###### tags: `Translate`
# UHC[DONE]
config-version: 0.1
prefix: '&a[&aInnovatorsPVP UHC&a]'
chat-format:
enable: '&a&l聊天已開啟, 可以發送信息!'
disable: '&c&l聊天已關閉, 不可以發送信息!'
isDisable:
- ' '
- '&c聊天已關閉, 不可以發送消息! qwq'
- ' '
antiSpam-Time: 4
antiSpam:
- ' '
- '&c請不要洗版! 請等 <TIME> 秒後發信息.'
- ' '
solo: '<PLAYER>&7: <MESSAGE>'
team:
none: '<PLAYER>&7: <MESSAGE>'
private: '&a[私] <PLAYER>&7: &a<MESSAGE>'
public: '&7[<TEAM>&7] <PLAYER>&7: <MESSAGE>'
spectator: '&8[觀察者] <PLAYER>&7: &8<MESSAGE>'
staff:
tagsRank:
host: '&c[HOST] &7'
mod: '&9[MOD] &7'
private: '&b[私] &a<PLAYER>&7: &e<MESSAGE>'
public: '&a<PLAYER>&7: &b<MESSAGE>'
messages:
playerLogging:
game-loading: '&c伺服器加載中, 請稍候!'
game-full: '&c遊戲已滿 OAO?!'
game-ingame: '&c遊戲正在進行中.'
broadcastMessages:
playerDeath:
pvp: '&e<PLAYER>&f[<PLAYER_KILLS>]&c 被 &e<KILLER>&f[<KILLER_KILLS>] &c殺了'
explosion: '&e<PLAYER>&f[<PLAYER_KILLS>]&c 被炸死了'
drowning: '&e<PLAYER>&f[<PLAYER_KILLS>]&c 淹死在水中 xwx'
fire: '&e<PLAYER>&f[<PLAYER_KILLS>]&c 被燒成BBQ醬了'
falling-block: '&e<PLAYER>&f[<PLAYER_KILLS>]&c 被撞死了 OAO'
lava: '&e<PLAYER>&f[<PLAYER_KILLS>]&c 被燒成BBQ醬了'
projectile: '&e<PLAYER>&f[<PLAYER_KILLS>]&c 被 &e<KILLER>&f[<KILLER_KILLS>] &c射死了'
suffocation: '&e<PLAYER>&f[<PLAYER_KILLS>]&c 窒息死了 qq'
unknown: '&e<PLAYER>&f[<PLAYER_KILLS>]&c 莫名其妙死了 o.o'
playerDownTeam: <PLAYER_TEAM> &c<PLAYER>&f[<PLAYER_KILLS>] &e跌死了.
playerDownTeamEnemy: <KILLER_TEAM> &c<KILLER>&f[<KILLER_KILLS>] &e把 <PLAYER_TEAM> &c<PLAYER>&f[<PLAYER_KILLS>] &e抛下去死了.
playerMessages:
joinMessage:
- '&8&m-----------------------------'
- ' '
- '&7歡迎來到 &aInnovatorsPVP &fUHC'
- ' '
- '&a玩家上線人數: &f<ONLINE>/<MAX_PLAYERS>'
- '&a主辦人: &f<HOST>'
- '&a類型: &f<TYPE>'
- ' '
- '&a特殊模式: &f<SCENARIOS>'
- ' '
- '&8&m-----------------------------'
arrowHit: '&6<PLAYER> &7is 現在還剩 &c<HEALTH><HEARTS>&7滴血!'
death:
- ' '
- '&c你死了! &c你現在只能觀察這個遊戲.'
onRespawn:
- '&8&m---------------------------------------------------'
- '&a你已經被管理員復活,&a你 現在可以繼續遊戲.'
- '&8&m---------------------------------------------------'
combatLog:
prefix: '&7[&c&l攻撃模式&7] '
loggedCombat: '&c你攻撃了 &f<PLAYER> &c你正在攻撃模式'
logoutCombat: '&c你已離開了攻撃模式.'
freezer:
playerFreezer:
- ' '
playerUnfreezer:
- '&7&m-----------------------------'
- '&f你已被釋放.'
