# 2022-10-4 Sculpt/Texture/Paint Module Meeting ## Attendees ## Since Last Meeting New committed features: - [⚙ D15122 Cavity Automasking Mode](https://developer.blender.org/D15122) - [⚙ D15297 Normal Based Automasking Modes](https://developer.blender.org/D15297) Any outstanding issues? Definitely Occlusion blurring Cavity and occlusion performance? Joe neds to optimise it further. Not a likely target for 3.4. "Mask from Normal" menu operator? Not interactive for now but define the angle via XYZ sliders in redo panel. Other commits: - [⚙ D15428 PBVH Draw Cleanup](https://developer.blender.org/D15428) New Tasks: - [⚓ T101593 Auto-Masking Popover for the Header](https://developer.blender.org/T101593) We should target this for 3.4 still. UI module would help out with this. Closely related to [⚓ T101167 GPencil: Improve Sculpt Masking](https://developer.blender.org/T101167) ## Agenda ### Needs Commit None :+1: ### High Prio Bugs - [⚓ T101502 Regression: Artifacts/crash when sculpting with Dyntopo](https://developer.blender.org/T101502) Joe can you reproduce this? - [⚓ T101209 Regression: Crash on changing the face sets threshold](https://developer.blender.org/T101209) Joe can fix this asap - [⚓ T99282 Regression: Object invisible in Sculpt Mode when using >8 color attributes](https://developer.blender.org/T99282) Seems to be fixed. Might still have limitations currently when using more than 8 color attributes in Eevee and sculpt mode? - [⚓ T98889 Regression: Sculpting on a linked copy of an objects crashes Blender](https://developer.blender.org/T98889) Joe can this be adressed now since the PBVH Draw Refactor landed? Yes. this is fixable now. Joe will have a look - [⚓ T96894 Regression: Exported sculpt details are missing till you press clear custom split normals (e.g. after FBX export/import roundtrip)](https://developer.blender.org/T96894) Will ask Hans if he can work on the bug. - [⚓ T101203 Regression: Issues with undoing the visibility of face sets in sculpt mode](https://developer.blender.org/T101203) Hans will take care of this. - [⚓ T100988 Regression: Sculpt Layer brush "strength" jittering while in Drag Dot mode](https://developer.blender.org/T100988) Wil poke tagged devs ### In Review - [⚙ D14970 3D Texturing: Fix seam bleeding.](https://developer.blender.org/D14970) Review from Joe still needed. - [⚙ D14900 PBVH Texture Paint Node Splitting](https://developer.blender.org/D14900) - [⚙ D15596 Convert Color Attribute operator](https://developer.blender.org/D15596) Ask Ramil. Otherwise commandeer patch and get into 3.4? - [⚙ D15298 Support Automasking For Texture Paint](https://developer.blender.org/D15298) Can't apply and test diff anymore. Needs a rebase for current auto-masking features. ### In Progress - [⚓ T98070 Improved Rake functionality](https://developer.blender.org/T98070) No time for progress there so far. ### To Do's Julien: - Manual and release notes update Joe: - High priority bugs (High Priority) - Roll texture mapping method (Medium Priority) - An overview of sculpt-dev features that we want to land in master (Low Priority) ### Other Topics #### Module Owner Role Will soon update module page. Joe and Julien as module owners.