--- title: 'CBW模組使用文件' disqus: 'JL_CloudMachine' --- # CBW模組使用文件 [TOC] ## 使用方法 ### 1.在slotSence 添加 ```GameSettingSetter```  ### 2.Unpack prefab  ### 3.自定義設定  :ballot_box_with_check:**=必要設定** - :ballot_box_with_check: 1.滾分音效設定 ```winScrollingSoundSetting```:(參考音效規格書設定) - 一般 Normal - 配合音效淡出 FadeOut - 2.CreditFrame中間背景圖 ```winBoardFrame```:  - 3.freegame局數面板背景圖 ```freeBoardInfoBackground```:  - :ballot_box_with_check: 4.大獎噴金幣物件 ```winEmitterEffectObject```: - 龍意發金幣```WinEmitterView_Common``` - VIP金幣```WinEmitterView_IngotResize``` - 舊版金幣(暫時用不到)```WinEmitterView_Ingot```  - :ballot_box_with_check: 5.大獎設定 ```PrizeLevelSetting```: ```WinScrollingSetting_PrizeLevel``` - :ballot_box_with_check: 6.贏分過萬分大獎設定 ```ScorePrizeLevelSetting```: ```WinScrollingSetting_ScorePrizeLevel``` - 7.訊息欄顯示Symbol圖樣 SpriteAsset設定 ```spriteAsset```: 贏分訊息使用TMP spriteAsset圖樣 ### 4.Canvas_Slot 的MessageBg 添加腳本,自動抓背景位置及size  - 添加腳本: - DownBarUIItem - DownBarView  ### 5.BaseScene 的 ```SlotCommonView``` CBW掛上```Canvas_Credit_Bar_Common```  ### 6.更新SymbolSettingCollectionEditor ### 7.SymbolSettingCollection 設定Symbol參數  - 1.是否使用新的Symbol訊息顯示```New Symbol Setting```: ==打勾== - 2.Symbol 輪播文字訊息顯示方式```Symbol Recurring Show```: - WinLine: ```"LINE {線編號} WIN {贏分}"``` - WinSymbol: ```"WIN {Symbol 排列} X {Way數} = {贏分}"``` - Scatter: ```"Scatter Wins {贏分}"``` - Bonus: ```"Bonus Wins {贏分}"``` - 3.Symbol 觸發進入FreeGame```Symbol Trigger FreeGame```: 該Symbol會觸發進入FreeGame就打勾 ::: danger ## 進階使用方法 ### 1.GameMessageView腳本更換 - 1.新增要==複寫的腳本==  - 2.建議關閉==複寫的腳本==,且使用```Rect Transform```  - 3.將要==複寫的腳本==掛入 ```GameSettingSetter```  - 4.**確認**執行遊戲後,原掛載於```GameSettingSetter```的==複寫的腳本== 移至```SlotCommonView\Canvas_Credit_Bar_Common(Clone)\GameObject\Canvas```底下 且```Message```掛至==複寫的腳本==底下  - 5.**確認**==複寫的腳本==內有正確附屬上原本公版的設定,且遊戲內CBW message訊息欄位置顯示正確  ::: ###### tags: `CloudMachine` `JL` `RD`
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