- ' '
- '&f可以繼續遊玩了 owo'
- '&7&m-----------------------------'
notify-player-disconnect: '&7[&fStaff&7]: &f<PLAYER> &7has left the game frozen
&c(SS Evading)&7.'
autoban-on-disconnect: false
autoban-cmd: ban <PLAYER> 12d &cHacking &7[&aAdmitted&7]
notity-freezer: '&7[&fStaff&7]: &f<PLAYER> &7has been freezer by &e<STAFF>'
useCmd: '&c被要求ss時無法使用此指令!'
killCount:
uhcNoStart: '&cUHC 仍未開始, 請等待開始再用'
notOnline: '&c玩家不在線!'
noKills: '&c該玩家沒有任何殺數'
killCount:
- '&e<player> &f有 &a<killCount> &f殺.'
- '&b表單: &a<listKillCount>'
health:
notOnline: '&c該玩家不在線!'
playerHealth: '&f你現在的血量是 &c<health><heart>'
otherHealth: '&f<name> 的血量是 &c<health><heart>'
rules:
unknownPage: '&f沒有該頁數'
useCmd:
- ' '
- '&f/rules 1&7.'
- ' '
page1:
- ' '
- '&7&m------&7<!> &bPage 1 &7<!> &bRules &7<!>&7&m------'
- '&c&lInnovatorsPVP &6&lUHC'
- '&c請閱讀以下說明避免在UHC比賽中取消資格'
- ' '
- '&bINFO:'
- '&7- &f蘋果掉落率 &e<appleRate>%&f.'
- '&7- &f遵守StellarNetwork旗下伺服器規章, 違者將被取消資格'
- '&7- &f使用觀察者模式協助UHC參賽者將被取消資格.'
- '&7- &fCross-Teaming將被取消資格.'
- ' '
- '&bUse &f/rules 2 &bto see the second page.'
- ' '
page2:
- ' '
page3:
- ' '
extraInventory:
noEnable: '&c此特殊模式未啟用!'
uhcNoStart: '&cUHC 尚未開始!'
isSpectator: '&c你不能用這個 qwq'
openInventory: '&e打開額外的背包'
nether:
noEnable: '&c此特殊模式未啟用!'
borderSize: '&c你只能在邊界到達500x500之前去地獄! qwq'
whitelist:
addedPlayer: '&ePlayer &a<PLAYER> &ehas been whitelisted.'
vip:
addedPlayer: '&eYou have whitelisted &a<PLAYER>&e.'
countWLAvailable: '&eNow you have &c<WHITELIST_AVAILABLE> &emore whitelist
slots thanks to your rank.'
countWLEmpty: '&cYou no longer have whitelist slots left for this game.'
adminInfo:
vipAddedPlayer: '&eVIP &a<PLAYER> &eadded player &a<WHITELISTED> &eto the
whitelist.'
removePlayer: '&cYou have removed <PLAYER> from the white list.'
enableBroadcastMessage: '&eThe whitelist has been activated, unregistered players
on the list will not be able to access the server.'
disableBroadcastMessage: '&eThe whitelist has been deactivated, now all players
can join.'
tweetWhitelistoff: '&eYou turned off the whitelist, do you want to post the
tweet on twitter? Click here.'
clear: '&cThe whitelist has been completely cleared.'
game:
starting-teleport-count: '&7傳送將在 &e<COUNT> &7秒後開始.'
startTeleport:
- '&7傳送已開始.'
- '&7傳送大約需要 <COUNT> 秒.'
starting-game-count: '&7遊戲將在 &e<COUNT> &7秒後開始.'
startGame:
- '&b&lUHC比賽已經開始 OWO! 加油 OWO!'
- '遊戲模式: &a<GAMEMODE>'
broadcast:
pveCount: '&b&lPVP將在 <timer> <timerFormat> 後開啟'
pvpEnable: '&b&lPVP已開啟! 加油活下去! OWO!'
finalHealth: '&c你已經獲得了&e最終治療! qwq'
restarting-game-count: '&7比賽結束! &e<COUNT>'
finish:
solo:
- '&7&m-------------------------------------------------'
- ' &7&l遊戲 已經結束! '
- '&7恭喜 &a<PLAYER> &7贏了UHC比賽 OUO!'
- '&7&m-------------------------------------------------'
team:
- '&7&m-------------------------------------------------'
- ' &7&l遊戲 已經結束! '
- '&7恭喜 &a<TEAM> &7贏了UHC比賽 OUO!.'
