---
layout: personagens
categories:
- personagens
tags:
- Fate Of Umdaar
header: no
#language: br
---
# Continent - Aoilear (Sample _Fate of Umdaar_ continent)
| | `0` | `+` | `++` | `+++` | `++++` |
|-------:|:----------------------:|:----------------------:|:-----------------:|:---------------:|:--------------------------:|
| `0` | Beyondtime Elysium | Beyondtime Monastery | Freelands | Crystal Valley | Shankar, the Soulless City |
| `-` | The Ancient Nest | Rabbitoh's Green Valey | Four Moons' Tower | Souls' Market | |
| `--` | Freelands | Old Teeth Spire | Obsidian Desert | | |
| `---` | The Ancients' Monolyth | Dread Domain | | | |
| `----` | The Necrotic Swamp | | | | |
# Sites
## The Beyondtime Elysium
| **Kind** | **Aspect/Skill/Level** |
|------------------------:|-----------------------------------------------------------------------------|
| ***High Concept*** | The last known knowledge center from Umdaar |
| ***Population*** | Humans, Rabbitohs, Badgeroos and Mephita. Lots of outsiders from all kinds |
| ***Values*** | Knowledge will take us out of these sad times |
| ***Trouble*** | No bloodshed is allowed here |
| ***Status*** | Neither the Masters are foolish enought to try something against it |
| ***Aspects*** | Everyone is welcomed, as long uphold our rules and abide their own business |
| | Spies KNOWNINGLY all around |
| | The Beyondtime Monastery: last center of know Demiurge nibbles of knowledge |
| | Lots of skilled monks and scholars |
| ***Skills (Optional)*** | Lore, Rapport, Stealth |
| ***Power (Optional)*** | Great (+4) |
## Shankar, the Soulless City
| **Kind** | **Aspect/Skill/Level** |
|------------------------:|----------------------------------------------------------|
| ***High Concept*** | A City-State where the money flows |
| ***Population*** | All kinds, although mainly humans as free people. |
| ***Values*** | Everything can be sold, everything can be bought |
| ***Trouble*** | Overcrowded with slaves |
| ***Status*** | Hunger of many, Opulence of a few |
| ***Aspects*** | Corrupt guards, even more corrupt judges |
| | Small revolutionary cells |
| | Ahkenahsar is playing with fire and dancing on loyalties |
| ***Skills (Optional)*** | Resources, Contacts, Athletics, Burglary |
| ***Power (Optional)*** | Good (+3) |
## The Rabbitoh's Green Valley
| **Kind** | **Aspect/Skill/Level** |
|------------------------:|----------------------------------------------------------|
| ***High Concept*** | A Green Paradise nearby the Obsidian Desert |
| ***Population*** | Rabbitohs, ocasionally others |
| ***Values*** | We can die for our liberty |
| ***Trouble*** | Trust very few people |
| ***Status*** | We are holding our lines, to avoid Rhangtor's wrath |
| ***Aspects*** | Centers of culture and martial arts |
| | We smell lies by nature |
| | The Four Moons' Tower, an ancient mystery we doesn't want to solve |
| ***Skills (Optional)*** | Lore, Athletics, Resources, Fight |
| ***Power (Optional)*** | Fair (+2) |
## The Four Moons' Tower
| **Kind** | **Aspect/Skill/Level** |
|------------------------:|----------------------------------------------------------|
| ***High Concept*** | One of the biggest mysteries from Demiurge's Age |
| ***Population*** | Mutants creatures created by the Tower |
| ***Values*** | We hid because we made terrible things |
| ***Trouble*** | Powers beyond dreams for those who wants |
| ***Status*** | A silent mark, splitting Necrotic Swamps and Green Valley |
| ***Aspects*** | The mystery of Message Crystal can be solved here |
| | An old blight from the past aside it |
| | Challenges to the mind, to unlock gifts from the Demiurge |
| ***Skills (Optional)*** | Lore, Resources |
| ***Power (Optional)*** | Fantastic (+6) |