---
# System prepended metadata

title: Starship Workshop
tags: [Starscraper]

---

---
title: Starship Workshop
description: Starships, homes away from home
image: https://i.pinimg.com/originals/b0/a6/42/b0a642104090fe792127f9e1b4821959.jpg
robots: noindex, nofollow
tags: Starscraper
lang: en-us
---
# Starship Workshop

> "That's a terrible idea, why would you ever do that?"
> - A jenkra engineer on wiring up instant jump buttons to FTL drives

Spaceship rules ideas:

- Get points based on size value
- Fuel
  - Usage per day/jump?
  - fuel saving mode?
- Provisions
  - act as a measure of food, water, oxygen, etc...
- Provisions/Fuel amounts calculated from size. Formula?
- Size value points act like trait points in normal character creation
- Use points to buy modifications/edges
- Unspent points are considered cargo space
- Modification/Edge ideas
  - Turret/Missle hardpoint(bigger armaments need more hardpoint points, so the point value is divided up between the installed weapons)
  - MedBay (if no medbay is bought on a smaller ship the ship still has a "MedCove" with space for 2 people to be stabilized)
  - Hangar bay (with repair facilities)
  - Hydroponic Garden (gives access to fresh fruit and vegetables, different sizes)
  - Observation room/Common room
    - comfy living room for the crew
    - maybe better to have a hindrance that says the ship doesn't have one?
  - FTL Drive
  - Extra fuel tanks
  - Extra provisions storage
  - Probe launch bay (different kinds of probes, Surface probes, deep-space probes, etc)
  - Science Laboratory (3 different tiers)
  - Armor plating (straight up extra armor)
  - Energy Redirection System
    - redirects energy weapons, 80% chance of working
    - straight penalty to energy weapon attack rolls as alternative?
  - Long-Range scanners (maybe AU based?)
  - Cloak, sensor
  - Cloak, optical
  - Defensive ECM (anti missile countermeasures)
  - Offensive ECM (active jammers)
  - Armory (secured room to store weapons, useful to keep baddies out when being boarded)
  - Faster Engines
  - RCS system (grants handling bonus)
  - Supertructure (generic large structure for a single purpose, such as hotel, casino, hibernation, storage, ore processing)
  - Targeting computers (bonus to all shooting rolls)
  - Less Crew space
    - Spend crew space to get free cargo space? Must rethink
- Use hindrances (1 major, 2 minor) to buy extra stuff (hardpoint, etc )
- Hindrance ideas
  - Bad labels -> ship systems are badly labelled, causing repair penalty
  - Obsolete -> ship is really old, so parts are hard to come by
  - AI -> controlled by GM, may work against the PCs if the AI feels overly threatened as the ship is their body
  - Non-Atmospheric -> ship was never built or designed for atmospheric flight
  - Cramped -> Subtract 1 from natural healing rolls due to uncomfortable living space
  - Fuel guzzler -> this ship consumes x1.5 times the amount of fuel a normal ship of this size would
  - Slow -> engines underpowered
  - Lumbering -> handling penalty
  - Bad Reputation (Minor/Major) -> ships of this line aren't famous for being "good" and people may need extra convicing to come aboard or hire you
- Retrofitting -> buying off hindrances at a drydock, price based on whether hindrance is major or minor, as well as ship size

## Spacecraft Size Table

### Notes

**Top Speed** <br> Starships have two different top speeds, one for non-atmospheric flight shown in meters per second (m/s) and one for atmospheric flight shown in miles per hour (mph)