- '&7那隊的玩家: &2<TEAM_PLAYERS>'
- '&7&m-------------------------------------------------'
team:
onCreate:
- '&7&m-------------------------------------------'
- '&7你 已創建隊伍 &e<TEAM_NAME>&7.'
- '&7使用 &b/team name <NAME> 來&7改變 名字.'
- '&7使用 &b/team invite <PLAYER> 來&7邀請 那位玩家.'
- '&7&m-------------------------------------------'
backPackTitle: '&6&l背包'
isFull: '此&c隊伍 已經滿人了, 請加入其他隊伍.'
onPlayerLeave: '&c<PLAYER> 離開了隊伍.'
onPlayerJoin: '&a<PLAYER> 加入隊伍.'
onJoin: '&a你 加入了 <TEAM_NAME>&a.'
onLeave: '&e你 已離開 <TEAM_NAME>&e.'
onChangeName: '&e隊伍的名稱已更改為 &f<TEAM_NAME>'
onInvite:
inviteReceive:
- ' '
- '&e你已收到 &a<TEAM_NAME> 隊的參加邀請.'
inviteReceiveAccept: '&e接受邀請 請按 -> &a&lCLICK HERE&e.'
inviteReceiveDeny: '&e拒絕邀請 請按 -> &c&lCLICK HERE&e.'
teamMSGsendInvite: '&a<TEAM_OWNER> &e邀請了 &a<PLAYER> &e加入隊伍.'
playerWithTeam: '&c你不能邀請 <PLAYER> 因為他已經在一個隊伍裏了 qwq.'
playerWithInvite: '&c你不能邀請 <PLAYER> 因為他已經被邀請了.'
onInviteTimeLeft: '&e&f<TEAM_NAME> &e隊的邀請已過時.'
ownerInviteTimeLeft: '&f<PLAYER> &e的邀請已過時.'
onPlayerDeny: '&eYou rejected the <TEAM_NAME> invitation.'
playerDeny: '&f<PLAYER> &e已拒絕了邀請.'
border:
formats:
second: 秒
seconds: 秒
minute: 分鐘
minutes: 分鐘
countdown: '&7邊界將會在 &e<TIME> &7開始縮小至 &6<SIZE>x<SIZE>'
move: '&7邊界已縮小到 &6<SIZE>x<SIZE>&7.'
ifPlayerInNether:
- '&a'
- '&c這在正常世界之外, 當邊界縮小時會將你傳送回正常世界!'
- '&b'
tpToWorld:
- '&a'
- '&c邊界已開始縮小, 你被傳送回正常世界'
- '&b'
supplychest:
broadcast: '&e空投 將會掉落在 &6X: <x>, Y: <y>, Z: <z> &ein &a<TIMER>&e.'
drop: '&e空投已經掉落在坐標 &6X: <x>, Y: <y>, Z: <z>&e.'
practice:
isDisable: '&7[&6PRACTICE&7]: &c未啟用!'
joined: '&7[&6PRACTICE&7]: &eYou have entered the practice, use &c/practice &efor
leave'
leave: '&7[&6PRACTICE&7]: &cYou have abandoned the practice.'
isFull: '&7[&6PRACTICE&7]: &cYou can not enter because the practice is full &7(&f<totalPlayers>&7/&f<maxPlayers>&7)&c.'
messages:
onKill: '&7[&6PRACTICE&7]: &eYou have killed &c<player>&e.'
onStreak: '&7[&6PRACTICE&7]: &eYou have a streak of &c<streak> &ekills.'
onDeath: '&7[&6PRACTICE&7]: &eYou have been killed by &c<killer>&e.'
broadRules:
every: 5
rules:
- '&c遵守StellarNetwork旗下伺服器規章, 違者將被取消資格'
giveAll:
uhcNoStart: '&cUHC比賽尚未開始!'
onGive: '&7[&aInnovatorsPVP &6UHC&7]: &fAll players have received &e<quantity> &ffrom &e<item>&f.'
menus:
stats:
items:
basic-stats:
displayname: '&e統計'
lore:
- '&7- &f殺數: &a<KILLS>'
- '&7- &f死數: &a<DEATHS>'
- '&7- &f遊玩場數: &a<PLAYED>'
- '&7- &f勝數: &a<WINS>'
items:
openInv: '&b查看背包'
playersAlive: '&b存活的玩家'
rPlayersAlive: '&b存活的玩家 &7(隨機)'
playersAlive20Y: '&b存活的玩家 &7(-20)'
playersAliveNether: '&b存活的玩家 &c(地獄)'
vanishItem: '&bVanish &7(<STATUS>&7)'
modOptions: '&bMod Options'
scoreboards:
title: '&a&lInnovatorsPVP &6&lUHC'
status-formats:
waiting: '&7等待 <NEEDED_PLAYERS> 玩家...'
