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# System prepended metadata

title: Untitled

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## Station Checklist
A checklist for proper station function. Required labelled things are what a department or place are expected to have. Optional labelled things are what they often also have. Not everything on this list is required for a station to run but they are recommended. Low population stations might not be able to fit everything in.
## Command
Station's Governing Division
### Bridge
 **required**
-communications console
-id card computer (1 here or captain's quarters or both)
**optional**
-fireaxe
-power monitoring computer
-crew monitor
-conference room
### Captain's Quarters
**required**
-captain's locker [filled]
-communications console
**optional**
-id card computer
-renault
-extra captain items (pinpointers, captain's ID, don't do multiple nuke disks)
-bed/cap bedsheet
-bathroom/shower
### Head of Personnel's Office
**required**
-id card computer
-Head of Personnel locker [filled]
-uniform printer with durathread and cloth 
**optional**
-ian
-PTech machine
-bed/hop bedsheet
-hand labeller
-crew monitor
## Security
Stations Security Division
### Main Sec
**required**
-jail cells
-security officer lockers [filled]
-sectech vending machine
-handcuff boxes/ziptie boxes
**optional**
-interrogation room
-security drobe
-extra tasers/batons
-chargers
-breakroom
-flashes
-make main sec doors brig access if you want lawyers to be able to freely enter
### Warden's Room
**required**
-warden's locker [filled]
**optional**
-extra charger and batons
-guitar
-deployable barriers
### Head of Security's Room
**required**
-head of security locker [filled]
**optional**
-bed/hos bedsheet
-a weapon 
-cig machine
### Armory
**required**
-guns lethal/nonlethal
-security techfab
**optional**
-EOD suit closet
-security hardsuits
-flashbangs
-extra shotgun round types
-tech fab materials
### Perma Brig
**required**
-sustainable food system (hydro trays, fruit seeds, seed extractor, mini hoe , water source, buckets or cups)
-beds
**optional**
-arcade machines/instruments for boredom
-prisoner eva suits
### Detective's Room
**required**
-roleplay friendly detective room
-detective's cabinet
**optional**
-detdrobe
-roleplay friendly detective items
### Courtroom
**required**
-stand for defense and prosecution
-judge's seat
-witness chair
**optional**
-audience seating
-court settlement vault
### Law Office
**required**
-roleplay friendly law office
**optional**
-lawdrobe
-papers and folders
-other roleplay friendly items
## Medical
Station's Medical Division
### Medbay
**required**
-roleplay friendly medical area
**optional**
-rollerbeds
-patient seating/bedding
-medkits
-nanomeds
-reception
-medidrobe
-medical supplies locker
-crew monitor
-medical lockers
-medical doctor lockers
### Chemistry
**required**
-chem dispenser and chem master
-grinder
-chemical locker 
**optional**
-extra beaker boxes
-hand labeller
-plasma
-syringe boxes
-pill boxes
### Virology
**required**
-disease diagnoser delta extreme machine
-vaccinator machine
-mouth swab box
-sterile box 
-latex glove box
**optional**
-nitrile gloves
-level 3 biohazard closet
-isolated ward
-virodrobe
### Cloning
**required**
-cloning pod
-medical scanner
-body scanner computer
### Chief Medical Officer's Room
**required**
-CMO locker [filled]
**optional**
-bed/cmo bedsheet
-crew monitor console
-medical records console
-extra rollerbeds
-extra medkits
-cat spawner
### Morgue
**required**
-morgues
**optional**
-crematorium (this can go in the chapel as well if you'd like chaplain to have more presence on your map)
-body bag boxes
-morty
## Science
Station's Research and Problem Solving Division
### Main Sci
**required**
-R&D computer
-protolathe
-circuit imprinter
-isolated testing chamber
-steel, glass, plastic starting materials
-grinder
-scientist locker
**optional**
-autolate
-scidrobe
-beaker box and syringe boxes
-fire safety closets
-cell chargers
-empty gas canisters
### Research and Development
**required**
-R&D server
-base R&D point source
**optional**
-roleplay friendly server room
-R&D Computer
### Research Director's Room
**required** 
-RD locker [filled]
-R&D Computer
**optional**
-bed/RD bedsheet
-RD's potted plant
-Lamarr poster
### Robotics
-dont worry about it yet but maybe set aside some room for it
## Supply
Station's Supply Division
### Cargo Reception
**required**
-an area for crewmates to place orders or requests for cargo
-a way for fulfilled orders to get to customers easily
-cargo request computer
**optional**
-cargodrobe
-autolathe
