# 2022-10-4 Sculpt/Texture/Paint Module Meeting
## Attendees
## Since Last Meeting
New committed features:
- [⚙ D15122 Cavity Automasking Mode](https://developer.blender.org/D15122)
- [⚙ D15297 Normal Based Automasking Modes](https://developer.blender.org/D15297)
Any outstanding issues?
Definitely Occlusion blurring
Cavity and occlusion performance?
Joe neds to optimise it further.
Not a likely target for 3.4.
"Mask from Normal" menu operator?
Not interactive for now but define the angle via XYZ sliders in redo panel.
Other commits:
- [⚙ D15428 PBVH Draw Cleanup](https://developer.blender.org/D15428)
New Tasks:
- [⚓ T101593 Auto-Masking Popover for the Header](https://developer.blender.org/T101593)
We should target this for 3.4 still. UI module would help out with this.
Closely related to [⚓ T101167 GPencil: Improve Sculpt Masking](https://developer.blender.org/T101167)
## Agenda
### Needs Commit
None :+1:
### High Prio Bugs
- [⚓ T101502 Regression: Artifacts/crash when sculpting with Dyntopo](https://developer.blender.org/T101502)
Joe can you reproduce this?
- [⚓ T101209 Regression: Crash on changing the face sets threshold](https://developer.blender.org/T101209)
Joe can fix this asap
- [⚓ T99282 Regression: Object invisible in Sculpt Mode when using >8 color attributes](https://developer.blender.org/T99282)
Seems to be fixed.
Might still have limitations currently when using more than 8 color attributes in Eevee and sculpt mode?
- [⚓ T98889 Regression: Sculpting on a linked copy of an objects crashes Blender](https://developer.blender.org/T98889)
Joe can this be adressed now since the PBVH Draw Refactor landed?
Yes. this is fixable now. Joe will have a look
- [⚓ T96894 Regression: Exported sculpt details are missing till you press clear custom split normals (e.g. after FBX export/import roundtrip)](https://developer.blender.org/T96894)
Will ask Hans if he can work on the bug.
- [⚓ T101203 Regression: Issues with undoing the visibility of face sets in sculpt mode](https://developer.blender.org/T101203)
Hans will take care of this.
- [⚓ T100988 Regression: Sculpt Layer brush "strength" jittering while in Drag Dot mode](https://developer.blender.org/T100988)
Wil poke tagged devs
### In Review
- [⚙ D14970 3D Texturing: Fix seam bleeding.](https://developer.blender.org/D14970)
Review from Joe still needed.
- [⚙ D14900 PBVH Texture Paint Node Splitting](https://developer.blender.org/D14900)
- [⚙ D15596 Convert Color Attribute operator](https://developer.blender.org/D15596)
Ask Ramil. Otherwise commandeer patch and get into 3.4?
- [⚙ D15298 Support Automasking For Texture Paint](https://developer.blender.org/D15298)
Can't apply and test diff anymore. Needs a rebase for current auto-masking features.
### In Progress
- [⚓ T98070 Improved Rake functionality](https://developer.blender.org/T98070)
No time for progress there so far.
### To Do's
Julien:
- Manual and release notes update
Joe:
- High priority bugs (High Priority)
- Roll texture mapping method (Medium Priority)
- An overview of sculpt-dev features that we want to land in master (Low Priority)
### Other Topics
#### Module Owner Role
Will soon update module page. Joe and Julien as module owners.