# 2022-6-1 Sculpt/Texture/Paint Module Meeting ## Attendees - Jeroen Bakker (dev) - Julien Kasppar (artist) ## Announcements None ## Agenda ### New Tasks None ### In Review - [⚓ T97353 PBVH: Split PBVH Pixels into more nodes.](https://developer.blender.org/T97353) - No new updates? - Write Joe about that. - [⚓ T98040 PBVH Draw Support for EEVEE](https://developer.blender.org/T98040) - Still needs to be committed - [⚓ T98382 Expose Face Sets In Python API](https://developer.blender.org/T98382) - Still waiting for review from Campbell - [⚓ T90120 Image editor Paint mode brush display bug](https://developer.blender.org/T90120) - Still needs to be committed - [⚓ T98524 Voxel Size Edit - Reduce flickering of values](https://developer.blender.org/T98524) - Fix looks good. Still needs code review. - [⚓ T97706 Duplicate active color attribute](https://developer.blender.org/T97706) - Still needs to be committed - [⚓ T98150 Voxel Remesher resizing improvments](https://developer.blender.org/T98150) - Still needs to be committed - [⚓ T97106 Options to convert color attributes to other domain and data types](https://developer.blender.org/T97106) - Still waiting for T97706 - [⚓ T97961 Tip Roundness: Radius improvement](https://developer.blender.org/T97961) - Joe planned to help out - Move to "In Progress" for now? - [⚙ D15077 Cleanup: Remove unused sculpt vertex color functions and operators](https://developer.blender.org/D15077) - We should give a headsup that this will be removed - Will remove 1 release after next LTS - [⚙ D15041 Sculpt: Elastic Transform (Rebased)](https://developer.blender.org/D15041) - Reminder to Joe: Was missing module tag ... harder to find as a result - Ongoing design discussion. Will talk with Campbell ### In Progress - [⚓ T96225 PBVH image texture painting implementation](https://developer.blender.org/T96225) - No updates yet on [⚓ T97352 3D texturing: Fix seam bleeding](https://developer.blender.org/T97352) - Jeroen started again today - [⚓ T98383 Sculpt Mode Cavity Masking](https://developer.blender.org/T98383) - No updates yet? - Will write Joe after meeting - Ramils progress on [⚓ T97959 Color Filter: Sliding UI] - (https://developer.blender.org/T97959) - Ramil should upload the revision so we can look at it closer - Julien is working on missing design tasks for Paint Mode - More at the end of the release notes further down ### High Prio Bugs None. Well done! All good for Blender 3.2 release :+1: ### Next To Do's - Jereon: - UV seam fixing - Joe: - Split PBVH pixels into more nodes as main task? - Then cavity masking? - Low Prio: Rebase [D7080](https://developer.blender.org/D7080), [D8069](https://developer.blender.org/D8069) & [D11006](https://developer.blender.org/D11006) for review - Julien: - Write up design documents for Paint Mode tools - Then discuss with other module members and artists - Low prio: Still go through [⚓ T98291 Unfinished Revisions](https://developer.blender.org/T98291) - Low prio: Potentually revisit design for [⚓ T80392 Sculpt Mode Transform Tool improvements](https://developer.blender.org/T80392) - Ramil: - Will likely continue with Filter Slider UI - Will check with him after the meeting ### Other - Ramil should get commit access to commit his own patches once approved - Will check with - Sculpt Expand has a color mode in the keymap - Not mentioned in the release notes or manual - But also not directly used or exposed for the user - We leave it unmentioned for now, and aim to replace and improve the feature for Paint Mode in upcoming releases - Temp document to investigate missing Paint Mode tool designs: https://hackmd.io/@JHyBAjeSQFyYQD5sicVWNA/Hy-U94Gu5 - Eraser brush needs to consider pure emmisive colors. Needs to be included in the design - Projectiont brush could just ideally be part of the 3D brush as additonal settings - Conflicting settings can be greyed out like Occlusion - CLone brush uses 3D cursor, which causes resetting of target on multiple strokes - We need to figure out if a second brush cursor would be better and hwo that the screen/3d distance between the two cursor will be managed - We discussed how to reach out more to other devs & artists - Right now we are picking our projects very precisely but are stretched thin - We should reach out to current community contributors if theya re intrested in helping out in Paint Mode related tasks - Also reaching out to more artists to provide detailed design feedback