---
# System prepended metadata

title: 'Remarkable talks, documents, website'
tags: [GameDev]

---

###### tags: `GameDev`

https://www.notion.so/pricing

# Remarkable talks, documents, website

# Cloth Simulation
[Mosegaards Cloth Simulation Coding Tutorial](https://viscomp.alexandra.dk/?p=147)

[Matt's Webcorner](https://graphics.stanford.edu/~mdfisher/cloth.html)


# Backend server
[Nakama self-hosted server sharing](https://www.stevestreeting.com/2018/03/20/setting-up-a-game-server-using-nakama-on-google-compute-engine-part-1/)

# Unity ECS example
[Grid-based game implementation](https://playerone-studio.com/simple-physics-unitys-ecs-collision-detection)

https://forum.unity.com/threads/whats-the-best-approach-for-hybrid-ecs.551386/

https://forum.unity.com/threads/how-do-you-mix-ecs-and-monobehavior.630940/

https://forum.unity.com/threads/hybrid-ecs-and-triggers-colliders.670189/


# UPM Tutorial
https://neogeek.dev/creating-custom-packages-for-unity-2018.3/

https://openupm.com/packages/com.alelievr.node-graph-processor/

https://gametorrahod.com/how-to-asmdef-upm/

https://forum.unity.com/threads/assembly-definition-files-not-working-as-expected.511232/

[Custom Git URL dependency](https://blog.gemserk.com/2019/03/25/sharing-code-between-unity-projects/)

# SerializableReference
https://medium.com/@trepala.aleksander/serializereference-in-unity-b4ee10274f48


* SerializedProperty.managedReferenceFieldTypename - returns the full static type name for the managed reference field
* SerializedProperty.managedReferenceFullTypename - returns the dynamic instance's type

# Node Editor
https://stackoverflow.com/questions/17593101/how-to-write-a-gui-editor-for-graph-or-tree-structures
