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*The meeting will be open for anyone interested in joining the video call (link below).*

Meeting time: 15:00-16 CET (Your local time: [date=2023-02-21 time=15:00:00 timezone="Europe/Amsterdam"])

## Links
* [Video Call](https://meet.google.com/krh-kvcb-gkm)
* [Calendar](webcal://calendar.google.com/calendar/ical/c_sgrltho8b5rq3cktkqo001bt2k%40group.calendar.google.com/public/basic.ics)
* [Chat Channel](https://blender.chat/channel/geometry-nodes)

## Present
* Jacques Lucke
* Dalai Felinto
* Hans Goudey 
* Simon Thommes
* Iliya Katueshenock
* Brady Johnston
* Falk David
* Joshua Kanode

## Since the Last Meeting
* New Edges to Face Groups node
* Viewport drag and drop for geometry nodes
* Smooth normals in Distribute Points on Faces node
* New option to hide node group inputs in modifier
* Add operator to wrap modifier's node group
* Remove "normal" attribute
* Curves Sculpt mode
    * New cage overlay
    * Comb curve parameter falloff
    * Initial collision support
* Curves Edit Mode
    * Out of experimental
    * Various selection and transform tools
    * Delete operator
* Performance improvements
* Hair node groups
* Quick Fur

## General Discussion
* Lukas Tönne joins the project from Amsterdam starting March 1st, 2023.
* Module page for [Geometry Nodes](https://projects.blender.org/blender/blender/wiki/Module:%20Geometry%20Nodes) vs [Nodes & Physics](https://projects.blender.org/blender/blender/projects/9).
    * The difference between the two modules isn't helping in practice anymore, since the developers are the same.
    * The future plans for physics mostly involve geometry nodes anyway
    * What to do with the chat channel?
        * Moving to the nodes and physics module channel seems like the right thing to do
    * No objections! The meeting is now the "Nodes and Physics Module Meeting" rather than "Geometry nodes *sub*-module"
* Geometry to Instances
    * Use-case from [Molecular Nodes](https://github.com/BradyAJohnston/MolecularNodes)
    * This was talked about in the past, it seems to keep coming up. We discussed whether to use a geometry list in the past, though that doesn't have clear benefits yet
    * "Split" in the name makes sense
    * The node should have a selection input
    * Domain dropdown
* Initial planning for Blender 3.6 LTS.
    * Simulation Nodes
        * The branch was just updated from the latest main
    * Node Group Operators
        * This is a foundation for a lot of future design and features, so maybe better to start it sooner
    * Node Group usability tasks
        * Enum socket
        * Custom warnings and errors
        * Panels / Sub-panels
        * Dynamic UI changes
        * Surface choice for inputs in modifiers
        * ...
    * Attribute Paint/Edit
        * The "set attribute" operator from meshes could support curves too, that's a simple starting place
        * Proper overlays for edge domain attributes would be helpful
* Blocking design tasks for potential 3.6 plan:
    * Simulation nodes MVP features
    * Node group operators meta-data
    * Simulation nodes quality of life features
    * Attribute editing use-case/initial design
    * Custom warnings


## Patch Review & Decision Time
* Store Named Attribute can lead to un-active attributes (UV or color).
    * If it is only the first attribute which is created, it should be set as active.

## Follow Up
* 3.6 Sprints
    * During bcon1 and bcon2 there will be 2-week long sprints.
    * The sprint planning will happen on the Mondays prior to the module meeting, and presented during the meeting.
    * First sprint will start next week to leave this week for 3.5 bcon3 bugfixing.
    * This will be a one week sprint then, tasks will be planned next Monday (February 27th).
* Hair node group documentation
    * Dalai will do the first pass by collecting the node group description and socket tooltips into the manual.

## Next Meeting

The next meeting will be on Tuesday March 07, 15:00-16 CET (Your local time: [date=2023-03-07 time=15:00:00 timezone="Europe/Amsterdam"]), which is 2 weeks from this meeting. The provisional meeting agenda will be linked in the [#geometry-nodes ](https://blender.chat/channel/geometry-nodes) channel before the meeting.