--- title: Ideasguy Masterpage tags: garbage, ideas description: there's no way any of these are gonna be ANY good at all --- # Introduction - Hello! If you're reading this, you've been linked to Hatterhat's page for putting together his randomly slapped together ideas and-or keeping track of concepts he thinks would be cool and-or horrible for gameplay-based SS13 servers. # Concepts Of The Moment(s) - `Planetoid-Orbital Drop System` - droppod/rigging-based insertion/extraction system to land on unconventional planetoids - random gen dropsites? - `Proto-Kinetic Katana & Destabilizer Saya` - first strike with saya, two more strikes max with katana, resheathe for damage (count backstabs too!) - judgement cuts? (lol no) - `drakescale explorer suit` - drip - more `kinetic gauntlets` stuff - styles? ports? - concept for kinetic gauntlets and/or martial arts: `combos within combos` - - brawler: repeated `one-two punch`es turning into `Hellish Haymaker` (stun?) - scarp: `keelhaul` > `keelhaul` > `crashing wave kick` turns CWK into `Tsunami Axe Kick` (chest break? bonus damage?) - `hardlight gauntlets` - `darklight gloves` - black silence reference - `ARASHI` energized longbow - hanzo specials mechanics tbd but u GOTTA have dragonstrike - no i will not reimplement scatter arrows they're probably dogshit for design - (maybe i should as a joke haha) - bow rework to be click-and-hold/beam rifle-type - perfect shots a la Bastion? - `aggressor's tomahawk` - FFXIV-ass emnity system as a joke - `technological bolt-shells` and BFG-50-looking-ass `tech ballista` - `LOCKDOWN` repeated ion bolt - accelerator disabler? - eris double-attack system (unique system. superheavy weapons - proto-kinetic greathammer?) - proto-kinetic greathammer (doubletact system) (wallbounce damage, says pandora) - CTF Updates: - reload fix? - mutators randomly chosen - Medieval Mode (no shields, melee only) - Holy Trinity (LG/RG/RL) - Spellslingers (random wizard spells) - CTF-Face (chasm hell) - `Combat Translocator` (CODENAME: `FACING WORLDS`) - unreal tournament translocator - LMB to fire a beacon, RMB to teleport to beacon or LMB to return - limited lifetime on beacons - teleporting into someone causes a `disrupt` knockdown + brute, only stuns standing people - telefrag = delimbs, no gibs - shoot the beacon and you eat a `self-disrupt` (self-telefails that crit you... maybe not gib.) - lorewise - sparks, wormholes, no bluespace disruption - `shock rifle` - unreal tournament shock rifle - shock combos have to be a thing - `UPRISING` energized longsword - see: rebellion (devil may cry) - no bag 4 u - action button/use to switch between its RMB specials: - `DRIVE` - throw an energy wave down, optional timings for `OVER DRIVE` - `STINGER` - 5 tile charge, autohits/stops on hitting people - accelerator disabler techshell - riot control techshell (impact capsaicin smoke) - `METRONOME` module (it's deepwoken tempo)