---
title: Starship Workshop
description: Starships, homes away from home
image: https://i.pinimg.com/originals/b0/a6/42/b0a642104090fe792127f9e1b4821959.jpg
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tags: Starscraper
lang: en-us
---
# Starship Workshop
> "That's a terrible idea, why would you ever do that?"
> - A jenkra engineer on wiring up instant jump buttons to FTL drives
Spaceship rules ideas:
- Get points based on size value
- Fuel
- Usage per day/jump?
- fuel saving mode?
- Provisions
- act as a measure of food, water, oxygen, etc...
- Provisions/Fuel amounts calculated from size. Formula?
- Size value points act like trait points in normal character creation
- Use points to buy modifications/edges
- Unspent points are considered cargo space
- Modification/Edge ideas
- Turret/Missle hardpoint(bigger armaments need more hardpoint points, so the point value is divided up between the installed weapons)
- MedBay (if no medbay is bought on a smaller ship the ship still has a "MedCove" with space for 2 people to be stabilized)
- Hangar bay (with repair facilities)
- Hydroponic Garden (gives access to fresh fruit and vegetables, different sizes)
- Observation room/Common room
- comfy living room for the crew
- maybe better to have a hindrance that says the ship doesn't have one?
- FTL Drive
- Extra fuel tanks
- Extra provisions storage
- Probe launch bay (different kinds of probes, Surface probes, deep-space probes, etc)
- Science Laboratory (3 different tiers)
- Armor plating (straight up extra armor)
- Energy Redirection System
- redirects energy weapons, 80% chance of working
- straight penalty to energy weapon attack rolls as alternative?
- Long-Range scanners (maybe AU based?)
- Cloak, sensor
- Cloak, optical
- Defensive ECM (anti missile countermeasures)
- Offensive ECM (active jammers)
- Armory (secured room to store weapons, useful to keep baddies out when being boarded)
- Faster Engines
- RCS system (grants handling bonus)
- Supertructure (generic large structure for a single purpose, such as hotel, casino, hibernation, storage, ore processing)
- Targeting computers (bonus to all shooting rolls)
- Less Crew space
- Spend crew space to get free cargo space? Must rethink
- Use hindrances (1 major, 2 minor) to buy extra stuff (hardpoint, etc )
- Hindrance ideas
- Bad labels -> ship systems are badly labelled, causing repair penalty
- Obsolete -> ship is really old, so parts are hard to come by
- AI -> controlled by GM, may work against the PCs if the AI feels overly threatened as the ship is their body
- Non-Atmospheric -> ship was never built or designed for atmospheric flight
- Cramped -> Subtract 1 from natural healing rolls due to uncomfortable living space
- Fuel guzzler -> this ship consumes x1.5 times the amount of fuel a normal ship of this size would
- Slow -> engines underpowered
- Lumbering -> handling penalty
- Bad Reputation (Minor/Major) -> ships of this line aren't famous for being "good" and people may need extra convicing to come aboard or hire you
- Retrofitting -> buying off hindrances at a drydock, price based on whether hindrance is major or minor, as well as ship size
## Spacecraft Size Table
### Notes
**Top Speed** <br> Starships have two different top speeds, one for non-atmospheric flight shown in meters per second (m/s) and one for atmospheric flight shown in miles per hour (mph)