# 2022-4-6 Sculpt/Texture/Paint Module Meeting ## Attendees - ## Agenda - Module organisaton - Discussion on how to use the workboard for tracking tasks & designs - Creating sub projects of the module for a more focused overview of to-do's (Paint Mode, 3D paint brush) - Creating a "Community Task" column for smaller approved to-do's? - More strictly using & discussing to-do/design tasks before creating patches - Using To-Do tasks for the module meeting agenda - Followup to-do's for sculpt vertex colors? ([T97101](https://developer.blender.org/T97101)) - 3D paint brush status update ([T96225](https://developer.blender.org/T96225)) - Canvas selector ([D14455](https://developer.blender.org/D14455)) - Force solid mode to texture/vertex color when activating tools/selecting canvas ([D14455](https://developer.blender.org/D14455#391053)) - Canvas switcher & viewport shading ([D14455](https://developer.blender.org/D14455)) - Based on discussions in the comments - Planning for a Paint Mode design meeting - Because of [various open questions](https://hackmd.io/@JHyBAjeSQFyYQD5sicVWNA/BJn76wEm9) and a missing design for the paint mode ## Announcements - A new [sculpting demo file](https://www.blender.org/download/demo-files/#sculpting) has been added for a cloth sculpting introducton(Thanks to Daniel Bystedt!) ## Notes - Module organisation - No disagreement - Julien will reorganise the colums and keep managing them in the future - Remove roadmap column - Roadmap tasks should be avoided in the future. Generlly they are not that helpful and get abandoned quick - Archive roadmap task but create designs or to-do' for features that we should still tackle in the long term - Sculpt painting followups - Also archive https://developer.blender.org/T78041 and merge with current to do task list and any other legacy tasks related to it - - Nothing new on the 3D paint brush yet - Canvas switcher - Right now switches active object shading setting based on canvas switcher and active tool within sculpt mode - Eventually it will purely be based on canvas switcher setting once implemented in paint mode - Is the canvas switcher a better behaviour than what we have right now with sculpt vertex painting? - Current behaviour is odd, since it switches the viewport color setting globally - The current behaviour is messy but as a short term solution more convinient for the user - Once we migrate painting to paint mode we will use the canvas switcher properly - Commit and hide canvas setting under experimental for now until Paint Mode is ready - Design meeting next week - Joe & Daniel would like to join too - Rewrite discussion poits to be more clear and focused - Daniel will focus spend some time to go over them ayway until next week - Invite more artists to join for that meeting to get more experienced feedback on the design and what Paint Mode needs - Multires as a next target - Most likely too big to tackle short term - Continue to focus on current projects before starting with the next