---
# System prepended metadata

title: 'UHC[DONE]'
tags: [Translate]

---

###### tags: `Translate`
# UHC[DONE]

config-version: 0.1
prefix: '&a[&aInnovatorsPVP UHC&a]'
chat-format:
  enable: '&a&l聊天已開啟, 可以發送信息!'
  disable: '&c&l聊天已關閉, 不可以發送信息!'
  isDisable:
  - ' '
  - '&c聊天已關閉, 不可以發送消息! qwq'
  - ' '
  antiSpam-Time: 4
  antiSpam:
  - ' '
  - '&c請不要洗版! 請等 <TIME> 秒後發信息.'
  - ' '
  solo: '<PLAYER>&7: <MESSAGE>'
  team:
    none: '<PLAYER>&7: <MESSAGE>'
    private: '&a[私] <PLAYER>&7: &a<MESSAGE>'
    public: '&7[<TEAM>&7] <PLAYER>&7: <MESSAGE>'
  spectator: '&8[觀察者] <PLAYER>&7: &8<MESSAGE>'
  staff:
    tagsRank:
      host: '&c[HOST] &7'
      mod: '&9[MOD] &7'
    private: '&b[私] &a<PLAYER>&7: &e<MESSAGE>'
    public: '&a<PLAYER>&7: &b<MESSAGE>'
messages:
  playerLogging:
    game-loading: '&c伺服器加載中, 請稍候!'
    game-full: '&c遊戲已滿 OAO?!'
    game-ingame: '&c遊戲正在進行中.'
  broadcastMessages:
    playerDeath:
      pvp: '&e<PLAYER>&f[<PLAYER_KILLS>]&c 被 &e<KILLER>&f[<KILLER_KILLS>] &c殺了'
      explosion: '&e<PLAYER>&f[<PLAYER_KILLS>]&c 被炸死了'
      drowning: '&e<PLAYER>&f[<PLAYER_KILLS>]&c 淹死在水中 xwx'
      fire: '&e<PLAYER>&f[<PLAYER_KILLS>]&c 被燒成BBQ醬了'
      falling-block: '&e<PLAYER>&f[<PLAYER_KILLS>]&c 被撞死了 OAO'
      lava: '&e<PLAYER>&f[<PLAYER_KILLS>]&c 被燒成BBQ醬了'
      projectile: '&e<PLAYER>&f[<PLAYER_KILLS>]&c 被 &e<KILLER>&f[<KILLER_KILLS>] &c射死了'
      suffocation: '&e<PLAYER>&f[<PLAYER_KILLS>]&c 窒息死了 qq'
      unknown: '&e<PLAYER>&f[<PLAYER_KILLS>]&c 莫名其妙死了 o.o'
    playerDownTeam: <PLAYER_TEAM> &c<PLAYER>&f[<PLAYER_KILLS>] &e跌死了.
    playerDownTeamEnemy: <KILLER_TEAM> &c<KILLER>&f[<KILLER_KILLS>] &e把 <PLAYER_TEAM> &c<PLAYER>&f[<PLAYER_KILLS>] &e抛下去死了.
  playerMessages:
    joinMessage:
    - '&8&m-----------------------------'
    - ' '
    - '&7歡迎來到  &aInnovatorsPVP &fUHC'
    - ' '
    - '&a玩家上線人數: &f<ONLINE>/<MAX_PLAYERS>'
    - '&a主辦人: &f<HOST>'
    - '&a類型: &f<TYPE>'
    - ' '
    - '&a特殊模式: &f<SCENARIOS>'
    - ' '
    - '&8&m-----------------------------'
    arrowHit: '&6<PLAYER> &7is 現在還剩 &c<HEALTH><HEARTS>&7滴血!'
    death:
    - ' '
    - '&c你死了! &c你現在只能觀察這個遊戲.'
    onRespawn:
    - '&8&m---------------------------------------------------'
    - '&a你已經被管理員復活,&a你 現在可以繼續遊戲.'
    - '&8&m---------------------------------------------------'
    combatLog:
      prefix: '&7[&c&l攻撃模式&7] '
      loggedCombat: '&c你攻撃了 &f<PLAYER> &c你正在攻撃模式'
      logoutCombat: '&c你已離開了攻撃模式.'
    freezer:
      playerFreezer:
      - ' '
      playerUnfreezer:
      - '&7&m-----------------------------'
      - '&f你已被釋放.'
