## Station Checklist A checklist for proper station function. Required labelled things are what a department or place are expected to have. Optional labelled things are what they often also have. Not everything on this list is required for a station to run but they are recommended. Low population stations might not be able to fit everything in. ## Command Station's Governing Division ### Bridge **required** -communications console -id card computer (1 here or captain's quarters or both) **optional** -fireaxe -power monitoring computer -crew monitor -conference room ### Captain's Quarters **required** -captain's locker [filled] -communications console **optional** -id card computer -renault -extra captain items (pinpointers, captain's ID, don't do multiple nuke disks) -bed/cap bedsheet -bathroom/shower ### Head of Personnel's Office **required** -id card computer -Head of Personnel locker [filled] -uniform printer with durathread and cloth **optional** -ian -PTech machine -bed/hop bedsheet -hand labeller -crew monitor ## Security Stations Security Division ### Main Sec **required** -jail cells -security officer lockers [filled] -sectech vending machine -handcuff boxes/ziptie boxes **optional** -interrogation room -security drobe -extra tasers/batons -chargers -breakroom -flashes -make main sec doors brig access if you want lawyers to be able to freely enter ### Warden's Room **required** -warden's locker [filled] **optional** -extra charger and batons -guitar -deployable barriers ### Head of Security's Room **required** -head of security locker [filled] **optional** -bed/hos bedsheet -a weapon -cig machine ### Armory **required** -guns lethal/nonlethal -security techfab **optional** -EOD suit closet -security hardsuits -flashbangs -extra shotgun round types -tech fab materials ### Perma Brig **required** -sustainable food system (hydro trays, fruit seeds, seed extractor, mini hoe , water source, buckets or cups) -beds **optional** -arcade machines/instruments for boredom -prisoner eva suits ### Detective's Room **required** -roleplay friendly detective room -detective's cabinet **optional** -detdrobe -roleplay friendly detective items ### Courtroom **required** -stand for defense and prosecution -judge's seat -witness chair **optional** -audience seating -court settlement vault ### Law Office **required** -roleplay friendly law office **optional** -lawdrobe -papers and folders -other roleplay friendly items ## Medical Station's Medical Division ### Medbay **required** -roleplay friendly medical area **optional** -rollerbeds -patient seating/bedding -medkits -nanomeds -reception -medidrobe -medical supplies locker -crew monitor -medical lockers -medical doctor lockers ### Chemistry **required** -chem dispenser and chem master -grinder -chemical locker **optional** -extra beaker boxes -hand labeller -plasma -syringe boxes -pill boxes ### Virology **required** -disease diagnoser delta extreme machine -vaccinator machine -mouth swab box -sterile box -latex glove box **optional** -nitrile gloves -level 3 biohazard closet -isolated ward -virodrobe ### Cloning **required** -cloning pod -medical scanner -body scanner computer ### Chief Medical Officer's Room **required** -CMO locker [filled] **optional** -bed/cmo bedsheet -crew monitor console -medical records console -extra rollerbeds -extra medkits -cat spawner ### Morgue **required** -morgues **optional** -crematorium (this can go in the chapel as well if you'd like chaplain to have more presence on your map) -body bag boxes -morty ## Science Station's Research and Problem Solving Division ### Main Sci **required** -R&D computer -protolathe -circuit imprinter -isolated testing chamber -steel, glass, plastic starting materials -grinder -scientist locker **optional** -autolate -scidrobe -beaker box and syringe boxes -fire safety closets -cell chargers -empty gas canisters ### Research and Development **required** -R&D server -base R&D point source **optional** -roleplay friendly server room -R&D Computer ### Research Director's Room **required** -RD locker [filled] -R&D Computer **optional** -bed/RD bedsheet -RD's potted plant -Lamarr poster ### Robotics -dont worry about it yet but maybe set aside some room for it ## Supply Station's Supply Division ### Cargo Reception **required** -an area for crewmates to place orders or requests for cargo -a way for fulfilled orders to get to customers easily -cargo request computer **optional** -cargodrobe -autolathe ### Cargo Bay **required** -an ample amount of space -cargo ordering computer -telepad **optional** -starting materials (glass, steel, etc) ### Quartermaster's Room **required** -quartermaster's locker [filled] **optional** -bed/qm bedsheet -salvage equipment crate -morticia ### Salvage Area **required** -salvage specialist's locker -salvage magnet -airlock into space **optional** -extra o2 tanks -tools (shovels/pickaxes) -fire extinguishers ## Engineering Station's Engineering Division ### Main Engineering **required** -engineer lockers -youtool -engivend -protolathe -autolathe -steel, plasteel, glass, metal rods **optional** -bulk cable crate -fuel tanks -solar control computer -power monitoring computer -tool boxes -cell rechargers -engidrobe ### Chief Engineer's Room **required** -chief engineer's locker -RCD **optional** -bed/ce bedsheet -RCD Ammo -extra cables -cell rechargers ### AME **required** -room to build the ame -antimatter control unit -packaged antimatter reactor parts -antimatter containment jars -hv cable for control unit -hv to SMES cable terminal input ### Solars **required** -solar panels -hv cable (can be pre installed but recommended to only partially install so engineers have something to do) -hv to SMES cable terminal input -solar tracker ### Singulo **required** -8 containment field generators -1 gravitational singularity generator -radiation collectors around the singulo -enough emitters for each containment field generator -particle accelerator (preferably partially or completely unassembled) -hv to SMES cable terminal input ### SMES power banks **required** -power gen going into SMES cable terminals as input -outgoing power to station from under SMES to station substations ### Atmosia **required** -atmospheric technician's locker -working waste loop -working distro loop -working n2/o2/recycling **optional** -filter traps for various gasses -mixer/combustion tank -various gas canisters -freezers/coolers availble for heating/cooling pipenets as needed -atmos drobe -atmos plaque -atmosia declaration of independence -fire safety closets -fireaxe ## Service Station's Crew Service Department ### Kitchen **required** -microwave -grinder -meatspike -sinks -chef's closet -dinnerware machine **optional** -extra microwaves and grinders for multiple chefs -chefdrobe -spare universal enzymes -freezer -cow crate/monkey cubes ### Botany **required** -megaseed servitor -seed extractor -hydroponics tray -botanist's locker -high capacity water tank -buckets **optional** -exotic seed crate -hydrobe -nutrimax machine -grinder -extra botany tools -windows to kitchen or chem or both ### Bar **required** -booze dispenser -soda dispenser -booze-o-mat -booze storage -sinks -social area for crew **optional** -bardrobe -extra shakers -extra non lethal shotgun rounds -monkey painting ### Janitor's Closet **required** -janitorial supplies crate **optional** -janidrobe -janitor biohazard closet -extra light boxes and light replaces -custodial closets -wet floor signs ## Misc Anything else ### EVA Storage **required** -eva suits **optional** -oxy tanks -mag boots ### Arrivals **required** -an area for late spawns -external airlocks to space **optional** -arrivals shuttle -vending machines/arcade machines -emergency closets -emergency toolboxes/crowbars ### Chapel **required** -roleplay friendly area for chaplain **optional** -pietyvend -chaplain's wardrobe -bed/cult bedsheet -crematorium -church organ ### Library **required** -roleplay friendly area for librarian **optional** -lots of bookcases -games table -board games -fun toy spawns or instrument spawns -paper for librarian to write books ### Maints **required** -nothing in particular **optional** -decorations -fun hidden stuff -all sorts of maints spawners and lockers -mouse spawners -hidden areas -cosmetic loot -tools -garbage ### Disposals **required** -a working disposals system **optional** -recycler -airlock to eject trash to space ### Theater Room **required** -spawns for clown, mime, and musician **optional** -add a stage for them to act on -autodrobe -bananas and pies for clown, crayons for mime, instruments for musician etc -mime/clown bedsheets ### Tool Room **required** -youtool machine **optional** -extra tools -pair of insuls -vending machines ### Halls **optional** -plenty of trash cans spread about -vending machines and chairs and plants to fill up long stretches of hall -dont be afraid to add indents or bends into it to make the shape more interesting or break up the straight lines -place signs to departments at intersections or heavy foot traffic areas -break up halls with glass airlocks and plenty of fire locks