# 2022-10-11 Sculpt/Texture/Paint Module Meeting
Note: If you're planning to join the meeting, feel free to add talking points to the agenda.
## Attendees
- Julien Kaspar
- Joe Eagar
- Daniel Bystedt
- Ramil Roosileht
## Agenda
### Since Last Meeting
Plenty of bugs fixed :+1:
### Needs Commit
None :+1:
### High Prio Bugs
- [⚓ T101718 Crash when cavity automasking in enabled in sculpt/paint mode](https://developer.blender.org/T101718)
Bug on experimental feaute. Not expetde to work yet. Related to D15298
- [⚓ T101595 Regression: Crash when using "Mask From Cavity"](https://developer.blender.org/T101595)
Can you prioritise this Joe. Makes it easier to test the feature before release. Yes
- [⚓ T101209 Regression: Crash on changing the face sets threshold](https://developer.blender.org/T101209)
Joe will take care of it.
- [⚓ T98889 Regression: Sculpting on a linked copy of an objects crashes Blender](https://developer.blender.org/T98889)
Joe will look into it.
- [⚓ T101203 Regression: Issues with undoing the visibility of face sets in sculpt mode](https://developer.blender.org/T101203)
On Hans plate.
- [⚓ T100988 Regression: Sculpt Layer brush "strength" jittering while in Drag Dot mode](https://developer.blender.org/T100988)
No word from tagged devs yet.
- [⚓ T96894 Regression: Exported sculpt details are missing till you press clear custom split normals (e.g. after FBX export/import roundtrip)](https://developer.blender.org/T96894)
Poke Hans again
### In Review
Nothing new. See [last weeks notes](https://devtalk.blender.org/t/2022-10-4-sculpt-texture-paint-module-meeting/26055#in-review-6).
- https://developer.blender.org/D15596
Will be split into two patches.
Current one is just to add the operator.
Next patch will add the atuo-fill info for multiple attribute convert operators
### In Progress
- [⚓ T98070 Improved Rake functionality](https://developer.blender.org/T98070)
Nothing new
- [⚓ T96225 PBVH image texture painting implementation](https://developer.blender.org/T96225)
Jeroen keeps working on seem bleeding patch and other mentioned tasks.
- [⚓ T101593 Auto-Masking Popover for the Header](https://developer.blender.org/T101593)
Pablo V. will work on the patch further this week.
Also check out `temp-gpencil-automask` branch for the same feature & UI in grease pencil sculpt mode.
Feedback:
Invert toggle still needs to be updated.
### To Do's
How long would this task take? [⚓ T98731 Vertex Paint mode can edit only 8 color attributes](https://developer.blender.org/T98731)
Seems to work. Will close if no longer reproducable.
Julien:
Mostly occupied with Blender conference this week
Apart from that:
- Work towards manual and release notes update (with demo material)
- Brush Asset project design
Joe:
- High priority bugs (High Priority)
- Roll texture mapping method (Medium Priority)
- An overview of sculpt-dev features that we want to land in master (Low Priority)
Ramil:
- Normal automasking viisual and demo material
Daniel:
- Cavity automasking demo file
### New Tasks
None
### Other Topics
#### No face sets by default?
[⚓ T101623 Deleting the default cube breaks face set initialization with joining objects](https://developer.blender.org/T101623)
Do we consider this a bug?
Or do we want face sets to be updated to be an opt-in feature?
Not using face sets uses less memory.
Initialise face sets can still be used once user wants to opti-in.
Everyone seems in favour to embrace the new behaviour.
We just need to fix the issue when obejcts with face sets are joined into an object without. It will currenlty lose all face sets.
Add a "Remove Face Sets" operator?
Test "Init face sets from creases". For ramil it crashes.
If we embrace current behaviour then we should remove code to set face sets on join.