      - ' '
      - '&f可以繼續遊玩了 owo'
      - '&7&m-----------------------------'
      notify-player-disconnect: '&7[&fStaff&7]: &f<PLAYER> &7has left the game frozen
        &c(SS Evading)&7.'
      autoban-on-disconnect: false
      autoban-cmd: ban <PLAYER> 12d &cHacking &7[&aAdmitted&7]
      notity-freezer: '&7[&fStaff&7]: &f<PLAYER> &7has been freezer by &e<STAFF>'
      useCmd: '&c被要求ss時無法使用此指令!'
    killCount:
      uhcNoStart: '&cUHC 仍未開始, 請等待開始再用'
      notOnline: '&c玩家不在線!'
      noKills: '&c該玩家沒有任何殺數'
      killCount:
      - '&e<player> &f有 &a<killCount> &f殺.'
      - '&b表單: &a<listKillCount>'
    health:
      notOnline: '&c該玩家不在線!'
      playerHealth: '&f你現在的血量是 &c<health><heart>'
      otherHealth: '&f<name> 的血量是 &c<health><heart>'
    rules:
      unknownPage: '&f沒有該頁數'
      useCmd:
      - ' '
      - '&f/rules 1&7.'
      - ' '
      page1:
      - ' '
      - '&7&m------&7<!> &bPage 1 &7<!> &bRules &7<!>&7&m------'
      - '&c&lInnovatorsPVP &6&lUHC'
      - '&c請閱讀以下說明避免在UHC比賽中取消資格'
      - ' '
      - '&bINFO:'
      - '&7- &f蘋果掉落率 &e<appleRate>%&f.'
      - '&7- &f遵守StellarNetwork旗下伺服器規章, 違者將被取消資格'
      - '&7- &f使用觀察者模式協助UHC參賽者將被取消資格.'
      - '&7- &fCross-Teaming將被取消資格.'
      - ' '
      - '&bUse &f/rules 2 &bto see the second page.'
      - ' '
      page2:
      - ' '
      page3:
      - ' '
    extraInventory:
      noEnable: '&c此特殊模式未啟用!'
      uhcNoStart: '&cUHC 尚未開始!'
      isSpectator: '&c你不能用這個 qwq'
      openInventory: '&e打開額外的背包'
    nether:
      noEnable: '&c此特殊模式未啟用!'
      borderSize: '&c你只能在邊界到達500x500之前去地獄! qwq'
    whitelist:
      addedPlayer: '&ePlayer &a<PLAYER> &ehas been whitelisted.'
      vip:
        addedPlayer: '&eYou have whitelisted &a<PLAYER>&e.'
        countWLAvailable: '&eNow you have &c<WHITELIST_AVAILABLE> &emore whitelist
          slots thanks to your rank.'
        countWLEmpty: '&cYou no longer have whitelist slots left for this game.'
      adminInfo:
        vipAddedPlayer: '&eVIP &a<PLAYER> &eadded player &a<WHITELISTED> &eto the
          whitelist.'
      removePlayer: '&cYou have removed <PLAYER> from the white list.'
      enableBroadcastMessage: '&eThe whitelist has been activated, unregistered players
        on the list will not be able to access the server.'
      disableBroadcastMessage: '&eThe whitelist has been deactivated, now all players
        can join.'
      tweetWhitelistoff: '&eYou turned off the whitelist, do you want to post the
        tweet on twitter? Click here.'
      clear: '&cThe whitelist has been completely cleared.'
  game:
    starting-teleport-count: '&7傳送將在 &e<COUNT> &7秒後開始.'
    startTeleport:
    - '&7傳送已開始.'
    - '&7傳送大約需要 <COUNT> 秒.'
    starting-game-count: '&7遊戲將在 &e<COUNT> &7秒後開始.'
    startGame:
    - '&b&lUHC比賽已經開始 OWO! 加油 OWO!'
    - '遊戲模式: &a<GAMEMODE>'
    broadcast:
      pveCount: '&b&lPVP將在 <timer> <timerFormat> 後開啟'
      pvpEnable: '&b&lPVP已開啟! 加油活下去! OWO!'
      finalHealth: '&c你已經獲得了&e最終治療! qwq'
    restarting-game-count: '&7比賽結束! &e<COUNT>'
    finish:
      solo:
      - '&7&m-------------------------------------------------'
      - '                 &7&l遊戲 已經結束!                 '
      - '&7恭喜 &a<PLAYER> &7贏了UHC比賽 OUO!'
      - '&7&m-------------------------------------------------'
      team:
      - '&7&m-------------------------------------------------'
      - '                 &7&l遊戲 已經結束!                 '
      - '&7恭喜 &a<TEAM> &7贏了UHC比賽 OUO!.'
