# 2022-6-1 Sculpt/Texture/Paint Module Meeting
## Attendees
- Jeroen Bakker (dev)
- Julien Kasppar (artist)
## Announcements
None
## Agenda
### New Tasks
None
### In Review
- [⚓ T97353 PBVH: Split PBVH Pixels into more nodes.](https://developer.blender.org/T97353)
- No new updates?
- Write Joe about that.
- [⚓ T98040 PBVH Draw Support for EEVEE](https://developer.blender.org/T98040)
- Still needs to be committed
- [⚓ T98382 Expose Face Sets In Python API](https://developer.blender.org/T98382)
- Still waiting for review from Campbell
- [⚓ T90120 Image editor Paint mode brush display bug](https://developer.blender.org/T90120)
- Still needs to be committed
- [⚓ T98524 Voxel Size Edit - Reduce flickering of values](https://developer.blender.org/T98524)
- Fix looks good. Still needs code review.
- [⚓ T97706 Duplicate active color attribute](https://developer.blender.org/T97706)
- Still needs to be committed
- [⚓ T98150 Voxel Remesher resizing improvments](https://developer.blender.org/T98150)
- Still needs to be committed
- [⚓ T97106 Options to convert color attributes to other domain and data types](https://developer.blender.org/T97106)
- Still waiting for T97706
- [⚓ T97961 Tip Roundness: Radius improvement](https://developer.blender.org/T97961)
- Joe planned to help out
- Move to "In Progress" for now?
- [⚙ D15077 Cleanup: Remove unused sculpt vertex color functions and operators](https://developer.blender.org/D15077)
- We should give a headsup that this will be removed
- Will remove 1 release after next LTS
- [⚙ D15041 Sculpt: Elastic Transform (Rebased)](https://developer.blender.org/D15041)
- Reminder to Joe: Was missing module tag ... harder to find as a result
- Ongoing design discussion. Will talk with Campbell
### In Progress
- [⚓ T96225 PBVH image texture painting implementation](https://developer.blender.org/T96225)
- No updates yet on [⚓ T97352 3D texturing: Fix seam bleeding](https://developer.blender.org/T97352)
- Jeroen started again today
- [⚓ T98383 Sculpt Mode Cavity Masking](https://developer.blender.org/T98383)
- No updates yet?
- Will write Joe after meeting
- Ramils progress on [⚓ T97959 Color Filter: Sliding UI]
- (https://developer.blender.org/T97959)
- Ramil should upload the revision so we can look at it closer
- Julien is working on missing design tasks for Paint Mode
- More at the end of the release notes further down
### High Prio Bugs
None. Well done! All good for Blender 3.2 release :+1:
### Next To Do's
- Jereon:
- UV seam fixing
- Joe:
- Split PBVH pixels into more nodes as main task?
- Then cavity masking?
- Low Prio: Rebase [D7080](https://developer.blender.org/D7080), [D8069](https://developer.blender.org/D8069) & [D11006](https://developer.blender.org/D11006) for review
- Julien:
- Write up design documents for Paint Mode tools
- Then discuss with other module members and artists
- Low prio: Still go through [⚓ T98291 Unfinished Revisions](https://developer.blender.org/T98291)
- Low prio: Potentually revisit design for [⚓ T80392 Sculpt Mode Transform Tool improvements](https://developer.blender.org/T80392)
- Ramil:
- Will likely continue with Filter Slider UI
- Will check with him after the meeting
### Other
- Ramil should get commit access to commit his own patches once approved
- Will check with
- Sculpt Expand has a color mode in the keymap
- Not mentioned in the release notes or manual
- But also not directly used or exposed for the user
- We leave it unmentioned for now, and aim to replace and improve the feature for Paint Mode in upcoming releases
- Temp document to investigate missing Paint Mode tool designs:
https://hackmd.io/@JHyBAjeSQFyYQD5sicVWNA/Hy-U94Gu5
- Eraser brush needs to consider pure emmisive colors. Needs to be included in the design
- Projectiont brush could just ideally be part of the 3D brush as additonal settings
- Conflicting settings can be greyed out like Occlusion
- CLone brush uses 3D cursor, which causes resetting of target on multiple strokes
- We need to figure out if a second brush cursor would be better and hwo that the screen/3d distance between the two cursor will be managed
- We discussed how to reach out more to other devs & artists
- Right now we are picking our projects very precisely but are stretched thin
- We should reach out to current community contributors if theya re intrested in helping out in Paint Mode related tasks
- Also reaching out to more artists to provide detailed design feedback