# Environmental Design Techniques --- ![](https://i.imgur.com/T2ZVVFl.jpg) > Art by Andrei Egorov --- ### Planning ![](https://i.imgur.com/tqLXMCQ.jpg) --- ### Modeling and Texturing Workflow - We go to the Internet, look for buildings, and split them into modules. Each of my modules equals 2. 2,6,8,10... meters. - There are a lot of cars in the city. If I textured each car uniquely, it would take a lot of time. So I decided to create one car, one truck, and one bus, but use masks to create variations. - Using one car and two masks we can create many cars with different colors and damage. - For texturing cars, I used layered materials. This allowed me to add as many layers as I wanted. --- ![](https://i.imgur.com/y5kKvxV.jpg) - For my scene, I chose the type of lighting in shadow-light-shadow.
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