---
# System prepended metadata

title: Environment Art Resources (J5Z1020)
tags: [Environment art]

---

###### tags: `Environment art`

# Environment Art Resources (J5Z1020)
### Games Art BA(HONS) L5
Prepared for 22/23 by Andrew King

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## Week 01
### Prerequisites
none
### Session Resources
- [Assessment Brief](https://hackmd.io/@GamesArt/B1h0M17zj)
- [Environment Art slides](https://hackmd.io/@GamesArt/Hyqb68Ofs)
- [The Last of Us 2 Concept Art](https://magazine.artstation.com/2020/06/naughty-dog-the-last-of-us-part-ii-art-blast/)

### Additional Resources
- [Blocktober overview](https://www.youtube.com/watch?v=lYyP3RMqkK0)
- [Polygon Academy Grey box tips](https://www.youtube.com/watch?v=4wziE0AYCoo)
- [PureRef](pureref.com)
- [PureRef Demo](https://www.youtube.com/watch?v=Be_r_c1zt8w)
- [Arvid Schneider, PureRef](https://www.youtube.com/watch?v=7A8tOvPltmc)

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## Week 02
### Prerequisites
- [The architecture of Fumito Ueda](https://www.youtube.com/watch?v=NLphTtVZfvw&t=535s)
    - Use HackMD to take notes in MarkDown (MD) format
    - Extend the ideas presented with your own
        - Relate to your own practice/goals
        - Build your Bibliography/Reading List
### Session Resources
- [Environment Art slides](https://hackmd.io/@GamesArt/Hyqb68Ofs)
### Additional Resources

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## Week 03
# Session 03 

### Prerequisites
- moved to next week
### Session Resources
- [Environment Art slides](https://hackmd.io/@GamesArt/Hyqb68Ofs)
- Cyberpunk Concept Art examples
    - [Art Dump](https://magazine.artstation.com/2021/01/cd-projekt-red-cyberpunk-2077art-blast/)
    - https://www.artstation.com/artwork/D53GxO
- The Skillful Huntsman
- Weird Field World, Rob Turpin.
- [UV Maps Explained](https://www.youtube.com/watch?v=Yx2JNbv8Kpg)
- [UV Mapping Complex Objects in Maya](https://www.youtube.com/watch?v=JiEQNDZapXs)
- http://uvchecker.byvalle.com/
### Additional Resources
- [80.lv Environment art Articles](https://80.lv/articles/environment-art/)
- [Ratloop Games - Art Pipeline](https://ratloopgamescanada.com/dev-blog/art-pipeline)

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## Part A
### Concept Art deliverables
* Identify Concept Art deliverables
    * Divergent
    * Convergent
    * Model sheet
* Critique Concept Art examples
    * Tools
    * Process
    * Storytelling
* Break

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## Part B
### Grading rubric
* Discuss the grading criteria for
    * Pre-Production
* Identify expectations for LO1 and LO2
    * Review student samples

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## Part C
### UV Mapping review
* Identify UV tools in Maya
* Generate an appropriate UV Checkerboard
    * Apply to material
* Apply Maya UV tools to a range of primitives
    * Discuss good UV practice for block outs

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## Week 04
### Prerequisites
- Research an Environment Art method, technique or case study 
    - Use HackMD to take notes in your journal
    - Condense the salient points into a single slide
- [Games, Schools, and Worlds Designed for Violence](https://www.youtube.com/watch?v=usSfgHGEGxQ) * trigger warning - references to school shootings
- Research an Environment Art method, technique or case study 
### Session Resources
none
### Additional Resources

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## Week 05
### Prerequisites
- [Games, Schools, and Worlds Designed for Violence](https://www.youtube.com/watch?v=usSfgHGEGxQ) * trigger warning - references to school shootings
### Session Resources
none
### Additional Resources