# Game Tick Manager It is a Singleton GameObject. With this manager, you can controll script that contain **ITickUpdate** interface. --- Controllable things - Game Speed - Script's update frequency --- ## Inspector GUI ![](https://i.imgur.com/GpnSejX.png) - Tick Per Sec : Defined how many tick in a second. - Tick Rate : Defined Game's tick rate now, it can be change while game is running. - Current Tick : While Game is running, it increase by TickRate - Current Real Tick : While Game is running, it increase by TickPerSec - Current Time : Time from start up