# The new product development game ###### tags: `Scrum` Speed and flexibility are essential. - The 6 characteristics: - built-in instability *(often only given a borad end goal)* - self-organizing project teams - autonomy = team is free, manegement only provide money - self-transcendence = establish own goal, guest for "the limit" - cross-fertilization = teammebmers has different functional specialixations - overlapping development phases - "multilearning" - across multiple levels (individual, group and corporate) - across multiple functions - subtle control = "self-control" + "control through peer presure" + "control by love" - exercised in 7 ways - selecting the right people for the team - creating an open work environment - encouraging, listning to customers - establis evaluation and reward system on group performance - managing different rhythms through out the process - tolerating and anticipating mistakes - encouraging suppliers to become self-organizing - organizational transfer of learning We are loosing the relay race (fx. waterfall model) ![](https://i.imgur.com/8nQfMuc.png) Sequential versus overlapping development ![](https://i.imgur.com/q2jAgob.png) Bad things / Problems about overlapping approach: - communication with the entire project teams - maintaining close contact with suppliers - preparing several contingency plans - handling surprises - --> more tension and conflict in the group - require extra effort of all project members - may not alway result in a breakthrough