# Suggestions
* Hybrid skills (e.g., some skill calculation is based on `Assess Creature` + `TH` to incentivize build diversity)
* Custom spells / spell schools. Possibly working with something like the hybrid skills.
* Ways to make use of extra mana/mana conversion via enhanced casting (e.g., 1.1x damage, 2x cost)
* Dungeons that temporarily set you to lvl 1 (or the level you last were inside them)
* Planned to base this on godmode. Might have some issues with the jkurs/the other server code is done.
* Maybe experiment with adding dungeon-specific gear
* Replace spawning of corpses to a "loot xp" that can be used in a more flexible manner.
* Potential for a lot less server overhead by removing the need to spawn items/keep corpses
* Players can focus on just hunting
* Quality of loot is abstracted in a way that makes it easier to create content? Matching growth of `lp` with `xp` lets you focus on the cashout mechanism.
* Additionally makes it easier to have alternative currencies, if kills in different areas gave different
* Weenie templating tools
* e.g., generate weenies based on a creature template for each damage type, in increments of 50 levels up to X
* Global Server/Guild vassals
* Some/all players add a fraction of XP to a pool that is at some interval split amongst all players on the server/their guild.
* Good catch-up mechanic for newer players that could be scaled to be insignificant to the higher levels.
* Opportunity for collaborative events/content
* Traps to trigger custom commands
* Achievements
* Increment weenie killed
* Personal bests / records
* Start timer, check progress made at the end.
* Maybe using achievements, let players try to set a "PB" that is used for a reward or idle benefits
* Dire-er Lands
* Scale spawns based on distance from X up to Y
* Super-rares
* Possibly with fuzzed names to cause issues with metas
* "Seasons" as a property based on time of creation that gate content