--- layout: personagens categories: - personagens tags: - Fate Of Umdaar header: no #language: br --- # Continent - Aoilear (Sample _Fate of Umdaar_ continent) | | `0` | `+` | `++` | `+++` | `++++` | |-------:|:----------------------:|:----------------------:|:-----------------:|:---------------:|:--------------------------:| | `0` | Beyondtime Elysium | Beyondtime Monastery | Freelands | Crystal Valley | Shankar, the Soulless City | | `-` | The Ancient Nest | Rabbitoh's Green Valey | Four Moons' Tower | Souls' Market | | | `--` | Freelands | Old Teeth Spire | Obsidian Desert | | | | `---` | The Ancients' Monolyth | Dread Domain | | | | | `----` | The Necrotic Swamp | | | | | # Sites ## The Beyondtime Elysium | **Kind** | **Aspect/Skill/Level** | |------------------------:|-----------------------------------------------------------------------------| | ***High Concept*** | The last known knowledge center from Umdaar | | ***Population*** | Humans, Rabbitohs, Badgeroos and Mephita. Lots of outsiders from all kinds | | ***Values*** | Knowledge will take us out of these sad times | | ***Trouble*** | No bloodshed is allowed here | | ***Status*** | Neither the Masters are foolish enought to try something against it | | ***Aspects*** | Everyone is welcomed, as long uphold our rules and abide their own business | | | Spies KNOWNINGLY all around | | | The Beyondtime Monastery: last center of know Demiurge nibbles of knowledge | | | Lots of skilled monks and scholars | | ***Skills (Optional)*** | Lore, Rapport, Stealth | | ***Power (Optional)*** | Great (+4) | ## Shankar, the Soulless City | **Kind** | **Aspect/Skill/Level** | |------------------------:|----------------------------------------------------------| | ***High Concept*** | A City-State where the money flows | | ***Population*** | All kinds, although mainly humans as free people. | | ***Values*** | Everything can be sold, everything can be bought | | ***Trouble*** | Overcrowded with slaves | | ***Status*** | Hunger of many, Opulence of a few | | ***Aspects*** | Corrupt guards, even more corrupt judges | | | Small revolutionary cells | | | Ahkenahsar is playing with fire and dancing on loyalties | | ***Skills (Optional)*** | Resources, Contacts, Athletics, Burglary | | ***Power (Optional)*** | Good (+3) | ## The Rabbitoh's Green Valley | **Kind** | **Aspect/Skill/Level** | |------------------------:|----------------------------------------------------------| | ***High Concept*** | A Green Paradise nearby the Obsidian Desert | | ***Population*** | Rabbitohs, ocasionally others | | ***Values*** | We can die for our liberty | | ***Trouble*** | Trust very few people | | ***Status*** | We are holding our lines, to avoid Rhangtor's wrath | | ***Aspects*** | Centers of culture and martial arts | | | We smell lies by nature | | | The Four Moons' Tower, an ancient mystery we doesn't want to solve | | ***Skills (Optional)*** | Lore, Athletics, Resources, Fight | | ***Power (Optional)*** | Fair (+2) | ## The Four Moons' Tower | **Kind** | **Aspect/Skill/Level** | |------------------------:|----------------------------------------------------------| | ***High Concept*** | One of the biggest mysteries from Demiurge's Age | | ***Population*** | Mutants creatures created by the Tower | | ***Values*** | We hid because we made terrible things | | ***Trouble*** | Powers beyond dreams for those who wants | | ***Status*** | A silent mark, splitting Necrotic Swamps and Green Valley | | ***Aspects*** | The mystery of Message Crystal can be solved here | | | An old blight from the past aside it | | | Challenges to the mind, to unlock gifts from the Demiurge | | ***Skills (Optional)*** | Lore, Resources | | ***Power (Optional)*** | Fantastic (+6) |