# Game Outline
There's a bunch of bullet points to roll through, so one at a time on what will be the same, and what will be different.
**Core Gameplay Loop:** The game will have many of the staple aspects of SS13 formula such as it being round-based, role-based, etc. Some the main things highlights are:
* **Roleplay Game?:** Roleplay will not be required, but I will try to nudge players into subconsciously do roleplay by building game mechanics to encourage it.
* **Jobs?:** Kind of. There won't necessarily be "jobs", but rather "roles". The difference being due to the fact that rolling a certain role won't be decided by choosing it on a job menu or something like that. Instead, there will be a player preferences menu that will allow them to rank what types of gameplay they enjoy the most [Combat/Building/Healing/Supportive/etc], the server prioritizing giving people their prefered gameplay experience when choosing which role to hand out to who.
* **Win Conditions?:** By default every role will have objectives. These objectives won't necessarily put them against other players, as they can be cooperative, midly disruptive, or completely disruptive, depending on where your faction aligns.
* **Factions?:** Factions are "soft" ways of handing out teams to the players, if you are in the same faction you will usually have objectives that can be completed just by virtue of working together.
* **Antagonists?:** Antagonists are those whose role and objectives naturally put them against most other players, so they'll still be pretty similar to SS13.
**Non-Core Gameplay Loop:** Here I'll dump the other tid-bits of SS13 foundation content and what's going to happen with it:
* **In-game Administrators?:** Maybe. If I do ever make them, they would not be given the powers to spawn entities and the like, only purely administrative tools for people that are playing against the spirit of the game (such as going against objectives by teammate killing).
* **Atmospherics?:** Not happening. (Maybe) I could look into doing a very simplified atmospheric simulation for space maps, if I ever do many a space map, however I will not be adding it due to the time spent into making it, the small impact it would have on the game, and the big impact it would have on performance.
* **Private Servers/Servers hosted by players?:** Yes. I want to allow players to own their own servers, allowing them to hand out huge control over their server's gameplay experience. Some things I'd want server owners to be able to do is:
* **Server Rules:** Their server, their rules. If they want to run "roleplay-heavy cyborg slavery dystopia tycoon" they should be allowed to. As long as it doesn't break roblox TOS, it should be fine.
* **Allow them to assign Server Administrators:** Someone has to enforce those rules. Obviously wouldn't transfer to public servers, only the server they were assigned to by the server owner.
* **Ban roles from spawning/Force roles to spawn:** If a server wants to run "24/7 street performer vs crystal henchmen", who am I to stop them. In a very ideal world I'd also allow them to make custom roles with custom spawn templates / objectives, but I'll have to see if I have the ability to add that when we get there.
* **Custom Maps:** This I would love to make possible. It is a HUGE maybe on whether I can sanitize the map-making tools for this, but I do code with the intention of this somewhere in the future.
* **Monetization?:** Yes. I've worked on this for a while, I'd like to see something flow from it. Of course I'm not adding gameplay bonuses from paying up, but expect some cosmetic things to be easily acquired with money.
* **Trading?:** Yeah. Even though I'm monetizing the game, I do want every piece of content to not be locked for free-2-players, so every item will be tradeable.
* **Game's name?:** I've been messing with different names, I wont to attach the "space station" label since it apply anymore (I'll keep the "Space Station 13 Roblox" name going until the game grows to not only be that). The one I have at the top right now is *scrimmatics*/*schrimatics*, mix of *scrimmage*, *schematics* and overall kinda catchy.