# 2022-3-23 Sculpt/Texture/Paint Module Meeting
## Attendees
- Jeroen Bakker
- Joe Eagar
- Brecht van Lommel
- Daniel Bystedt
- Julien Kaspar
## Agenda
- Final review to get sculpt colors patch into Blender 3.2 ([D12587](https://developer.blender.org/D12587))
- Texture Painting Prototyp status
## Notes
- Sculpt vertex color patch review ([D12587](https://developer.blender.org/D12587))
- All comments have been addressed
- Campbell and Hans should also review asap
- Vertex paint mode patch that got merged needs to get unmerged again and revewed separately
- Hans can review that patch while Brecht reviews sculpt colors to be more efficient
- PBVH patch ([D13897](https://developer.blender.org/D13897))
- Depends on sculpt color patch
- Not planned or necessary for 3.2
- Can come after
- If it's not that big of a patch then it could also land in bcon2?
- Texture Paint Slot ([D14455](https://developer.blender.org/D14455))
- Got further improvements for any paint slot (Also supports color attributes)
- Depends on sculpt vertex colors patch first
- Jeroen worked on the PBVH pixel extractor
- Als a design task on pixel support for PBVH ([T96710](https://developer.blender.org/T96710))
- PBVH leaf nodes & rasterization was further discussed with Jeroen & Joe
- Tool Icon colors?
- Currently paint brushes are green in sculpt mode
- For Paint mode this might not be necessary
- Keep it grey since the target data type can be ambiguous
- Joe will continue to help Jeroen to implement Texture Paint Toolset
- Smear & Blur brushes are yet undefined
- Joe will start working on those with Jeroen in the comming week
- Tasks from blog post ([Sculpt Mode Update Blog](https://code.blender.org/2022/02/sculpt-development-update/))
- Enhance Details fix would be fast to implement
- Refactors from sculpt dev could be the main targets for the next release
- We need a timeline for when to work on the blog features
- Further talk with Dalai about a timeline
- Update Workboard
- Add categories for tasks that are actively being worked on
- "short term" tasks (Expected for next release)
- And "long term" (For next release)
- [Missing Face Set Operators](https://developer.blender.org/T92944)
- We should further discuss the root cause of why these features are requested
- Add face sets to the pyhton api for example
- Improve UV editing and seam tagging tools (outside of this module though)
- Communicate tasks for module members more clearly
- Daniel is currently without a task an would like to contribute
- Planning timeline and workboards need regular updates