# 2023-04-04 Sculpt/Texture/Paint Module Meeting Note: If you're planning to join the meeting, feel free to add talking points to the agenda. ## Attendees - Julien Kaspar - Joe Eagar - Sergey Sharybin ## Announcements ## Agenda ### Needs Commit - [#106476 - Fix #106242 "Edit Dyntopo Detail Size" status bar missing info](https://projects.blender.org/blender/blender/pulls/106476) - [#105759 - UI: Sculpt Paint tool defaults #97616](https://projects.blender.org/blender/blender/pulls/105759) - [#104568 - Sculpt: updated Mask and Face Set menu operators](https://projects.blender.org/blender/blender/pulls/104568) ### [High Priority Bugs](https://projects.blender.org/blender/blender/issues?q=&type=all&sort=&state=open&labels=281%2c296%2c285%2c290&milestone=0&project=0&assignee=0&poster=0) ### Current Tasks #### [Dyntopo Refactor](https://projects.blender.org/blender/blender/pulls/104613) Sergey availible for code review and help out with any stalling issues and feedback. Joe would like to get some feedback on changes to Bmesh itself too. Campbell, Hans & Jacques for Bmesh advice. Still marked as WIP. Joe did a lot of work in the past month but the description needs update. Joe will kick a new build for users to test. Dev review will be done as soon as it's ready. Some of the improvemetns that need to be reverted from the PR can be split into it's own PRs. 3.6 Bcon2? Let's mark as 4.0 instead and aim for review soon after entering Bcon2. #### [Updated Matcaps with specular layer #104285](https://projects.blender.org/blender/blender/issues/104285) Ramil, any news on the comparrison table? #### [Sculpt/Painting Modes: Revamp Keymap](https://projects.blender.org/blender/blender/issues/105298) Julien would like to focus time on this for the 4.0 release. - Fix long standing issues - Overhaul IC keymap to be maintainable Unless there's a bug report IC keymap is generally ignored ... William might know more. ### Other Topics - No reviewers for [#106371 - Fix #106358: Handles null evaluated object when entering sculpting workspace](https://projects.blender.org/blender/blender/pulls/106371) - Going forward with [#105410 - Sculpt: Add operators to Mask, Face Sets, and Paint menus](https://projects.blender.org/blender/blender/pulls/105410)? Wait for more resources and design on Paint Mode? - Yes. Instead of forcing it into sculpt mode we make a proper implementaiton for the Paint mode project. - This community task needs guidance: [#106243 - Edit Dyntopo Detail Size: Add resolution value for visual feedback](https://projects.blender.org/blender/blender/issues/106243) - Julien will make visual mockup and joe will give some technical poiunters and advice. We'll go for a dynamic text placement around the curseor - Archive [#104570 - Vector Displacement Brushes](https://projects.blender.org/blender/blender/issues/104570) to the wiki for future projects for now. - Julien will also communicate tomorrow on shipping the VDM brush creationnaddon in blender for 3.6 - Joe is working on an auto-save feature for inside sculpt mode. Right now it's aprt of the dyntopo refacotr patch. It's a much more generic issue to address since all of sculpt mode is affected. Including it in the PR is slowing review down. Joe will spearate into won PR to review separately. - We should plan for a high level discussion soon on hwo C++ should ne done for sculpt mode. Like use of templates. We should mention this to Hans.