* PREFS!!!!!!!
* Test bears for combat feel
* // data["seed"] += product.get_tgui_info() todo make fallcon fix this
* grace period for ship ownership on disconect
* audit `/Life(`
#### Features
* ruin mission cut and rebalance
* more intresting salvaging ruin missions
* pod launchers
* readd ship to ship bounties
* custom bounties
* custom missions
* new indie melee weapons
* elementize trickammo so it can be applied to any/more ammo types
* add more chems to plants and other sources
* trick weapons
* modular weapons (Attachments and parts)
* craftable attachments and parts
* foodtype = SEAFOOD would be nice for more race options
* SRM Barrel Class (I miss him dearly)
* SRM ruin
#### Ports
* tool qualites
* armor datums
* Dmicon
#### Refactors
* cargo rework pr!
* convert /datum/looping_sound to use rust sound length stuff
* detach signals from components
#### Unstorted
* cargo price tweaks and cleanup (get everything down to one item for cargo pr)
* missing item state project
* faction mechanics?
* uncomment VALIDATE_OVERLAY_LIMIT
* Change ED-209 AI to not husk people (prob just make a hostile ed simple mob)
* on examine show dislike and like
* Make "Can be examined for more information" automated
* church tree is weird magic
* food mood bonus (make cooking worth) Should prob just port the tg "made by hand" thing
* mineral.dm is a total mess and could use orginization
* Replace shipspawn radios with an old radio (I dont remeber why i wanted to do this?(because i added radios to emergency boxes so we dont need a stack on every ship))
##### Ideas from Ossa
"Oh another test @Fallcon (Guy from shiptest) is to test all ships for any area's that are not /area/ship or /area/template_noop"