# 2022-11-22 Sculpt/Texture/Paint Module Meeting
Note: If you're planning to join the meeting, feel free to add talking points to the agenda (In "Extra Topics")
## Attendees
- Julien
- Joe
- Daniel
## Agenda
### Needs Commit
- [⚙ D16523 Fix T101743: Redo panel created on sculpting](https://developer.blender.org/D16523)
Should commit soon for high priority bug fix.
- [⚙ D16511 Sculpt Mode: Resolve `Shift R` shortcut conflicts](https://developer.blender.org/D16511)
Joe can commit for master. Julien will add release notes & manual changes. Will talk to Pablo on how to communicate this change properly.
### High Priority Bugs
- [⚓ T102824 Regression: Crash when switching to Sculpt or Vertex/Weight Painting mode](https://developer.blender.org/T102824)
- [⚓ T102336 Regression: Enabling Dynamic Topology Causes Crash on Plane Mesh](https://developer.blender.org/T102336)
Might be fixed already?
Maybe only a Windows issue?
### In Review
- [⚙ D15697 Redo Panel Barrier](https://developer.blender.org/D15697)
Abandon this patch
- [⚙ D16330 Sculpt: Fix crash with no active brush data-block](https://developer.blender.org/D16330)
Joe can comment on this.
- [⚙ D16241 UI: Add Vertex Group and Color Attributes selector in 3D Viewport](https://developer.blender.org/D16241)
Pablo is going to add another change. Then we could commit this for 3.5
- [⚙ D16550 Autofill for Attribute Convert Operators](https://developer.blender.org/D16550)
Anything from Hans?
- [⚙ D16544 Sculpt Mode: Improvements to operators that rely on cursor position](https://developer.blender.org/D16544)
Joe can add review.
Joe agrees that we should split the Invert operator mode into a separate operator.
- [⚙ D16434 Sculpt Mode: Invert Expand behavior for masking consistency](https://developer.blender.org/D16434)
Joe can review it.
### Current Topics
- [⚓ T98070 Improved Rake functionality](https://developer.blender.org/T98070)
Close to done. Still problems when using radial & tile symmetry.
Joe will add reviews and create a publicly availible built soon.
Auto-Masking wrapup:
- [⚓ T102377 Auto-Masking: Propagation Steps needed as a global setting](https://developer.blender.org/T102377)
- [⚓ T102437 Sculpt Mode: Cavity Inverted consistency](https://developer.blender.org/T102437)
- [⚓ T101798 Mask from Cavity blurring artefacts](https://developer.blender.org/T101798)
Mask Icon:
- [⚓ T102585 Improved Mask icon with disabled state](https://developer.blender.org/T102585)
We could go for Holdout icon as a general mask icon.
Maybe we should amke the icon more square to be consistent with other icons.
### Upcoming To Do's
Joe:
- Roll brush
- Auto-Masking tasks
- Dyntopo refactor
Julien:
- Mask Icon Discussion
- Manaul Introduction Pages
Daniel:
- Made a demo model, but that could be kept for the next release
- Working with Julien to collect design thoughts for Layered Sculpting
### Extra Topics
#### Paint Mode development
Jeroen keeps working on paint mode. First further seam bleeding.
Any further features will also be developed for sculpt mode so they can be tested before shipping paint mode.
#### Resolution Independant Sculpting
Look up resolution independant smoothing. How much is this dependent on the dyntopo refactor.
THis could be a great thing to add to the dyntopo refactor for easier "resolution independant sculpting".
Dyntopo and voxel remesher could be used together even when they work differently.
We could rephrase them as "surface" and "volume" remesher as part of the same workflow.