      - '&7那隊的玩家: &2<TEAM_PLAYERS>'
      - '&7&m-------------------------------------------------'
    team:
      onCreate:
      - '&7&m-------------------------------------------'
      - '&7你 已創建隊伍 &e<TEAM_NAME>&7.'
      - '&7使用 &b/team name <NAME> 來&7改變 名字.'
      - '&7使用 &b/team invite <PLAYER> 來&7邀請 那位玩家.'
      - '&7&m-------------------------------------------'
      backPackTitle: '&6&l背包'
      isFull: '此&c隊伍 已經滿人了, 請加入其他隊伍.'
      onPlayerLeave: '&c<PLAYER> 離開了隊伍.'
      onPlayerJoin: '&a<PLAYER> 加入隊伍.'
      onJoin: '&a你 加入了 <TEAM_NAME>&a.'
      onLeave: '&e你 已離開 <TEAM_NAME>&e.'
      onChangeName: '&e隊伍的名稱已更改為 &f<TEAM_NAME>'
      onInvite:
        inviteReceive:
        - ' '
        - '&e你已收到 &a<TEAM_NAME> 隊的參加邀請.'
        inviteReceiveAccept: '&e接受邀請 請按 -> &a&lCLICK HERE&e.'
        inviteReceiveDeny: '&e拒絕邀請 請按 -> &c&lCLICK HERE&e.'
        teamMSGsendInvite: '&a<TEAM_OWNER> &e邀請了 &a<PLAYER> &e加入隊伍.'
        playerWithTeam: '&c你不能邀請  <PLAYER> 因為他已經在一個隊伍裏了 qwq.'
        playerWithInvite: '&c你不能邀請 <PLAYER> 因為他已經被邀請了.'
        onInviteTimeLeft: '&e&f<TEAM_NAME> &e隊的邀請已過時.'
        ownerInviteTimeLeft: '&f<PLAYER> &e的邀請已過時.'
        onPlayerDeny: '&eYou rejected the <TEAM_NAME> invitation.'
        playerDeny: '&f<PLAYER> &e已拒絕了邀請.'
  border:
    formats:
      second: 秒
      seconds: 秒
      minute: 分鐘
      minutes: 分鐘
    countdown: '&7邊界將會在 &e<TIME> &7開始縮小至 &6<SIZE>x<SIZE>'
    move: '&7邊界已縮小到 &6<SIZE>x<SIZE>&7.'
    ifPlayerInNether:
    - '&a'
    - '&c這在正常世界之外, 當邊界縮小時會將你傳送回正常世界!'
    - '&b'
    tpToWorld:
    - '&a'
    - '&c邊界已開始縮小, 你被傳送回正常世界'
    - '&b'
  supplychest:
    broadcast: '&e空投 將會掉落在 &6X: <x>, Y: <y>, Z: <z> &ein &a<TIMER>&e.'
    drop: '&e空投已經掉落在坐標 &6X: <x>, Y: <y>, Z: <z>&e.'
  practice:
    isDisable: '&7[&6PRACTICE&7]: &c未啟用!'
    joined: '&7[&6PRACTICE&7]: &eYou have entered the practice, use &c/practice &efor
      leave'
    leave: '&7[&6PRACTICE&7]: &cYou have abandoned the practice.'
    isFull: '&7[&6PRACTICE&7]: &cYou can not enter because the practice is full &7(&f<totalPlayers>&7/&f<maxPlayers>&7)&c.'
    messages:
      onKill: '&7[&6PRACTICE&7]: &eYou have killed &c<player>&e.'
      onStreak: '&7[&6PRACTICE&7]: &eYou have a streak of &c<streak> &ekills.'
      onDeath: '&7[&6PRACTICE&7]: &eYou have been killed by &c<killer>&e.'
  broadRules:
    every: 5
    rules:
    - '&c遵守StellarNetwork旗下伺服器規章, 違者將被取消資格'
  giveAll:
    uhcNoStart: '&cUHC比賽尚未開始!'
    onGive: '&7[&aInnovatorsPVP &6UHC&7]: &fAll players have received &e<quantity> &ffrom &e<item>&f.'
menus:
  stats:
    items:
      basic-stats:
        displayname: '&e統計'
        lore:
        - '&7- &f殺數: &a<KILLS>'
        - '&7- &f死數: &a<DEATHS>'
        - '&7- &f遊玩場數: &a<PLAYED>'
        - '&7- &f勝數: &a<WINS>'
items:
  openInv: '&b查看背包'
  playersAlive: '&b存活的玩家'
  rPlayersAlive: '&b存活的玩家 &7(隨機)'
  playersAlive20Y: '&b存活的玩家 &7(-20)'
  playersAliveNether: '&b存活的玩家 &c(地獄)'
  vanishItem: '&bVanish &7(<STATUS>&7)'
  modOptions: '&bMod Options'
scoreboards:
  title: '&a&lInnovatorsPVP &6&lUHC'
  status-formats:
    waiting: '&7等待 <NEEDED_PLAYERS> 玩家...'
