*The meeting will be open for anyone interested in joining the video call (link below).*
Meeting time: 15:00-16 CET (Your local time: [date=2023-02-21 time=15:00:00 timezone="Europe/Amsterdam"])
## Links
* [Video Call](https://meet.google.com/krh-kvcb-gkm)
* [Calendar](webcal://calendar.google.com/calendar/ical/c_sgrltho8b5rq3cktkqo001bt2k%40group.calendar.google.com/public/basic.ics)
* [Chat Channel](https://blender.chat/channel/geometry-nodes)
## Present
* Jacques Lucke
* Dalai Felinto
* Hans Goudey
* Simon Thommes
* Iliya Katueshenock
* Brady Johnston
* Falk David
* Joshua Kanode
## Since the Last Meeting
* New Edges to Face Groups node
* Viewport drag and drop for geometry nodes
* Smooth normals in Distribute Points on Faces node
* New option to hide node group inputs in modifier
* Add operator to wrap modifier's node group
* Remove "normal" attribute
* Curves Sculpt mode
* New cage overlay
* Comb curve parameter falloff
* Initial collision support
* Curves Edit Mode
* Out of experimental
* Various selection and transform tools
* Delete operator
* Performance improvements
* Hair node groups
* Quick Fur
## General Discussion
* Lukas Tönne joins the project from Amsterdam starting March 1st, 2023.
* Module page for [Geometry Nodes](https://projects.blender.org/blender/blender/wiki/Module:%20Geometry%20Nodes) vs [Nodes & Physics](https://projects.blender.org/blender/blender/projects/9).
* The difference between the two modules isn't helping in practice anymore, since the developers are the same.
* The future plans for physics mostly involve geometry nodes anyway
* What to do with the chat channel?
* Moving to the nodes and physics module channel seems like the right thing to do
* No objections! The meeting is now the "Nodes and Physics Module Meeting" rather than "Geometry nodes *sub*-module"
* Geometry to Instances
* Use-case from [Molecular Nodes](https://github.com/BradyAJohnston/MolecularNodes)
* This was talked about in the past, it seems to keep coming up. We discussed whether to use a geometry list in the past, though that doesn't have clear benefits yet
* "Split" in the name makes sense
* The node should have a selection input
* Domain dropdown
* Initial planning for Blender 3.6 LTS.
* Simulation Nodes
* The branch was just updated from the latest main
* Node Group Operators
* This is a foundation for a lot of future design and features, so maybe better to start it sooner
* Node Group usability tasks
* Enum socket
* Custom warnings and errors
* Panels / Sub-panels
* Dynamic UI changes
* Surface choice for inputs in modifiers
* ...
* Attribute Paint/Edit
* The "set attribute" operator from meshes could support curves too, that's a simple starting place
* Proper overlays for edge domain attributes would be helpful
* Blocking design tasks for potential 3.6 plan:
* Simulation nodes MVP features
* Node group operators meta-data
* Simulation nodes quality of life features
* Attribute editing use-case/initial design
* Custom warnings
## Patch Review & Decision Time
* Store Named Attribute can lead to un-active attributes (UV or color).
* If it is only the first attribute which is created, it should be set as active.
## Follow Up
* 3.6 Sprints
* During bcon1 and bcon2 there will be 2-week long sprints.
* The sprint planning will happen on the Mondays prior to the module meeting, and presented during the meeting.
* First sprint will start next week to leave this week for 3.5 bcon3 bugfixing.
* This will be a one week sprint then, tasks will be planned next Monday (February 27th).
* Hair node group documentation
* Dalai will do the first pass by collecting the node group description and socket tooltips into the manual.
## Next Meeting
The next meeting will be on Tuesday March 07, 15:00-16 CET (Your local time: [date=2023-03-07 time=15:00:00 timezone="Europe/Amsterdam"]), which is 2 weeks from this meeting. The provisional meeting agenda will be linked in the [#geometry-nodes ](https://blender.chat/channel/geometry-nodes) channel before the meeting.