# Majora's Mask Version Tree **N.B.** This is based on the current best available leak-free information we have. Expect it to change as we discover more. ```graphviz digraph { // newrank=true { node[style="filled"]; NE0 } subgraph cluster_n64 { label="N64" NJ0, NJ1 NE0, NEK NP0, NP1 NPD } subgraph cluster_gc { label="GC" CJ, CE, CP } NJ1 -> NEK [style="dashed"] NJ1 -> NE0 [style="dashed"] NEK -> NE0 [style="dashed"] // { rank=same NJ1, NE } NJ0 -> NJ1 NE0 -> NP0 -> NP1 NE0 -> CE NP1 -> CE CE -> CJ CE -> CP NP0 -> NPD -> NP1 //-> CP // { rank=same; CE,CJ,CP } // {rank=same; PMQ, PGC} // {rank=same; JMQ, JGC} // {rank=same; EMQ, EGC} } ``` Shaded nodes have at least partial support from decomp at present. ## Key | Abbreviation | Description | Build info | | ------------ | ----------------------- | ----------------------------------- | | NJ0 | Japanese 1.0 | `zelda@srd44 00-03-31 02:22:11` | | NJ1 | Japanese 1.1 | `zelda@srd44 00-04-04 09:34:16` | | NEK | US demo[^1] | `zelda@srd44 00-07-12 16:14:06` | | NE0 | US | `zelda@srd44 00-07-31 17:04:16` | | NP0 | PAL 1.0 | `zelda@srd44 00-09-25 11:16:53` | | NPD | PAL debug | `zelda@srd44 00-09-29 09:29:05` | | NP1 | PAL 1.1 | `zelda@srd44 00-09-29 09:29:41` | | VCP | PAL Virtual Console[^2] | `zelda@srd44 00-09-29 09:29:41` | | CE | US GameCube | `zelda@srd021j 03-08-26 04:20:25` | | CP | PAL GameCube | `zelda@srd021j 03-10-04 00:40:20` | | CJ | Japanese GameCube | `zelda@srd021j 03-11-06 01:25:18` | [^1]: Kiosk demo used in shops etc. [^2]: Almost identical to PAL 1.1, has the name of the Milk Bar changed in the French script. The build date implies they hacked the text table in the compiled file directly rather than recompiling (i.e. this is a romhack) Not included: - MM3D, - emulated versions with no changes to the rom (i.e. most of the Wii VC/Wii U VC/Switch).