# Suggestions * Hybrid skills (e.g., some skill calculation is based on `Assess Creature` + `TH` to incentivize build diversity) * Custom spells / spell schools. Possibly working with something like the hybrid skills. * Ways to make use of extra mana/mana conversion via enhanced casting (e.g., 1.1x damage, 2x cost) * Dungeons that temporarily set you to lvl 1 (or the level you last were inside them) * Planned to base this on godmode. Might have some issues with the jkurs/the other server code is done. * Maybe experiment with adding dungeon-specific gear * Replace spawning of corpses to a "loot xp" that can be used in a more flexible manner. * Potential for a lot less server overhead by removing the need to spawn items/keep corpses * Players can focus on just hunting * Quality of loot is abstracted in a way that makes it easier to create content? Matching growth of `lp` with `xp` lets you focus on the cashout mechanism. * Additionally makes it easier to have alternative currencies, if kills in different areas gave different * Weenie templating tools * e.g., generate weenies based on a creature template for each damage type, in increments of 50 levels up to X * Global Server/Guild vassals * Some/all players add a fraction of XP to a pool that is at some interval split amongst all players on the server/their guild. * Good catch-up mechanic for newer players that could be scaled to be insignificant to the higher levels. * Opportunity for collaborative events/content * Traps to trigger custom commands * Achievements * Increment weenie killed * Personal bests / records * Start timer, check progress made at the end. * Maybe using achievements, let players try to set a "PB" that is used for a reward or idle benefits * Dire-er Lands * Scale spawns based on distance from X up to Y * Super-rares * Possibly with fuzzed names to cause issues with metas * "Seasons" as a property based on time of creation that gate content