```python= import tkinter as tk#導入視窗模組 import random#生成偽隨機數 def createNewWindow():#開啓新視窗 newWindow = tk.Toplevel(app) # 標示文字 labelExample = tk.Label(newWindow, text = "請輸入4位1-9的不重複數字:", font = ('微軟正黑體', 14)) # 輸入欄位 entry = tk.Entry(newWindow, width = 20) # 輸入欄位所在視窗及輸入欄位的寬度 return newWindow #主要程式碼 def insert_point(): total='123456789' answer=random.sample(total,4) for guessTimes in range(6): guess="" for inputErros in range(3): guess=entry.get()#導入entry輸入的數字 if guess.isdigit()==True and len(guess)==4: guessSet=set(guess) if len(guessSet)==4 and guessSet.isdisjoint(set('0')): break else: print("您沒有理解遊戲規則,遊戲結束。") break A=0 B=0 for j in range(4): if guess[j]==answer[j]: A+=1 else: for k in range(4): if guess[j]==answer[k]: B+=1 if A<4: if guessTimes<5: print("%dA%dB,您還有%d次機會。"%(A,B,5-guessTimes)) else: print("很遺憾您沒有猜對,答案是%s,再玩一局吧。"%(answer)) else: print("恭喜您猜對了!") break var = entry.get() entry.delete(0,"end") table.insert('insert',var+'\n') # 建立按鈕 btnshow = tk.Button(newWindow, text = "確定",font = ('微軟正黑體', 14), width='10', height='1', command=insert_point) return guess #關閉視窗 def close_window(): app.destroy() # 建立按鈕 buttonExample = tk.Button(newWindow,text = "結束遊戲",font = ('微軟正黑體', 14), width='10', height='1', command = close_window) # 以預設方式排版按鈕 labelExample.pack() entry.pack() table = tk.Text(newWindow,height = 6) table.pack() btnshow.pack() buttonExample.pack() app.mainloop() app = tk.Tk()# 建立主視窗 Frame app.title("猜數字遊戲")# 設定視窗標題 label = tk.Label (text = '遊戲規則:\n您可以選擇4個數字,\n數字的位置相同得1個A,\n數字對位置錯則得1個B,\n若數字錯不會顯示任何數字,\n以此類推\n加油!你有5次機會\n', # 顯示文字 font = ('微軟正黑體', 14), # 字型與大小 width = 30, height = 16) # 文字標示尺寸 label.pack() buttonExample = tk.Button(app, text="遊戲開始",font = ('微軟正黑體', 14), width='10', height='1', command=createNewWindow) # 建立按鈕 buttonExample.pack() # 執行主程式 app.mainloop() ```