###### tags: `Environment art` # Environment Art Sessions (J5Z1020) ### Games Art BA(HONS) L5 Prepared for 22/23 by Andrew King --- # Session 01 - Unit overview - PureRef - Markdown - Break - Brief - Grading Matrix --- ## Thematic ### Metropolitan Ludotopias. --- > #### Metropolitan > > *adjective* > relating to or denoting a metropolis or large city. > *noun* > an inhabitant of a metropolis or large city. --- > #### Ludotopia > > *noun* > the space where gameplay happens. --- ## Overview - Creating a character and an environment from start to finish - A full workflow - Working to industry standard specifications for 3D and 2D - Producing industry standard outputs in 3D and 2D - These sessions will focus on Technical Art with an onus on Environment Art - Using Markdown documentation in your production journal --- ## Project planning - What skillsets do you individually hope to showcase? - What specialisation opportunities are there? - What is realistic and achieveable? - What style would you like to aim for? --- ![](https://i.imgur.com/tPtDMdC.jpg) --- ![](https://i.imgur.com/EKc6lic.jpg) --- ## Inspiration and reference tooling - Gathering your materials - PureRef - Great for working as an individual - Used throughout the industry - Free --- ![PureRef example](https://i.imgur.com/6XgqpS6.png) --- ## Inspiration and reference gathering - Start divergently - Collate in a structured manner - Converge over time - Establish - core set of references - storytelling/lore of the setting - technical specification - The same for character and environment --- ## Blocktober - Environmental concepts for the next four weeks - Technical sessions will focus on 3D --- {%youtube ypxX3Q4g3ao %} --- ## PureRef Demo --- ## Starting your Journal - Create a HackMD.io account - optionally link to a GitHub account - Create a new MD file --- ## Sections for this week - Main Header - Thematic research - Core set of references - Storytelling/lore of the setting - Weekly review --- ## Journal Header ``` ###### tags: `Uni work` `Games art` # <student_number>_J5Z1020_journal ### Character and Environment Art (J5Z1020) ### Games Art BA(HONS) L5 ### Student Name --- ``` --- ## Thematic research - Divergent Moodboard/s - Include any notes / observations --- ## Core References - Convergent thematic visual material --- ## Storytelling/Lore - Location description - Forms/structures - Story of the setting --- ## Weekly Review 01 - Thematic reflections - Annotated examples of relevant inspirational sources - Block Out - how and why? - Whatever else you want to reflect on --- ## Next steps - ??? - Check out the pre-requisites for next week - Block outs with Maya (revise workflows) --- ## Week 1 To do list ### Research and Reference gathering - Get PureRef installed - Research the thematic - Games - film - visual media - collate and organise in PureRef - Add notes in PureRef --- ### World building - What is the lore of your location and character --- ### Review of Block outs - why and how do we use block outs? --- ### Weekly reflection --- # Session 02 * Identify the Game Art Pipeline * Apply Process Mapping to the Pipeline * ID Skills * ID Roles * How can the pipeline 'flow'? * Break --- ## Making the pipeline work * Apply the pipeline to a theoretical * Identify review points * Identify deliverables * Identify R&D sources --- ## Modular building concepts theoretical * Wave Function Collapse * Driving worlds with noise * Standard Modularity --- ## Modular building concepts practical * Blocking out a scene v2.0 * Object 'kit' workflow * Optimal tips * Maya to Unity pipeline * Pivot points in Maya * Making use of the grid in Unity * Scene population 'scatter' * MASH * Baking scatter groups --- # Session 03 * Identify Concept Art deliverables * Divergent * Convergent * Model sheet * Critique Concept Art examples * Tools * Process * Storytelling * Break --- ## Grading rubric * Identify the grading criteria for * Pre-Production *
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