###### tags: `Translate` # UHC[DONE] config-version: 0.1 prefix: '&a[&aInnovatorsPVP UHC&a]' chat-format: enable: '&a&l聊天已開啟, 可以發送信息!' disable: '&c&l聊天已關閉, 不可以發送信息!' isDisable: - ' ' - '&c聊天已關閉, 不可以發送消息! qwq' - ' ' antiSpam-Time: 4 antiSpam: - ' ' - '&c請不要洗版! 請等 <TIME> 秒後發信息.' - ' ' solo: '<PLAYER>&7: <MESSAGE>' team: none: '<PLAYER>&7: <MESSAGE>' private: '&a[私] <PLAYER>&7: &a<MESSAGE>' public: '&7[<TEAM>&7] <PLAYER>&7: <MESSAGE>' spectator: '&8[觀察者] <PLAYER>&7: &8<MESSAGE>' staff: tagsRank: host: '&c[HOST] &7' mod: '&9[MOD] &7' private: '&b[私] &a<PLAYER>&7: &e<MESSAGE>' public: '&a<PLAYER>&7: &b<MESSAGE>' messages: playerLogging: game-loading: '&c伺服器加載中, 請稍候!' game-full: '&c遊戲已滿 OAO?!' game-ingame: '&c遊戲正在進行中.' broadcastMessages: playerDeath: pvp: '&e<PLAYER>&f[<PLAYER_KILLS>]&c 被 &e<KILLER>&f[<KILLER_KILLS>] &c殺了' explosion: '&e<PLAYER>&f[<PLAYER_KILLS>]&c 被炸死了' drowning: '&e<PLAYER>&f[<PLAYER_KILLS>]&c 淹死在水中 xwx' fire: '&e<PLAYER>&f[<PLAYER_KILLS>]&c 被燒成BBQ醬了' falling-block: '&e<PLAYER>&f[<PLAYER_KILLS>]&c 被撞死了 OAO' lava: '&e<PLAYER>&f[<PLAYER_KILLS>]&c 被燒成BBQ醬了' projectile: '&e<PLAYER>&f[<PLAYER_KILLS>]&c 被 &e<KILLER>&f[<KILLER_KILLS>] &c射死了' suffocation: '&e<PLAYER>&f[<PLAYER_KILLS>]&c 窒息死了 qq' unknown: '&e<PLAYER>&f[<PLAYER_KILLS>]&c 莫名其妙死了 o.o' playerDownTeam: <PLAYER_TEAM> &c<PLAYER>&f[<PLAYER_KILLS>] &e跌死了. playerDownTeamEnemy: <KILLER_TEAM> &c<KILLER>&f[<KILLER_KILLS>] &e把 <PLAYER_TEAM> &c<PLAYER>&f[<PLAYER_KILLS>] &e抛下去死了. playerMessages: joinMessage: - '&8&m-----------------------------' - ' ' - '&7歡迎來到 &aInnovatorsPVP &fUHC' - ' ' - '&a玩家上線人數: &f<ONLINE>/<MAX_PLAYERS>' - '&a主辦人: &f<HOST>' - '&a類型: &f<TYPE>' - ' ' - '&a特殊模式: &f<SCENARIOS>' - ' ' - '&8&m-----------------------------' arrowHit: '&6<PLAYER> &7is 現在還剩 &c<HEALTH><HEARTS>&7滴血!' death: - ' ' - '&c你死了! &c你現在只能觀察這個遊戲.' onRespawn: - '&8&m---------------------------------------------------' - '&a你已經被管理員復活,&a你 現在可以繼續遊戲.' - '&8&m---------------------------------------------------' combatLog: prefix: '&7[&c&l攻撃模式&7] ' loggedCombat: '&c你攻撃了 &f<PLAYER> &c你正在攻撃模式' logoutCombat: '&c你已離開了攻撃模式.' freezer: playerFreezer: - ' ' playerUnfreezer: - '&7&m-----------------------------' - '&f你已被釋放.' - ' ' - '&f可以繼續遊玩了 owo' - '&7&m-----------------------------' notify-player-disconnect: '&7[&fStaff&7]: &f<PLAYER> &7has left the game frozen &c(SS Evading)&7.' autoban-on-disconnect: false autoban-cmd: ban <PLAYER> 12d &cHacking &7[&aAdmitted&7] notity-freezer: '&7[&fStaff&7]: &f<PLAYER> &7has been freezer by &e<STAFF>' useCmd: '&c被要求ss時無法使用此指令!' killCount: uhcNoStart: '&cUHC 仍未開始, 請等待開始再用' notOnline: '&c玩家不在線!' noKills: '&c該玩家沒有任何殺數' killCount: - '&e<player> &f有 &a<killCount> &f殺.' - '&b表單: &a<listKillCount>' health: notOnline: '&c該玩家不在線!' playerHealth: '&f你現在的血量是 &c<health><heart>' otherHealth: '&f<name> 的血量是 &c<health><heart>' rules: unknownPage: '&f沒有該頁數' useCmd: - ' ' - '&f/rules 1&7.' - ' ' page1: - ' ' - '&7&m------&7<!> &bPage 1 &7<!> &bRules &7<!>&7&m------' - '&c&lInnovatorsPVP &6&lUHC' - '&c請閱讀以下說明避免在UHC比賽中取消資格' - ' ' - '&bINFO:' - '&7- &f蘋果掉落率 &e<appleRate>%&f.' - '&7- &f遵守StellarNetwork旗下伺服器規章, 違者將被取消資格' - '&7- &f使用觀察者模式協助UHC參賽者將被取消資格.' - '&7- &fCross-Teaming將被取消資格.' - ' ' - '&bUse &f/rules 2 &bto see the second page.' - ' ' page2: - ' ' page3: - ' ' extraInventory: noEnable: '&c此特殊模式未啟用!' uhcNoStart: '&cUHC 尚未開始!' isSpectator: '&c你不能用這個 qwq' openInventory: '&e打開額外的背包' nether: noEnable: '&c此特殊模式未啟用!' borderSize: '&c你只能在邊界到達500x500之前去地獄! qwq' whitelist: addedPlayer: '&ePlayer &a<PLAYER> &ehas been whitelisted.' vip: addedPlayer: '&eYou have whitelisted &a<PLAYER>&e.' countWLAvailable: '&eNow you have &c<WHITELIST_AVAILABLE> &emore whitelist slots thanks to your rank.' countWLEmpty: '&cYou no longer have whitelist slots left for this game.' adminInfo: vipAddedPlayer: '&eVIP &a<PLAYER> &eadded player &a<WHITELISTED> &eto the whitelist.' removePlayer: '&cYou have removed <PLAYER> from the white list.' enableBroadcastMessage: '&eThe whitelist has been activated, unregistered players on the list will not be able to access the server.' disableBroadcastMessage: '&eThe whitelist has been deactivated, now all players can join.' tweetWhitelistoff: '&eYou turned off the whitelist, do you want to post the tweet on twitter? Click here.' clear: '&cThe whitelist has been completely cleared.' game: starting-teleport-count: '&7傳送將在 &e<COUNT> &7秒後開始.' startTeleport: - '&7傳送已開始.' - '&7傳送大約需要 <COUNT> 秒.' starting-game-count: '&7遊戲將在 &e<COUNT> &7秒後開始.' startGame: - '&b&lUHC比賽已經開始 OWO! 加油 OWO!' - '遊戲模式: &a<GAMEMODE>' broadcast: pveCount: '&b&lPVP將在 <timer> <timerFormat> 後開啟' pvpEnable: '&b&lPVP已開啟! 加油活下去! OWO!' finalHealth: '&c你已經獲得了&e最終治療! qwq' restarting-game-count: '&7比賽結束! &e<COUNT>' finish: solo: - '&7&m-------------------------------------------------' - ' &7&l遊戲 已經結束! ' - '&7恭喜 &a<PLAYER> &7贏了UHC比賽 OUO!' - '&7&m-------------------------------------------------' team: - '&7&m-------------------------------------------------' - ' &7&l遊戲 已經結束! ' - '&7恭喜 &a<TEAM> &7贏了UHC比賽 OUO!.' - '&7那隊的玩家: &2<TEAM_PLAYERS>' - '&7&m-------------------------------------------------' team: onCreate: - '&7&m-------------------------------------------' - '&7你 已創建隊伍 &e<TEAM_NAME>&7.' - '&7使用 &b/team name <NAME> 來&7改變 名字.' - '&7使用 &b/team invite <PLAYER> 來&7邀請 那位玩家.' - '&7&m-------------------------------------------' backPackTitle: '&6&l背包' isFull: '此&c隊伍 已經滿人了, 請加入其他隊伍.' onPlayerLeave: '&c<PLAYER> 離開了隊伍.' onPlayerJoin: '&a<PLAYER> 加入隊伍.' onJoin: '&a你 加入了 <TEAM_NAME>&a.' onLeave: '&e你 已離開 <TEAM_NAME>&e.' onChangeName: '&e隊伍的名稱已更改為 &f<TEAM_NAME>' onInvite: inviteReceive: - ' ' - '&e你已收到 &a<TEAM_NAME> 隊的參加邀請.' inviteReceiveAccept: '&e接受邀請 請按 -> &a&lCLICK HERE&e.' inviteReceiveDeny: '&e拒絕邀請 請按 -> &c&lCLICK HERE&e.' teamMSGsendInvite: '&a<TEAM_OWNER> &e邀請了 &a<PLAYER> &e加入隊伍.' playerWithTeam: '&c你不能邀請 <PLAYER> 因為他已經在一個隊伍裏了 qwq.' playerWithInvite: '&c你不能邀請 <PLAYER> 因為他已經被邀請了.' onInviteTimeLeft: '&e&f<TEAM_NAME> &e隊的邀請已過時.' ownerInviteTimeLeft: '&f<PLAYER> &e的邀請已過時.' onPlayerDeny: '&eYou rejected the <TEAM_NAME> invitation.' playerDeny: '&f<PLAYER> &e已拒絕了邀請.' border: formats: second: 秒 seconds: 秒 minute: 分鐘 minutes: 分鐘 countdown: '&7邊界將會在 &e<TIME> &7開始縮小至 &6<SIZE>x<SIZE>' move: '&7邊界已縮小到 &6<SIZE>x<SIZE>&7.' ifPlayerInNether: - '&a' - '&c這在正常世界之外, 當邊界縮小時會將你傳送回正常世界!' - '&b' tpToWorld: - '&a' - '&c邊界已開始縮小, 你被傳送回正常世界' - '&b' supplychest: broadcast: '&e空投 將會掉落在 &6X: <x>, Y: <y>, Z: <z> &ein &a<TIMER>&e.' drop: '&e空投已經掉落在坐標 &6X: <x>, Y: <y>, Z: <z>&e.' practice: isDisable: '&7[&6PRACTICE&7]: &c未啟用!' joined: '&7[&6PRACTICE&7]: &eYou have entered the practice, use &c/practice &efor leave' leave: '&7[&6PRACTICE&7]: &cYou have abandoned the practice.' isFull: '&7[&6PRACTICE&7]: &cYou can not enter because the practice is full &7(&f<totalPlayers>&7/&f<maxPlayers>&7)&c.' messages: onKill: '&7[&6PRACTICE&7]: &eYou have killed &c<player>&e.' onStreak: '&7[&6PRACTICE&7]: &eYou have a streak of &c<streak> &ekills.' onDeath: '&7[&6PRACTICE&7]: &eYou have been killed by &c<killer>&e.' broadRules: every: 5 rules: - '&c遵守StellarNetwork旗下伺服器規章, 違者將被取消資格' giveAll: uhcNoStart: '&cUHC比賽尚未開始!' onGive: '&7[&aInnovatorsPVP &6UHC&7]: &fAll players have received &e<quantity> &ffrom &e<item>&f.' menus: stats: items: basic-stats: displayname: '&e統計' lore: - '&7- &f殺數: &a<KILLS>' - '&7- &f死數: &a<DEATHS>' - '&7- &f遊玩場數: &a<PLAYED>' - '&7- &f勝數: &a<WINS>' items: openInv: '&b查看背包' playersAlive: '&b存活的玩家' rPlayersAlive: '&b存活的玩家 &7(隨機)' playersAlive20Y: '&b存活的玩家 &7(-20)' playersAliveNether: '&b存活的玩家 &c(地獄)' vanishItem: '&bVanish &7(<STATUS>&7)' modOptions: '&bMod Options' scoreboards: title: '&a&lInnovatorsPVP &6&lUHC' status-formats: waiting: '&7等待 <NEEDED_PLAYERS> 玩家...' pre-starting_game: '&7傳送將在 <COUNT> 秒開始' scatter-count: '&6傳送將在 <COUNT> 秒完結' starting_game: '&7遊戲開始: <COUNT> 秒' restart: '&7遊戲結束: <COUNT>' noClean: format: '&c防清場: &f<TIMER>s' border-time: format: '&7(<B_TIME>)' team-win: format: '&7- &a<PLAYER> &7[<PLAYER_KILLS>]' team-players: formats: owner: '&7- &a<PLAYER>&7.' members: '&7- &e<PLAYER>&7.' noTeam: '&7沒有隊伍...' scenarios-format: noScenarios: '&7沒有特殊模式...' format: '&7- <SCENARIO>' limit: '&f' scattering-format: lines: - '&eScattering: &a<SCATTERING>' - '&eScattered: &a<SCATTERED>' - ' ' mod-lines: formats: vanishBoolean: '&aON,&cOFF' staffChatBoolean: '&aON,&cOFF' format-lines: - '&7&m-------------------------' - '&eVanished: <VANISH>' - '&eStaffChat: &f<SC> &7(/sc)' - '&eTicks Per Second(s): &f<TPS>' loading-lines: - '&7&m-------------------------' - '&eLoading percent: &a<PERCENT>' - '&eChunk loaded: &a<C_LOADED>&7/<C_TOTAL>' - '&eTicks per Second: &f<TPS>' - '&7&m-------------------------' waiting-lines: solo: - <STAFF_LINES> - '&7&m-------------------------' - '&e玩家: &a<PLAYERS>' - ' ' - <STATUS_FORMAT> - ' ' - '&e特殊模式 &e:' - <SCENARIOS_LIST> - '&7&m-------------------------' team: - <STAFF_LINES> - '&7&m-------------------------' - '&e玩家: &a<PLAYERS>' - ' ' - <STATUS_FORMAT> - ' ' - '&e特殊模式 &e:' - <SCENARIOS_LIST> - ' ' - '&e隊伍:' - <TEAM_PLAYERS> - '&7&m-------------------------' teleport-lines: - <STAFF_LINES> - '&7&m-------------------------' - <SCATTER_FORMAT> - <STATUS_FORMAT> - '&7&m-------------------------' ingame-lines: solo: - <STAFF_LINES> - '&7&m-------------------------' - '&f遊戲時間: &a<TIME>' - '&f剩餘玩家: &a<ALIVES>/<PLAYERS>' - '&f殺數: &a<KILLS>' - '&f邊界: &a<BORDER> <B_TIME>' - <NO_CLEAN> - '&7&m-------------------------' team: - <STAFF_LINES> - '&7&m-------------------------' - '&f遊戲時間: &a<TIME>' - '&f剩餘隊伍: &a<TEAMS_ALIVE>/<TEAMS_SIZE>' - '&f殺數: &a<KILLS>' - '&f隊伍殺數: &a<TEAM_KILLS>' - '&f邊界: &a<BORDER> <B_TIME>' - <NO_CLEAN> - '&7&m-------------------------' finish-lines: solo: - <STAFF_LINES> - '&7&m-------------------------' - '&f勝利玩家: &a<WINNER_NAME>' - '&f玩家擊殺數: &a<WINNER_KILLS>' - ' ' - <STATUS_FORMAT> - '&7&m-------------------------' team: - <STAFF_LINES> - '&7&m-------------------------' - '&f勝利隊伍: &a<TEAM_WIN_NAME>' - '&f隊伍總共擊殺數: &a<TEAM_WIN_KILLS>' - '&f隊伍成員:' - <WINNERS> - ' ' - <STATUS_FORMAT> - '&7&m-------------------------'