    pre-starting_game: '&7傳送將在 <COUNT> 秒開始'
    scatter-count: '&6傳送將在 <COUNT> 秒完結'
    starting_game: '&7遊戲開始: <COUNT> 秒'
    restart: '&7遊戲結束: <COUNT>'
  noClean:
    format: '&c防清場: &f<TIMER>s'
  border-time:
    format: '&7(<B_TIME>)'
  team-win:
    format: '&7- &a<PLAYER> &7[<PLAYER_KILLS>]'
  team-players:
    formats:
      owner: '&7- &a<PLAYER>&7.'
      members: '&7- &e<PLAYER>&7.'
    noTeam: '&7沒有隊伍...'
  scenarios-format:
    noScenarios: '&7沒有特殊模式...'
    format: '&7- <SCENARIO>'
    limit: '&f'
  scattering-format:
    lines:
    - '&eScattering: &a<SCATTERING>'
    - '&eScattered: &a<SCATTERED>'
    - ' '
  mod-lines:
    formats:
      vanishBoolean: '&aON,&cOFF'
      staffChatBoolean: '&aON,&cOFF'
    format-lines:
    - '&7&m-------------------------'
    - '&eVanished: <VANISH>'
    - '&eStaffChat: &f<SC> &7(/sc)'
    - '&eTicks Per Second(s): &f<TPS>'
  loading-lines:
  - '&7&m-------------------------'
  - '&eLoading percent: &a<PERCENT>'
  - '&eChunk loaded: &a<C_LOADED>&7/<C_TOTAL>'
  - '&eTicks per Second: &f<TPS>'
  - '&7&m-------------------------'
  waiting-lines:
    solo:
    - <STAFF_LINES>
    - '&7&m-------------------------'
    - '&e玩家: &a<PLAYERS>'
    - ' '
    - <STATUS_FORMAT>
    - ' '
    - '&e特殊模式 &e:'
    - <SCENARIOS_LIST>
    - '&7&m-------------------------'
    team:
    - <STAFF_LINES>
    - '&7&m-------------------------'
    - '&e玩家: &a<PLAYERS>'
    - ' '
    - <STATUS_FORMAT>
    - ' '
    - '&e特殊模式 &e:'
    - <SCENARIOS_LIST>
    - ' '
    - '&e隊伍:'
    - <TEAM_PLAYERS>
    - '&7&m-------------------------'
  teleport-lines:
  - <STAFF_LINES>
  - '&7&m-------------------------'
  - <SCATTER_FORMAT>
  - <STATUS_FORMAT>
  - '&7&m-------------------------'
  ingame-lines:
    solo:
    - <STAFF_LINES>
    - '&7&m-------------------------'
    - '&f遊戲時間: &a<TIME>'
    - '&f剩餘玩家: &a<ALIVES>/<PLAYERS>'
    - '&f殺數: &a<KILLS>'
    - '&f邊界: &a<BORDER> <B_TIME>'
    - <NO_CLEAN>
    - '&7&m-------------------------'
    team:
    - <STAFF_LINES>
    - '&7&m-------------------------'
    - '&f遊戲時間: &a<TIME>'
    - '&f剩餘隊伍: &a<TEAMS_ALIVE>/<TEAMS_SIZE>'
    - '&f殺數: &a<KILLS>'
    - '&f隊伍殺數: &a<TEAM_KILLS>'
    - '&f邊界: &a<BORDER> <B_TIME>'
    - <NO_CLEAN>
    - '&7&m-------------------------'
  finish-lines:
    solo:
    - <STAFF_LINES>
    - '&7&m-------------------------'
    - '&f勝利玩家: &a<WINNER_NAME>'
    - '&f玩家擊殺數: &a<WINNER_KILLS>'
    - ' '
    - <STATUS_FORMAT>
    - '&7&m-------------------------'
    team:
    - <STAFF_LINES>
    - '&7&m-------------------------'
    - '&f勝利隊伍: &a<TEAM_WIN_NAME>'
    - '&f隊伍總共擊殺數: &a<TEAM_WIN_KILLS>'
    - '&f隊伍成員:'
    - <WINNERS>
    - ' '
    - <STATUS_FORMAT>
    - '&7&m-------------------------'
