# Build and Host
## Build using WebGL
* Open **File**->**Build settings**
* Select the scenes you want in your build
* Drag the scene up/down to change its build index.
* Check the Development build box along with Autoconnect Profiler and Deep Profiling Support
* Click on **Build and run**
* Select the folder where you want to build the game.

**Build Settings for the Game**
## Hosting the Game on GitHub Pages
### Pre-requisites for hosting
- Hosting the game in GitHub is very simple.
- Just make sure that under the repo setting, the Github Pages Source is selected to MasterBranch.
- Now a link will be Generated.
- The game can be hosted using this link.
### Final Steps
* After successfully building the game, select the generated files.
* Commit and push the selected files into the Master branch of the repository.(If the source page is selected as master branch in github pages)