# 2022-5-11 Sculpt/Texture/Paint Module Meeting
## Attendees
- Jeroen Bakker (dev)
- Joe Eagar (dev)
- Brecht van Lommel
- Ramil Roosileht (dev)
- Daniel Bystedt (artist)
- Julien Kaspar (artist)
## Announcements
## Agenda
### New Design Tasks
- [⚓ T97955 Paint Mode: Masking Modes](https://developer.blender.org/T97955)
- Good to go as design?
- [⚓ T97903 Invert Masking behaviour for Sculpt/Paint Mode](https://developer.blender.org/T97903)
- Time availible to prototype this change?
- [⚓ T97957 Sculpt Mode Painting](https://developer.blender.org/T97957)
- Decision needed if we keep painting tools in sculpt mode
- For sculpt and paint at the same time absolutely necessary
- Sculpt mode could override the color setting without changing it, yes
### New Community Tasks
- [⚓ T97959 Color Filter: Sliding UI](https://developer.blender.org/T97959)
- Good as community task or needs further design?
- [⚓ T97961 Tip Roundness: Radius improvement](https://developer.blender.org/T97961)
- Create further tasks from Pablo D. abandoned revisions?
- A lot with approved status or approved design but never committed/finished
- Might be good to open up as community tasks to wrap up
- Roll brush might need bigger brush texture project?
- Probably not that involved
- Make a basic to do task and asssign Joe
- Daniel will help out with the design and feedback
### Release Documentation
- Color Attribute painting demo file
- Got many updates
- Julien will upload demo file
- Release notes
- Switch out visual material
- New videos with updated demo file
- New screenshots with default theme
- Avoid showing Eevee and multires for now
- Ramil will replace footage
- Manual update ([D14888](https://developer.blender.org/D14888))
- Anyhting missing?
- Daniel will work on visual demo material for character sculpt painting
### In Review
- [⚙ D13897 PBVH Draw Support for EEVEE](https://developer.blender.org/D13897)
- Can be commiteed anytime. Joe will take care of it
- Other modlue will create tasks for cleanup
- Need work on additional task to support general attribute
- [⚙ D14821 3D Texturing: Undo](https://developer.blender.org/D14821)
- Needs more work with sculpting vs image undo steps
- Jeroen will ask for help from other devs
- [⚙ D14702 PBVH: Fix UV Seams](https://developer.blender.org/D14702)
- More work to fix artefacts
- Jeroen is busy with other tasks this week?
- [⚓ T97346 Canvas Selector UX: Add option to create a color attribute in material mode.](https://developer.blender.org/T97346)
- Can be marked as done
- [⚙ D14671 Fix T96414: Stencil mapping is incorrect for UDIMs](https://developer.blender.org/D14671)
- Author can commit
- [⚙ D14823 T97706: Adds operator to duplicate the active color attribute layer](https://developer.blender.org/D14823)
- [⚙ D14733 Color Attribute: Add convert color attribute operation](https://developer.blender.org/D14733)
- Poke Hans to review them
- [⚙ D14900 PBVH Texture Paint Node Splitting](https://developer.blender.org/D14900)
- Still needs time to review it
### In Progress
- [⚓ T96225 PBVH image texture painting implementation](https://developer.blender.org/T96225)
- Added needed features to description to avoid regression
- Some of it in sculp dev. Joe can create patches based on it
- [⚓ T97101 Color attribute improvements](https://developer.blender.org/T97101)
- Bmesh API
- Can be marekd as done
- IO features
- https://developer.blender.org/D11591
- https://devtalk.blender.org/t/gsoc-2020-faster-io-for-obj-stl-ply-feedback/13528/125
- Talk to Kevin, Aras (obj) for color attribute implementation
- Talk to Bastien for fbx?
- Joe can also work on it and Daniel/Ramil can test it
- Create individual tasks and put on to do for now?
- [⚓ T97697 Sculpt Mode: Correct color filter saturation](https://developer.blender.org/T97697)
- Put on To Do for now
### High Prio Bugs
- [⚓ T97408 Converting the color attribute causes undo to fail](https://developer.blender.org/T97408)
- Could Joe investigate
- [⚓ T96810 Regression: Shading artefacts in sculpt mode](https://developer.blender.org/T96810)
- Poke Hans?
- [⚓ T87243 Problem with the mask option "mask slice to new object"](https://developer.blender.org/T87243)
- Bump down in prio or mark as bug
- Assign Joe to it
- [⚓ T86868 Image Editor "Erase Alpha" brush erases all channels](https://developer.blender.org/T86868)
- Bump down prio and work on design first
- Discussion on it will continue to look into the issue
### Next To Do
- Jeroen
- Busy with other releas related tasks
- Will review PBVH splitting
- Joe
- Look into tasks mentioned above
- Cavity masking
- Afterwards can work [⚓ T97902 Missing PBVH 3D paint brush functionality](https://developer.blender.org/T97902)
- Ramil
- Will check out community tasks
- [⚓ T97903 Invert Masking behaviour for Sculpt/Paint Mode](https://developer.blender.org/T97903)
- Will prototype the sculpt mode behaviour to test out
- Julien
- Triage backlog and bugs
- Create more to do and community tasks?
- Maybe demo material based on project heist
- Daniel
- More demo videos for 3.2 release
- Sculpt Paint is a huge milestone. Should be advertised heavily.
### Other
- Triaging many multires problems as known issues right now
- Do we wait for rewrite or tackle current bugs?
- Mostly depends on difficulty and time estimate for rewrite?
- Julien will comile a list of known multires issues first
- Sculpt dev imporvemnts
- Mainly depending on refactors