# MAP Map is Made up of Tiles . Tiles are Selected from Tile Palette and painted in the TileMap . Here it is Paint Under Map Grid in Base TileMap. ![](https://i.imgur.com/qDhhKWv.jpg) ## Tile Maps * Slice the sprite that you want to add to the tile paletter as per the required size. * Then open the Tile palette from Window->2D->Tile Palette. * Simply hold the sprite and drag it onto the tile paletter and tiles will be created. Reference video: [Tile maps in Unity](https://www.youtube.com/watch?v=ryISV_nH8qw&t=171s) ## Sorting layers * Each tile map need to be issued a separate layer to avoid unnecessary overlaping of tiles or sprites. * [How to use layers](https://www.youtube.com/watch?v=ryISV_nH8qw&t=171s) ## Some Common Issue * Make Sure the Grid Size and Cell Size are same ![](https://i.imgur.com/nlkw6DR.jpg)