pre-starting_game: '&7傳送將在 <COUNT> 秒開始'
scatter-count: '&6傳送將在 <COUNT> 秒完結'
starting_game: '&7遊戲開始: <COUNT> 秒'
restart: '&7遊戲結束: <COUNT>'
noClean:
format: '&c防清場: &f<TIMER>s'
border-time:
format: '&7(<B_TIME>)'
team-win:
format: '&7- &a<PLAYER> &7[<PLAYER_KILLS>]'
team-players:
formats:
owner: '&7- &a<PLAYER>&7.'
members: '&7- &e<PLAYER>&7.'
noTeam: '&7沒有隊伍...'
scenarios-format:
noScenarios: '&7沒有特殊模式...'
format: '&7- <SCENARIO>'
limit: '&f'
scattering-format:
lines:
- '&eScattering: &a<SCATTERING>'
- '&eScattered: &a<SCATTERED>'
- ' '
mod-lines:
formats:
vanishBoolean: '&aON,&cOFF'
staffChatBoolean: '&aON,&cOFF'
format-lines:
- '&7&m-------------------------'
- '&eVanished: <VANISH>'
- '&eStaffChat: &f<SC> &7(/sc)'
- '&eTicks Per Second(s): &f<TPS>'
loading-lines:
- '&7&m-------------------------'
- '&eLoading percent: &a<PERCENT>'
- '&eChunk loaded: &a<C_LOADED>&7/<C_TOTAL>'
- '&eTicks per Second: &f<TPS>'
- '&7&m-------------------------'
waiting-lines:
solo:
- <STAFF_LINES>
- '&7&m-------------------------'
- '&e玩家: &a<PLAYERS>'
- ' '
- <STATUS_FORMAT>
- ' '
- '&e特殊模式 &e:'
- <SCENARIOS_LIST>
- '&7&m-------------------------'
team:
- <STAFF_LINES>
- '&7&m-------------------------'
- '&e玩家: &a<PLAYERS>'
- ' '
- <STATUS_FORMAT>
- ' '
- '&e特殊模式 &e:'
- <SCENARIOS_LIST>
- ' '
- '&e隊伍:'
- <TEAM_PLAYERS>
- '&7&m-------------------------'
teleport-lines:
- <STAFF_LINES>
- '&7&m-------------------------'
- <SCATTER_FORMAT>
- <STATUS_FORMAT>
- '&7&m-------------------------'
ingame-lines:
solo:
- <STAFF_LINES>
- '&7&m-------------------------'
- '&f遊戲時間: &a<TIME>'
- '&f剩餘玩家: &a<ALIVES>/<PLAYERS>'
- '&f殺數: &a<KILLS>'
- '&f邊界: &a<BORDER> <B_TIME>'
- <NO_CLEAN>
- '&7&m-------------------------'
team:
- <STAFF_LINES>
- '&7&m-------------------------'
- '&f遊戲時間: &a<TIME>'
- '&f剩餘隊伍: &a<TEAMS_ALIVE>/<TEAMS_SIZE>'
- '&f殺數: &a<KILLS>'
- '&f隊伍殺數: &a<TEAM_KILLS>'
- '&f邊界: &a<BORDER> <B_TIME>'
- <NO_CLEAN>
- '&7&m-------------------------'
finish-lines:
solo:
- <STAFF_LINES>
- '&7&m-------------------------'
- '&f勝利玩家: &a<WINNER_NAME>'
- '&f玩家擊殺數: &a<WINNER_KILLS>'
- ' '
- <STATUS_FORMAT>
- '&7&m-------------------------'
team:
- <STAFF_LINES>
- '&7&m-------------------------'
- '&f勝利隊伍: &a<TEAM_WIN_NAME>'
- '&f隊伍總共擊殺數: &a<TEAM_WIN_KILLS>'
- '&f隊伍成員:'
- <WINNERS>
- ' '
- <STATUS_FORMAT>
- '&7&m-------------------------'