# 每天循環流程範例 ```python= while True: day += 1 print(f"第{day}天") adventure() # 每天進行一次冒險 if HP <= 0: # 死亡結束遊戲 print("你因致命傷而死...遊戲結束") break print("夜幕降臨") print("辛苦了一天,有點餓。飽食度-1") saturation -= 1 # 每晚消耗飽食度 # 根據飽食度影響血量恢復 if saturation <= 3: # 飽食度過低 print("餓的睡不好,HP+1") HP += 1 else: print("一覺好眠,HP+3") HP += 3 # 控制血量上限 if HP > 10: HP = 10 # 控制飽食度範圍 if saturation > 10: saturation = 10 elif saturation <= 0: print("你死於飢餓...遊戲結束") break print(f"目前 金幣{money}枚 血量{HP}滴 攻擊力{ATK}點 飽食度{saturation*10}%") print("想回家了?還是繼續冒險") type = input("回家輸入1,冒險輸入2") if type == "1": break # 玩家選擇回家 else: continue ```
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