###### tags: `BA1` `SD`
# Sound Design BA1 - 2019-10-08
**Introduction to sound perception and acoustic**
* **Physical properties of sound and human perception**
* Direct sound
* Reverberation effect (room effect)
* early reflection
* late reverberation
* **Perception I**
1. Casual listening
* It requires that the listener hear a sound and from that sound figure out what the cause of the sound is
3. Semantic listening
* Message, Language. Refers to a code or a language to interpret a message
5. Reduced listening
* Texture of the sound. Referes to the listening of sound without any connotation or cause behind it
* **Perception II**
* Sound Object
* Sound unit perceived and listened as a coherent entity in reduced listening, regardless of its cause and its meaning, and qualified by sound criteria (pite rhythm but also frequency contain and shape)
* Acousmatic listening
* Listen to the sound without seeing the cause of it
* Physical and perceptive characteristics
* Physical characteristics (objective)
* Frequency
* The variation in the low to high frequency corresponds to an increase of frequency measured in Hz. Frequency is related to the sound wave length
* wavelength = constant speed / frequenct
* Low frequenct can keep further 頻率和能量成正比
* Intensity
* Harmonic spectrum
* Physiological characteristics (subjective)
* Pitch
* Loudness
* Timbre 音色
* Hearing threshold - the threshold of hearing for human
* Pain threshold - the threshold of hreaing that fucks your ears
* Hearing capability
* Sound spectrum - unsually a small sample of a sound - in terms of the amount of vibration
* Harmonic spectrum - containing only frequenct components
* Between noise & instrumental sound
* Noise
* Accumulation of frequencys in non-harmonic relation 多個波形疊加
* Instrumental sound
* Main fandamental frequency with harmonic in regular
* Timbre
* Amplitude Envelope + frequency distribution (similar to colors) (shape of a wave)
* Temporal characteristics
* Rhythm
* Binary / Ternary (四拍 / 三拍)