# Build and Host ## Build using WebGL * Open **File**->**Build settings** * Select the scenes you want in your build * Drag the scene up/down to change its build index. * Check the Development build box along with Autoconnect Profiler and Deep Profiling Support * Click on **Build and run** * Select the folder where you want to build the game. ![](https://i.imgur.com/SmVMLzH.png) **Build Settings for the Game** ## Hosting the Game on GitHub Pages ### Pre-requisites for hosting - Hosting the game in GitHub is very simple. - Just make sure that under the repo setting, the Github Pages Source is selected to MasterBranch. - Now a link will be Generated. - The game can be hosted using this link. ### Final Steps * After successfully building the game, select the generated files. * Commit and push the selected files into the Master branch of the repository.(If the source page is selected as master branch in github pages)