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# System prepended metadata

title: Game Tick Manager

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# Game Tick Manager
It is a Singleton GameObject.
With this manager, you can controll script that contain **ITickUpdate** interface.

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Controllable things
- Game Speed
- Script's update frequency

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## Inspector GUI
![](https://i.imgur.com/GpnSejX.png)
- Tick Per Sec : Defined how many tick in a second.
- Tick Rate : Defined Game's tick rate now, it can be change while game is running.
- Current Tick : While Game is running, it increase by TickRate
- Current Real Tick : While Game is running, it increase by TickPerSec
- Current Time : Time from start up