### Cargo Bay
**required**
-an ample amount of space
-cargo ordering computer
-telepad
**optional**
-starting materials (glass, steel, etc)
### Quartermaster's Room
**required**
-quartermaster's locker [filled]
**optional**
-bed/qm bedsheet
-salvage equipment crate
-morticia 
### Salvage Area
**required**
-salvage specialist's locker
-salvage magnet
-airlock into space
**optional**
-extra o2 tanks
-tools (shovels/pickaxes)
-fire extinguishers
## Engineering
Station's Engineering Division
### Main Engineering
**required**
-engineer lockers
-youtool
-engivend
-protolathe
-autolathe
-steel, plasteel, glass, metal rods
**optional**
-bulk cable crate
-fuel tanks
-solar control computer
-power monitoring computer
-tool boxes
-cell rechargers
-engidrobe
### Chief Engineer's Room
**required**
-chief engineer's locker
-RCD
**optional**
-bed/ce bedsheet
-RCD Ammo
-extra cables
-cell rechargers
### AME 
**required**
-room to build the ame
-antimatter control unit
-packaged antimatter reactor parts
-antimatter containment jars
-hv cable for control unit
-hv to SMES cable terminal input
### Solars
**required**
-solar panels
-hv cable (can be pre installed but recommended to only partially install so engineers have something to do)
-hv to SMES cable terminal input
-solar tracker
### Singulo
**required**
-8 containment field generators
-1 gravitational singularity generator
-radiation collectors around the singulo
-enough emitters for each containment field generator
-particle accelerator (preferably partially or completely unassembled)
-hv to SMES cable terminal input
### SMES power banks
**required**
-power gen going into SMES cable terminals as input
-outgoing power to station from under SMES to station substations
### Atmosia
**required**
-atmospheric technician's locker
-working waste loop
-working distro loop
-working n2/o2/recycling
**optional**
-filter traps for various gasses
-mixer/combustion tank
-various gas canisters
-freezers/coolers availble for heating/cooling pipenets as needed
-atmos drobe
-atmos plaque
-atmosia declaration of independence
-fire safety closets
-fireaxe
## Service
Station's Crew Service Department
### Kitchen
**required**
-microwave
-grinder
-meatspike
-sinks
-chef's closet
-dinnerware machine
**optional**
-extra microwaves and grinders for multiple chefs
-chefdrobe
-spare universal enzymes
-freezer
-cow crate/monkey cubes
### Botany
**required**
-megaseed servitor
-seed extractor
-hydroponics tray
-botanist's locker
-high capacity water tank
-buckets
**optional**
-exotic seed crate
-hydrobe
-nutrimax machine
-grinder
-extra botany tools
-windows to kitchen or chem or both
### Bar
**required**
-booze dispenser
-soda dispenser
-booze-o-mat
-booze storage
-sinks
-social area for crew 
**optional**
-bardrobe
-extra shakers
-extra non lethal shotgun rounds
-monkey painting
### Janitor's Closet
**required**
-janitorial supplies crate
**optional**
-janidrobe
-janitor biohazard closet
-extra light boxes and light replaces
-custodial closets
-wet floor signs
## Misc
Anything else
### EVA Storage
**required**
-eva suits
**optional**
-oxy tanks
-mag boots
### Arrivals
**required**
-an area for late spawns
-external airlocks to space
**optional**
-arrivals shuttle
-vending machines/arcade machines
-emergency closets
-emergency toolboxes/crowbars
### Chapel
**required**
-roleplay friendly area for chaplain
**optional**
-pietyvend
-chaplain's wardrobe
-bed/cult bedsheet
-crematorium
-church organ
### Library
**required**
-roleplay friendly area for librarian
**optional**
-lots of bookcases
-games table
-board games
-fun toy spawns or instrument spawns
-paper for librarian to write books
### Maints
**required**
-nothing in particular 
**optional**
-decorations
-fun hidden stuff
-all sorts of maints spawners and lockers
-mouse spawners
-hidden areas
-cosmetic loot
-tools
-garbage
### Disposals
**required**
-a working disposals system
**optional**
-recycler
-airlock to eject trash to space
### Theater Room
**required**
-spawns for clown, mime, and musician
**optional**
-add a stage for them to act on
-autodrobe
-bananas and pies for clown, crayons for mime, instruments for musician etc
-mime/clown bedsheets
### Tool Room
**required**
-youtool machine
**optional**
-extra tools
-pair of insuls
-vending machines
### Halls
**optional**
-plenty of trash cans spread about
-vending machines and chairs and plants to fill up long stretches of hall
-dont be afraid to add indents or bends into it to make the shape more interesting or break up the straight lines
-place signs to departments at intersections or heavy foot traffic areas
-break up halls with glass airlocks and plenty of fire locks
