# Environmental Design Techniques
---

> Art by Andrei Egorov
---
### Planning

---
### Modeling and Texturing Workflow
- We go to the Internet, look for buildings, and split them into modules. Each of my modules equals 2. 2,6,8,10... meters.
- There are a lot of cars in the city. If I textured each car uniquely, it would take a lot of time. So I decided to create one car, one truck, and one bus, but use masks to create variations.
- Using one car and two masks we can create many cars with different colors and damage.
- For texturing cars, I used layered materials. This allowed me to add as many layers as I wanted.
---

- For my scene, I chose the type of lighting in shadow-light-shadow.
{"metaMigratedAt":"2023-06-17T12:10:40.118Z","metaMigratedFrom":"Content","title":"Environmental Design Techniques","breaks":true,"contributors":"[{\"id\":\"4709cc81-73eb-4ec8-812f-9a3125513b17\",\"add\":926,\"del\":103}]"}