constants/item_constants.asm; line 55 ``` const ITEM_2C ; $2C ; unused ``` becomes ``` const HATCHET ; $2C ; HATCHET ``` data/items/key_items.asm; line 46 ``` dbit TRUE ; ITEM_2C ``` becomes ``` dbit TRUE ; HATCHET ``` engine/items/item_effects.asm; add this to the bottom of the file: ``` ItemUseHatchet: predef UsedCut ld a, [wActionResultOrTookBattleTurn] and a jp CloseTextDisplay ``` Then inside of engine/overworld/cut.asm, line 49 ``` ld hl, UsedCutText ``` becomes ``` ld hl, UsedHatchetText ``` and then also add this on line 70, above UsedCutText: ``` UsedHatchetText: text_far _UsedHatchetText text_end ``` finally, inside data/text/text_7.asm ``` _UsedHatchetText:: text "<PLAYER> hacked" line "away with HATCHET!" prompt ```