---
title: Ideasguy Masterpage
tags: garbage, ideas
description: there's no way any of these are gonna be ANY good at all
---
# Introduction - Hello!
If you're reading this, you've been linked to Hatterhat's page for putting together his randomly slapped together ideas and-or keeping track of concepts he thinks would be cool and-or horrible for gameplay-based SS13 servers.
# Concepts Of The Moment(s)
- `Planetoid-Orbital Drop System` - droppod/rigging-based insertion/extraction system to land on unconventional planetoids
- random gen dropsites?
- `Proto-Kinetic Katana & Destabilizer Saya` - first strike with saya, two more strikes max with katana, resheathe for damage (count backstabs too!)
- judgement cuts? (lol no)
- `drakescale explorer suit` - drip
- more `kinetic gauntlets` stuff - styles? ports?
- concept for kinetic gauntlets and/or martial arts: `combos within combos`
-
- brawler: repeated `one-two punch`es turning into `Hellish Haymaker` (stun?)
- scarp: `keelhaul` > `keelhaul` > `crashing wave kick` turns CWK into `Tsunami Axe Kick` (chest break? bonus damage?)
- `hardlight gauntlets`
- `darklight gloves` - black silence reference
- `ARASHI` energized longbow
- hanzo specials mechanics tbd but u GOTTA have dragonstrike
- no i will not reimplement scatter arrows they're probably dogshit for design
- (maybe i should as a joke haha)
- bow rework to be click-and-hold/beam rifle-type - perfect shots a la Bastion?
- `aggressor's tomahawk` - FFXIV-ass emnity system as a joke
- `technological bolt-shells` and BFG-50-looking-ass `tech ballista`
- `LOCKDOWN` repeated ion bolt
- accelerator disabler?
- eris double-attack system (unique system. superheavy weapons - proto-kinetic greathammer?)
- proto-kinetic greathammer (doubletact system) (wallbounce damage, says pandora)
- CTF Updates:
- reload fix?
- mutators randomly chosen
- Medieval Mode (no shields, melee only)
- Holy Trinity (LG/RG/RL)
- Spellslingers (random wizard spells)
- CTF-Face (chasm hell)
- `Combat Translocator` (CODENAME: `FACING WORLDS`)
- unreal tournament translocator
- LMB to fire a beacon, RMB to teleport to beacon or LMB to return
- limited lifetime on beacons
- teleporting into someone causes a `disrupt` knockdown + brute, only stuns standing people
- telefrag = delimbs, no gibs
- shoot the beacon and you eat a `self-disrupt` (self-telefails that crit you... maybe not gib.)
- lorewise - sparks, wormholes, no bluespace disruption
- `shock rifle`
- unreal tournament shock rifle
- shock combos have to be a thing
- `UPRISING` energized longsword
- see: rebellion (devil may cry)
- no bag 4 u
- action button/use to switch between its RMB specials:
- `DRIVE` - throw an energy wave down, optional timings for `OVER DRIVE`
- `STINGER` - 5 tile charge, autohits/stops on hitting people
- accelerator disabler techshell
- riot control techshell (impact capsaicin smoke)
- `METRONOME` module (it's deepwoken tempo)