# The new product development game
###### tags: `Scrum`
Speed and flexibility are essential.
- The 6 characteristics:
- built-in instability *(often only given a borad end goal)*
- self-organizing project teams
- autonomy = team is free, manegement only provide money
- self-transcendence = establish own goal, guest for "the limit"
- cross-fertilization = teammebmers has different functional specialixations
- overlapping development phases
- "multilearning"
- across multiple levels (individual, group and corporate)
- across multiple functions
- subtle control = "self-control" + "control through peer presure" + "control by love"
- exercised in 7 ways
- selecting the right people for the team
- creating an open work environment
- encouraging, listning to customers
- establis evaluation and reward system on group performance
- managing different rhythms through out the process
- tolerating and anticipating mistakes
- encouraging suppliers to become self-organizing
- organizational transfer of learning
We are loosing the relay race (fx. waterfall model)

Sequential versus overlapping development

Bad things / Problems about overlapping approach:
- communication with the entire project teams
- maintaining close contact with suppliers
- preparing several contingency plans
- handling surprises
- --> more tension and conflict in the group
- require extra effort of all project members
- may not alway result in a breakthrough