# Particle System Unity Particle System is a really useful tool in generating particle effects like explosions, explosion trails, tracers, smoke effect, etc. Particle system aws used in this game to demonstrate a healing effect and for the intro and main menu to make the scene more interesting. ![](https://i.imgur.com/BffkGyj.png) **Particle system in play to to demonstrate particles flting towarfds the scene** The effect shown above is achieved through unity's particle system. The properties tweaked to achieve this effet were:- - Making the emmision over time as constant - Shape of emmision was set to rectangle to match with screen shape - Rotation and rotational speed over lifetime were also tweaked to give particles a the effect that they slow down whe reaching near the screen. ## How to setup your own effect. 1. Right Click in the **Heirarchy** window -> **Effects** -> **Particle System**. 2. You will see this kind of particle effect at first. ![](https://i.imgur.com/uEI5er8.png) 3. There is default sprite in the particle system.To change that go under Particle system -> Enable Texture Sheet Animation and set render mode to sprite and then assgin the sprite to the effect system. ![](https://i.imgur.com/XbpTj3E.png) 4. Various settings inside the aprtilce system can be tweaked to get the desired output such as particle's lifetime, velocity, angle, rotation, etc. ### Some useful links - [Everything to know about the PARTICLE SYSTEM](https://www.youtube.com/watch?v=FEA1wTMJAR0) - [HOW TO MAKE 2D PARTICLE EFFECTS - UNITY TUTORIAL](https://www.youtube.com/watch?v=_z68_OoC_0o)