###### tags: `BA2` `GD` Game Design BA2 - Game as a means of expression - 2020-06-17 === ## Gameplay Reaction * Stimuli Feedback <-> Action Controls * Now, a panel of intention, Real life benefits, emotions, learning, messages... Conveied by games ## Emotion / Intention ![Uploading file..._5yruug8o8]() * Convey Value, Emotions * Unique Emotions * Paper Please * The Graveyard * The stakes of real life experience ![](https://i.imgur.com/0rzLiyJ.png) ## Assignment: Adaptation, Not Story-based game ![](https://i.imgur.com/Qsd1g4y.png) * Adventure game is a good adaptation ![](https://i.imgur.com/IHE014g.png) * Role, tools, way to act * Nature of the elements I should impact on * What is the system behind the story world / book / the original medium * What is the intentions in term of emotion, messages, tone, atmosphere, meaning * Formal narrative representation to "taste" as the source ![](https://i.imgur.com/2HQC7gk.jpg) * Example: scoobydoo game * Example: Dune * Only focus on a small part of the original book * Example: King Kung ![](https://i.imgur.com/rdlGdL3.jpg) 1. Focus on the emotion of the story: survival, power of nature, fear 2. When you are Kung, you are the opposite of it, having the power of nature * Merge that in the game mechanics * Dominated by nature vs Dominating nature * Methodology for adaptation * Get the intention * What the film, book, medium try to convey? * Value conflict? * Emotion Spectrum? * Atmosphere, Tone? * What is it trying to simulate? * an age? a fantasy world * Player Role * What the player does * What the characters do? * Nature of the conflicts? * Recurrently resolve conflicts? * How the narrative world react to? * What's the biggest risk / challenge? * What means a failure state in the game? * How the characters change? * Good example: 80 Days * Chose route * Discover routes * Buy / Sell / Bank * Explore, Text Choices * Take care of master Fileas * Manage inventory * ... * Not just story: ![](https://i.imgur.com/Ctw99QF.jpg)