###### tags: `GameDev` https://www.notion.so/pricing # Remarkable talks, documents, website # Cloth Simulation [Mosegaards Cloth Simulation Coding Tutorial](https://viscomp.alexandra.dk/?p=147) [Matt's Webcorner](https://graphics.stanford.edu/~mdfisher/cloth.html) # Backend server [Nakama self-hosted server sharing](https://www.stevestreeting.com/2018/03/20/setting-up-a-game-server-using-nakama-on-google-compute-engine-part-1/) # Unity ECS example [Grid-based game implementation](https://playerone-studio.com/simple-physics-unitys-ecs-collision-detection) https://forum.unity.com/threads/whats-the-best-approach-for-hybrid-ecs.551386/ https://forum.unity.com/threads/how-do-you-mix-ecs-and-monobehavior.630940/ https://forum.unity.com/threads/hybrid-ecs-and-triggers-colliders.670189/ # UPM Tutorial https://neogeek.dev/creating-custom-packages-for-unity-2018.3/ https://openupm.com/packages/com.alelievr.node-graph-processor/ https://gametorrahod.com/how-to-asmdef-upm/ https://forum.unity.com/threads/assembly-definition-files-not-working-as-expected.511232/ [Custom Git URL dependency](https://blog.gemserk.com/2019/03/25/sharing-code-between-unity-projects/) # SerializableReference https://medium.com/@trepala.aleksander/serializereference-in-unity-b4ee10274f48 * SerializedProperty.managedReferenceFieldTypename - returns the full static type name for the managed reference field * SerializedProperty.managedReferenceFullTypename - returns the dynamic instance's type # Node Editor https://stackoverflow.com/questions/17593101/how-to-write-a-gui-editor-for-graph-or-tree-structures
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