# Prim14 (SS14 Fork) DRAFT LORE NOT FINAL An entirely self contained station that houses a primitive society. No electricity, computers or machines. They must survive off of the flora, hunt wild animals, make tools, and survive. Will they work together, or splinter into gangs fighting for territory? Nanotrasen has provided this experiment with a near infinite budget, thus ensuring the station will forever have it's own working power and gravity. The Syndicate has no knowledge about the location of this station. But watch out for Blood Cultists. END DRAFT LORE Science and Technology is capped at the "Iron Age of Mesopotamia", which means that the only available metals are: tin, copper, bronze, gold, and iron. No other metals are accepted. Glass making was a thing. Textile weaving as well. ## Ideas - No jobs. Spawn in as a Nomad. - Humans are only species. *For now* - Map is a wilderness meant to be explored. - There still be some expectation of RP (LRP) - Endless darkness. (you spawn with a simple torch to get started) - Gameplay systems designed with the setting in mind: - Mining, Smithing, Fishing, Cooking with fire, Fletching, Archery, Herbology - Simplistic tools and fleshed out crafting. - More furniture/structures. More uses for wood. - More uses for cloth and hides, craftable clothing. - More animals to hunt - [Mapping] God Room (which houses the systems that keep the "station" working) - Atmos is infinitely sustaining (need more info) - Infinite power from 50Kw Generator - Gravity is infinite from power - Rework materials (ignots instead of sheets) - [Dev] Crafting menu prototypes are opt in - Focus on PvE over PvP, but both will exist. - PDA slot is replaced with Faction armband slot ## TODO - [x] RenewableSpawnerComponent - Component for creating a specific entity then destroying itself (the spawner) - [x] Figure out how to spawn the respawner at destruction - [x] Figure out infinite atmos. - [x] Figure out infinite power and grav - [x] Make Humans cannot slip. - [x] Make grass tiles the "underneath tiles" and add grass footsteps sound (replacing plating) - [x] Make a hoe/rake, when used on the grond, makes soil. - [x] Day night cycle. (almost done) - [x] Trees produce logs when chopped. Chopping is all at once with a longer delay. - [x] UseWith component that allows you to use any tagged item with an entity to make a product. - [x] Finish adding "fixedLoot" to Gatherable - [x] Add raw fish and their respective sprites - [x] Add water (entity like wall?) with Fishing (click on entity with a fishing rod, "gather" fish.) - [x] Create TimedCooking component (insert item, time passes, outputs a new item) (for firepits and such) - [x] Add a "hidden" property to crafting items (crafting menu is now opt in for recipes) - [x] Berries! (bushes and berries themselves. timed respawning of berries) - [x] Add lotsa sprites - [x] Bonfires (with lighting) - [x] Change grass "tile" item to like sod? and also change the sound when you place it down. (maybe?) - [x] Make a shovel with the functionality of tile pulling. ("plating" is dirt, sod is "grass tiles", roads might have to just change the tile perhaps?) (maybe?) - [ ] Add clothing items, and update the Passenger loadout - [ ] Fix torches to work properly (maybe just make new ones) - [x] Flesh out Ceramics -> Metallurgy - [x] Flesh out Metallurgy - [x] Blacksmith jug (clay jug that holds ore or ingots and is used in a kiln or bloomery) - [x] Kiln (made it's own Kiln component that inherits TimedCooker) - [x] Molds (SolutionContainer stuffs) - [x] Anvil - [x] Bloomery (reskin of kiln that only accepts iron ezclap) - [ ] Add Doafters - [ ] Finish adding a bunch of items. Like really, just add more items you fuck. ## Nomads In Aprim14, there are no jobs. You spawn in without a job or Faction. The map is wilderness meant to be explored and developed. You can stay as a Nomad, or join a faction, or create your own. There is no goal for the round. (Later, I'd like to have a Factions game mode that plays similarly to Castle Wars in RuneScape.) ## Materials List - bear pelt (pelt?) - bone - bronze - tin - clay - cloth - copper - flax - glass - gold - hemp - iron - leaf - leather (hide) - obsidian - rope (from hemp?) - silver - steel - stone - wood (hardwood?) ## Tools List (And Tiers) simple: - stick (grabbed from tree barehanded, click to strip its leaves, use with flint to sharpen it) - flint (found from rocks barehanded) - flint hatchet (made with a stick and flint) bone: - bone hatchet (bone and wood) - bone pickaxe (bone and wood) - bone knife (bone only) - bone trowel (bone and wood) - bone rake (bone and wood) bronze: - bronze hatchet (bronze and wood) - bronze pickaxe (bronze and wood) - bronze knife (bronze only) - bronze hammer (bronze and wood) iron: - iron hatchet (iron and wood) - iron pickaxe (iron and wood) - iron hammer (iron and wood) - iron knife (iron) - iron rake (iron and wood) ## Fishing tools: - sharpened stick - fishing pole - fishing rod - fishing cage stick, pole, rod can all fish from the same spot net or cage will have its own spot fish: - bream - cod - salmon - lobster - shrimp ## Cooking Cooking is done by making a firepit and putting raw food into it. Raw meat -> Cooked meat Raw cod -> Cooked cod Raw salmon -> Cooked salmon Raw bream -> Cooked bream Raw lobster -> Cooked lobster