# 2022-4-6 Sculpt/Texture/Paint Module Meeting
## Attendees
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## Agenda
- Module organisaton
- Discussion on how to use the workboard for tracking tasks & designs
- Creating sub projects of the module for a more focused overview of to-do's (Paint Mode, 3D paint brush)
- Creating a "Community Task" column for smaller approved to-do's?
- More strictly using & discussing to-do/design tasks before creating patches
- Using To-Do tasks for the module meeting agenda
- Followup to-do's for sculpt vertex colors? ([T97101](https://developer.blender.org/T97101))
- 3D paint brush status update ([T96225](https://developer.blender.org/T96225))
- Canvas selector ([D14455](https://developer.blender.org/D14455))
- Force solid mode to texture/vertex color when activating tools/selecting canvas ([D14455](https://developer.blender.org/D14455#391053))
- Canvas switcher & viewport shading ([D14455](https://developer.blender.org/D14455))
- Based on discussions in the comments
- Planning for a Paint Mode design meeting
- Because of [various open questions](https://hackmd.io/@JHyBAjeSQFyYQD5sicVWNA/BJn76wEm9) and a missing design for the paint mode
## Announcements
- A new [sculpting demo file](https://www.blender.org/download/demo-files/#sculpting) has been added for a cloth sculpting introducton(Thanks to Daniel Bystedt!)
## Notes
- Module organisation
- No disagreement
- Julien will reorganise the colums and keep managing them in the future
- Remove roadmap column
- Roadmap tasks should be avoided in the future. Generlly they are not that helpful and get abandoned quick
- Archive roadmap task but create designs or to-do' for features that we should still tackle in the long term
- Sculpt painting followups
- Also archive https://developer.blender.org/T78041 and merge with current to do task list and any other legacy tasks related to it
-
- Nothing new on the 3D paint brush yet
- Canvas switcher
- Right now switches active object shading setting based on canvas switcher and active tool within sculpt mode
- Eventually it will purely be based on canvas switcher setting once implemented in paint mode
- Is the canvas switcher a better behaviour than what we have right now with sculpt vertex painting?
- Current behaviour is odd, since it switches the viewport color setting globally
- The current behaviour is messy but as a short term solution more convinient for the user
- Once we migrate painting to paint mode we will use the canvas switcher properly
- Commit and hide canvas setting under experimental for now until Paint Mode is ready
- Design meeting next week
- Joe & Daniel would like to join too
- Rewrite discussion poits to be more clear and focused
- Daniel will focus spend some time to go over them ayway until next week
- Invite more artists to join for that meeting to get more experienced feedback on the design and what Paint Mode needs
- Multires as a next target
- Most likely too big to tackle short term
- Continue to focus on current projects before starting with the next