developer.blender.org/T96710)) - PBVH leaf nodes & rasterization was further discussed with Jeroen & Joe - Tool Icon colors? - Currently paint brushes are green in sculpt mode - For Paint mode this might not be necessary - Keep it grey since the target data type can be ambiguous - Joe will continue to help Jeroen to implement Texture Paint Toolset - Smear & Blur brushes are yet undefined - Joe will start working on those with Jeroen in the comming week - Tasks from blog post ([Sculpt Mode Update Blog](https://code.blender.org/2022/02/sculpt-development-update/)) - Enhance Details fix would be fast to implement - Refactors from sculpt dev could be the main targets for the next release - We need a timeline for when to work on the blog features - Further talk with Dalai about a timeline - Update Workboard - Add categories for tasks that are actively being worked on - "short term" tasks (Expected for next release) - And "long term" (For next release) - [Missing Face Set Operators](https://developer.blender.org/T92944) - We should further discuss the root cause of why these features are requested - Add face sets to the pyhton api for example - Improve UV editing and seam tagging tools (outside of this module though) - Communicate tasks for module members more clearly - Daniel is currently without a task an would like to contribute - Planning timeline and workboards need regular updates