* PREFS!!!!!!! * Test bears for combat feel * // data["seed"] += product.get_tgui_info() todo make fallcon fix this * grace period for ship ownership on disconect * audit `/Life(` #### Features * ruin mission cut and rebalance * more intresting salvaging ruin missions * pod launchers * readd ship to ship bounties * custom bounties * custom missions * new indie melee weapons * elementize trickammo so it can be applied to any/more ammo types * add more chems to plants and other sources * trick weapons * modular weapons (Attachments and parts) * craftable attachments and parts * foodtype = SEAFOOD would be nice for more race options * SRM Barrel Class (I miss him dearly) * SRM ruin #### Ports * tool qualites * armor datums * Dmicon #### Refactors * cargo rework pr! * convert /datum/looping_sound to use rust sound length stuff * detach signals from components #### Unstorted * cargo price tweaks and cleanup (get everything down to one item for cargo pr) * missing item state project * faction mechanics? * uncomment VALIDATE_OVERLAY_LIMIT * Change ED-209 AI to not husk people (prob just make a hostile ed simple mob) * on examine show dislike and like * Make "Can be examined for more information" automated * church tree is weird magic * food mood bonus (make cooking worth) Should prob just port the tg "made by hand" thing * mineral.dm is a total mess and could use orginization * Replace shipspawn radios with an old radio (I dont remeber why i wanted to do this?(because i added radios to emergency boxes so we dont need a stack on every ship)) ##### Ideas from Ossa "Oh another test @Fallcon (Guy from shiptest) is to test all ships for any area's that are not /area/ship or /area/template_noop"